The United States Department of Nerds Podcast

Ancient relics. Supernatural power. A thirteen-issue epic years in the making.

In this episode of The USDN Podcast, The Chairman sits down with W. Frank Walk, creator of Hellstones, to discuss Hellstones #1: Into the Fray and the journey of building a long-form creator-owned comic series through Pigmacast Studio.

From developing the mythology behind Hellstones to balancing the responsibilities of writer, creator, and colorist, Frank shares what it takes to produce an independent comic while building a world designed to tell a complete thirteen-issue story.

The conversation also explores crowdfunding, earning long-term backer trust, comic book production, and the realities of independent publishing.

Topics Covered
• The creation of Hellstones
• Expanding the world established in Hellstones #0
• Writing, creating, and coloring an independent comic
• Behind the scenes of comic book production
• Building a planned thirteen-issue story
• Crowdfunding and building backer trust
• Independent publishing and creator-owned comics
• The future of Pigmacast Studio

Learn More

🚀 Kickstarter:
https://www.kickstarter.com/projects/pigmacast/hellstones-into-the-fray-a-supernatural-action-comic

🌐 Pigmacast Studio:
https://pigmacast.com

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🌐 https://linktr.ee/usdn_podcast

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The USDN Podcast - Where Indie Comics Come to Life.

#Hellstones #WFrankWalk #PigmacastStudio #KickstarterComics #IndieComics #CreatorOwned #ComicBooks #ComicCreators #Crowdfunding #USDNPodcast

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thanks for watching!

what is up everybody and welcome to the

united states department of nerds where we

are for the people by the people and

of the people some discoveries change

history others change the people willing

to risk everything

to uncover them.

Deep within an unforgiving jungle lies a

mystery that has remained hidden for

generations.

Ancient stones with unimaginable power

have become the center of a deadly

struggle, drawing explorers, mercenaries,

and those willing to sacrifice everything

for the chance to possess them.

But in a world where power always comes

at a price,

Every step forward brings new dangers,

and every discovery raises even bigger

questions.

For creator Frank Walt,

that mystery has grown into Hellstones,

a supernatural action saga in the making,

and a story with a clear destination from

the very beginning.

Rather than chasing an endless universe,

Hellstones was designed as a complete,

thirteen-issue journey,

one where revelations

where every revelation, every battle,

and every choice moves its characters

toward an ending that's been waiting since

page one.

With Hellstones number one into the frame,

now bringing readers deep into the world,

we'll explore what it takes to build a

long-form creator-owned series,

how mythology and action work together to

create lasting states,

and why some stories are best told with

the ending already in sight.

Ladies and gentlemen,

the Council of Nerds is now in session.

Frank, welcome to the USDN, my friend.

Hey, thanks for having me, man.

I appreciate it.

Absolutely, man.

I know we've been on the books for

a little bit,

and that light was driving me absolutely

insane.

Welcome, man.

Like I said,

you've been on the bus for a hot

minute.

The day of the show has finally arrived,

and I'm always excited on the day where

I get to talk to a new creator.

So let's dive into it, man.

Absolutely.

But before we dive into Hellstones,

let's start with you, Frank.

Your creative journey has taken you

through illustration, design, color,

and

and publishing before you arrived here

what originally inspired you to become a

storyteller and when did you realize you

wanted to create your own worlds instead

of helping bring someone else's to life

yeah um

you know i i've always been a storyteller

um i've always even even as a small

child i was always that a bit kid

that had a wild active imagination and uh

you know i'm also a forever d d

player uh and uh she should be back

there yeah absolutely so so storytelling

has just always been a part of my

life i just never knew beyond kind of

the the tabletop like

I would do with it even when I

wrote my original like story concept of

Hellstones It was just like a little

one-page concept.

I didn't know what I would do with

it and then ten years later I find

myself in the indie comic space as a

colorist learning the production side of

everything at the same time because you're

kind of in it start to pick things

up and

And that's when they hit me,

and I was like, you know what?

This would be perfect to tell in an

indie comic.

So that's what I did.

And I've just been kind of flying by

the seat of my pants ever since.

The whole adventure is that way.

But PikmaCast Studio has grown into much

more than a personal creative outlet.

What was the vision behind building your

own studio,

and how has that vision evolved?

Yeah, it's evolved greatly.

It's a cool name, by the way.

Yeah, thanks.

Yeah, I mean, by trade, I'm a colorist.

And, you know, I needed a space for,

you know,

my portfolio work and stuff like that.

So that's when PigmaCast.com was created.

And I used that as just kind of

my portfolio place.

You know once I started getting into the

production side deciding that I wanted to

work for myself It was it just made

sense to go LLC and to just keep

what I'd already built brand wise mm-hmm

and and go from there,

so yeah started I started with a

children's book got that produced and then

start with Hellstones and and

it's growing even beyond that i'm working

on an artist app for understanding and

utilizing color theory in an easy way as

well so that's cool to expand beyond just

the uh the comic book space really just

delving into everything that i love to do

dude that's that's that's really cool

especially the app because that is one of

those things where a is hard to do

yeah build the out but to build one

about being a colorist and how and just

color theory like

Geez I've seen those textbooks.

They're not yeah fine The entry and

understanding color theory is so complex

and vast But it just made sense I

was like you know I have the knowledge

I have the know-how and what I don't

know I have some good friends that are

you know are great coders and stuff like

that so it just made sense for my

way to just kind of give back to

everybody and just yeah make a

Other theory, easier to understand.

Dude, I like it, man.

I like it a lot.

But let's talk about Hellstones now.

This is a supernatural action series built

around ancient stones capable of granting

incredible power,

but it's also planned as a complete

thirteen-issue story,

which is a really cool concept in my

head.

What was the original idea that became

Hellstones,

and what made you realize it deserved an

entire series instead of a single graphic

novel or miniseries?

Nobody wants to see your booty Yeah,

like I said before I started as like

a one-page just writing exercise really I

was working a desk job,

and I was bored and You know I

was just like all right.

Let's use just some creative writing and I

thought it was really cool and But didn't

know to do with it,

and then I kept finding myself over time

coming back to it mm-hmm,

and that's That's what I knew that

This was going to be something I wasn't

sure what but it was gonna be something

and Then once I got into the indie

comic space and learned more about the

production side of things I was like,

this is the perfect fit this this needs

to be a comic.

This is the medium for this And I

didn't know how long it was gonna be

I

But I sat down and just started writing.

For me,

I had to commit to an entire story

in order to know that I was going

to see it through.

With my ADD,

if I didn't force myself to hard commit

like that,

I might not have never done it.

So that's what I did.

And I'm whittling it down to originally...

What was like twenty books and I was

like that's way too much Yeah,

and then I got down to like ten

books and say that's not enough And it's

just a whole lot of like adjusting and

draft after draft and I finally landed on

the thirteen books Plus book zero,

but you know also the theme of Hellstones

and all of that.

I was like thirteen that just made it

do this Yeah,

it's like that's just yeah

Then go back in.

So you did the prequel first, right?

And then jumped into issue one.

That's cool.

A lot of people get like to issue

five and go,

I have a lot of unanswered questions.

Let me do a prequel now.

That way people can kind of see how

we got to where we're at and answer

some of those questions rather than taking

a whole page or two pages out of

a current book to do a weird flashback.

Yeah,

absolutely I didn't want to do that

though.

It was it was an intentional thing because

people don't know me You know they don't

know health stones,

and I don't have that already baked in

audience That's gonna start reading it and

start asking those questions in order for

me to have the demands to do a

prequel Yeah,

you know it only makes sense for me

to just do a prequel now.

You know do something light it's only

twelve pages introduce you to the concept

of the characters and

and start to develop that relationship and

get that buy-in early in uh it's worked

out great dude no and i wish more

people would would do that in in a

sense that recognize it early or be far

along enough and along into their own

story written to go

I have questions at this point that need

answered.

Let me write a prequel to answer those

questions.

We've both been there.

We've read comic books from DC, Marvel,

Image, whoever it may be.

And you get to issue five of it

and go,

I have so many unanswered questions at

this point that I don't know what they're

trying to tell me right now.

There's so much shit missing.

Yeah.

And, uh, it's, it's annoying,

it's aggravating and it's just,

it makes you not want to keep the

book in your pools.

Right?

Sure.

Yeah.

But, um,

with so many supernatural stories out

there,

what did you want Hellstones to offer

readers that felt fresh and uniquely your

own?

Yeah, really,

Hellstones has kind of become a love

letter to everything that I've grown up

with and everything that I like.

narrator Absolutely Tomb Raider Indian.

I'm forty-five so The eighties the

nineties like all of that and and and

that's really what it what it is is

and I I Didn't necessarily think about

like what's marketable or what do I think

someone's gonna like I was just like man

I just this is just gonna be fun.

I think I have something fun,

and I hope people you know Agree with

me

i always say tell the story that you

would want to read right yeah that's like

the go-in philosophy is tell the story

that you would want to read have the

art that you want to see the vibes

you want to vibe with to me when

i see the covers and everything else i

get what if indiana jones was laura croft

Sure.

It's very Indiana Jones-esque,

but you have a female antagonist.

And I'm just like, dude,

that's the vibes I get.

And I told you beforehand,

I have not had a chance to read

it.

That is like my going in plan for

this week is to sit down and read

issue zero and issue one that I'm so

happy that you sent over to me because

I always appreciate getting the book to

read.

And I promise you,

they're going to get read.

I just had a weekend.

And I was telling you about my weekend.

Yeah, I'm not a plumber by trade,

but I've been plumbing all weekend.

But let's introduce everybody to

Hellstone's number one, Into the Fray.

And when's the get started for this start?

I don't know if I called that.

started july first so we're coming up to

the tail end of it okay well i

need to hop on it dan so help

the kickstarter is hell stones number one

into the fray which builds on everything

readers experienced in book zero for

someone discovering the series for the

very first time where does this issue take

sam's journey and what can readers expect

when they step into the fray see what

i did there beautiful

So, yeah.

So if you haven't read Book Zero,

you don't need to.

It's not required reading for Book One.

I do a little bit of a flashback

scene in there that kind of gets readers

up to speed.

But I do offer still Book Zero in

my campaign.

So if you want to get some more

of that delicious lore and character

building, it's there for you.

Mandatory, mandatory.

But...

Yeah into the phrase really about Sam

trying to locate her missing mentor That's

what takes her to Brazil.

That's his last known location And you

know as she's looking for him come to

find out there's someone else already

looking for him as well have a pack

of mercenaries out there looking for him

running through the jungle and

And Sam is caught right in the middle

of that whole thing.

And it's just action right out of the

gate in this book.

Which I had to do a book book

zero there was no action at all yeah,

but there was the promise of action So

I had to make sure that right on

page one where we're jumping in yeah,

so it's pretty fast-paced book It

definitely has that Tomb Raider Indiana

Jones like like action vibe mm-hmm,

especially with it taking place in the

jungle,

but I I

Yeah,

she's she's really forced on the reason

why it's called into the fray is because

she's Ultimately forced to have to

confront these mercenaries.

Yeah,

you know her whole gig with the Hellstones

is to kind of Stay in the shadows

stay on the move stay away from people

be undiscovered Because if she's holding

on to her Hellstone that means somebody

else doesn't have it but here she is

at a crossroads and she's forced into the

fray and forced to have to fight and

Dude, that right there,

that's how you give a quick two-minute

down and dirty right there.

That's gold.

What did producing book zero teach you

that directly influenced how you

approached issue one?

It's been a constant learning process for

me just because I'm not a writer by

trade, you know.

I'm a colorist.

So usually I'm like one of the last

people in the process.

So I'm getting handed completed products.

So I have to kind of work backwards

and figure out what it means to build

a panel,

what it means to set up pacing.

I'm used to determining mood and emotion

through color.

But I had to learn how to work

backwards on that and build that process.

So book zero was was great for me

to be able to do that and take

that into book one Luckily, you know,

I like a lot of like action movies

and stuff like that.

So yeah,

I quickly realized that the beats the

beats and the pacing of film really worked

well for comic books and storyboarding and

so I was able to lean on that

a lot and

So it's a constant growing, learning,

evolving.

I don't want to be censored on YouTube

later, so please forgive me.

But you're the creator, writer,

colorist on Hellstones,

which means you're involved nearly every

stage of bringing this book to life.

Take us behind the curtain for a minute.

What does the production pipeline for a

typical issue of Hellstones look like from

the initial idea all the way to a

finished comic into reader's hands?

Yeah, sure.

So, yeah,

it started with me writing about three

hundred pages of just standard story.

And then from there I had to,

you know, like I said before,

kind of break it down into what made

sense as far as how many books it

would be.

And then

Take that three hundred pages and kind of

just break it into thirteen chapters so to

speak And then from there.

I've got to do storyboarding And I do

storyboarding or scripting first really I

take all the converted the text and

convert it to script yeah And then once

I have that then I start doing

Storyboarding and I'll do storyboarding

just down and dirty.

I'm not the the line artist on this

I hire somebody else for that and

So that's where that communication and

relationship really is important.

Because, you know,

sometimes I might just throw a stick

figure on a panel or I might even

just write some text on there.

That sounds like some shit I would do.

Yeah, stab guy in face, you know,

and hope that they understand it.

And then I send it off for,

you know, pencils.

And then they come back and I give

my editing notes and then we move on

to inks and then

I get that and then of course I

got a flat it color it letter it

you know do all that fun stuff,

but if it makes me wear a bunch

of different hats As I'm doing I mean

I'm doing the letters on this I'm doing

the final polish you know editor and cheat

I'm doing it all it's just easier to

say writer creator colorist,

but yeah except for the line art really

I

um but then as an indie creator you

kind of have to do what you can

to to save cost yeah we're paying for

the stuff out of pocket we all have

our day jobs as well so uh you

do what you got to do to cut

corners uh on cost where you can oh

no i feel that a hundred percent like

yeah no everything it

yeah same same i i feel that stress

and with me wanting to write a couple

of books myself i'm like how do i

how do i do that you know yeah

how do i fund a comic book while

also doing this which i don't make any

money off of you know it'd be different

if i was making some money off of

this to offset cost of stuff but i

don't this is this is me and uh

at this point it's for the love of

the game right

right and um but now hopefully someday

this will fund my books and everything

will be gold but until then keep paying

me please um as both the writer the

colors and uh letter do you ever find

one role influence into others in ways

that readers maybe wouldn't think about

Yeah,

I'll absolutely absolutely I mean well

left Hellstone's number one is there's a

lot of green and yellow and orange And

that's me as a colorist writing for that

you know I know it's gonna be

You centered around Sam and her green

Hellstone,

so I want green to be a big

focal point Yeah,

but I also it's also action so in

order to evoke that like fast pace and

high energy you have those yellows and

oranges and those exciting colors so as I

am writing I'm also compartmentalizing and

balancing with my colorist brain at the

same time and

And so I I know almost Immediately as

I'm writing like what color is gonna be

used what my palettes gonna be and things

like that So a lot of that stuff

most people aren't gonna even notice Yeah,

but yeah,

but that's definitely how my brain works

Dude,

that's actually really cool like I I dude

I've read hundreds if not thousands of

comic books and

and probably you know and i'm not even

talking kickstarters and indie books

there's probably another hundred plus

right there of just indie books and

kickstarters but um now i would have never

like put two and two together and now

it's got me rethinking things like i want

to go back and reread some bullets now

to see you know like do the colors

match

what's going on in the book because I've

never thought about it.

Right.

It's more of the technical side of things.

As a reader,

you just want something that's going to be

eye catching or whatever.

If a sad moment feels sad,

that's great you might not know exactly

why it's feeling sad is it the words

on the page is it the expressions of

the characters is it the color is it

a combination of everything and it likely

is but as a reader you don't need

to know the technical you just need to

feel it and connect this is what i

love about these types of interviews and

getting to talk to people from different

walks of life you're a colorist so you're

literally sitting here telling us how you

approached colors on your your book

And now it has me thinking like,

I need to go back and look at

some other books just to see if it

matches, like,

like find a sad comic book or a,

a horror comic book.

I know in horror,

you get a lot of blacks and purples

and reds and yellows and those mixtures of

those colors.

But now I want to go back and

read like some of the other stories that

have sad scenes and just look how they,

how they did the colors are action comics.

I have and see how they did the

colors in those calls.

Now I'm curious, like,

do other colorists do this as well?

I mean, I'm sure they do.

Yeah.

But from a psychological standpoint now,

it's like now I have to do this.

I have to pay attention to this now

because it gives me another aesthetic to

think about in terms of comic books.

Right.

Like I always look for Easter.

It's like people talk about reading comic

books.

Oh,

I read a comic book in ten minutes.

That's cool.

It takes me like thirty to forty because

I'm literally like I'm sitting here like

bring the light over.

I'm looking at the page.

I'm looking for Easter eggs after I've

read it.

I'm looking for those little nuggets of

things that maybe maybe will influence a

few pages later, you know.

So now I'm going to start looking more

at the colors as well,

because that's such a cool thing that

you're doing or you just told us that.

Now I have to pay attention to colors

now because before like you said as a

reader the colors are cool But the colors

are what's you know?

It pops it you know yeah,

and uh the the the The of the

um what am I trying to say I?

The in color theory like that's I mean,

that's that's like the emotional side of

it is Is so important.

I mean in part.

That's why your Superheroes classically

are our primary colors.

Yeah,

and the villains are the the complementary

colors to that one because printing

capabilities,

you know back then or whatever you were

there and

but also because those are the colors that

excite and that tickle your brain in in

those fun ways and you never know you

someone might never know why they're

excited by something uh until you talk to

someone like me dude now that is cool

part of my language there but no that

that's freaking cool

And just like another feather in my hat

now as I read comic books to pay

attention to.

And I love learning cool shit like that.

That's my favorite part about these

interviews is learning cool shit like

that.

Yeah.

But what part of producing an independent

comic do you think readers or maybe even

aspiring creators underestimate the most?

And to me,

what you just told us about colors is

like such a fantastic answer.

But if you want to give another answer

to that.

Yeah, I would say maybe in general,

it's both a lot harder and a lot

easier than you would think.

It's so easy running with scissors and

hoping you don't fall yeah, yeah Yeah,

because I mean it's it's the barrier to

entry is so easy Just just create just

do it don't you're never gonna have the

perfect moment No one's gonna knock on

your door and say hey, buddy.

It's time.

You know so just just do it It's

easy in that regard

But if you want to do it at

a certain level,

it's harder than you think.

There's a lot more that goes into it.

There's a lot more considerations as far

as you have to be willing to take

feedback and have a thick skin.

You've got to be willing to learn and

grow and

be wrong and pivot.

And the financial side of it is,

is a heavy burden.

You know,

I'm a fan of comics first and I

back Kickstarters.

I back crowdfunding and stuff like that.

So I know what it's like to be

on the receiver.

I got my super backer badge.

Awesome.

So I know what it's like to be

on the receiving end of that.

And sometimes you're backing a comic and

you don't know if you're ever going to

get it.

You know, it just happened.

I've not had that issue, man.

So I know recently only, um,

a video that one of my chairman's cuts,

I was telling you about somebody had

mentioned it was a Ben Lee from the

Ben Lacey interview about finishing the

book first.

And like somebody had commented on that

particular one saying, hey,

it's cool that he is finishing the book

first because that guarantees the backer

they're going to get the book.

He's like, I've been on both.

And I understood where he was coming from.

But like, thankfully,

I've never had that issue.

Now,

have I waited a year for a book?

Yeah.

Yes.

A hundred percent.

I have.

But also that creator was like every

month, hey, here's the status.

Here's what's going on.

We had a problem with this printer.

We have to flux to this printer.

And, you know,

we were expecting to be able to use

this type of paper.

So we're having to flex and use a

different type of paper now.

And they were like spot on.

every couple of weeks once a month they

were like updates updates updates updates

there was no doubt in my mind that

i was not getting this book because they

gave updates like even if you just said

hey haven't heard from you this month you

think you can give us an update he

was like boom next thing you know twenty

minutes later post so they did a freaking

amazing job at like just keeping people

updated

Yeah, well,

those are also reasons why it's both

easier and harder than you think.

Those little production pipeline bits that

you might, oh,

I'm just going to send it to the

printer, we're good.

Well, what happens when there's a hiccup?

Did you learn about what paperweight you

need and how to pivot?

A lot of people don't think about

paperweight until it's time to actually go

to the printer with it.

And then they're like, wait, paperweight?

What the hell is paperweight?

Guess what?

You're about to learn something.

You got your weight on the covers.

You got your weight on the pages.

How do you want them to be?

One influences the other and one costs

more and one costs less.

None of it's cheap though.

No, no,

but But just to kind of circle back

to what you were you were just talking

about I fund all my comics up front

mm-hmm for that same reason for that same

reason I don't want people that want to

read my stuff to have to wait and

I understand that Kickstarter was

originally built for Kickstarting

something like getting the funds to hire

the people to make it happen.

Mm-hmm But with indie comics,

it's it's a lot harder to to do

that You know,

it's a lot easier to build trust in

in your product and in your brand and

in your book If you've already told

everybody hey, I have skin in the game.

I footed the bill for this in advance

So you're going to get it.

The only thing we're raising funds for is,

you know, production costs and shipping.

And then beyond that,

anything that I can recoup would be great.

So back into the next book, right?

Yeah, absolutely.

And I've seen both sides of that story.

You know,

I know people who are kick starting to

kick start.

Yes.

Yeah.

They funded the first five pages to give

you a proof of the concept.

Yeah.

Yeah.

Which I think is great.

and then if that kickstarter didn't fund

that book was never getting made then

that's the bummer right there it is the

bummer right there but at the same time

i see both sides of the coin right

where a lot of people go oh i

bet this book like yeah but the book

didn't fund so you got your money back

so it's not a big deal it's not

like your funds were stuck in purgatory

right you get the money like immediately

back i've had that happen

Yeah.

I've had one that didn't fund.

And guess what?

My money was back in the account within

twenty four hours or whatever it was.

Yeah.

So it's not like as soon as you

make your pledge,

they give the creator that money.

That doesn't work that way.

No, no.

The way I see it, though, is

This is a story that I'm going to

tell regardless.

It's something that I want to get out

there.

I'm doing it purely for myself,

and I want other people to enjoy it

as well.

It's the kickstart.

Come along for the ride, right?

Come along for the ride.

So that's why I'm also okay with...

Fronting everything myself first and then

trying to recoup on the back ends.

I'm gonna tell this story anyway You know,

they'd be great if I can make a

little money back And if I don't that's

okay.

It sucks,

but I'm gonna still keep going Stop me

saying that's what cons are for Yeah,

those that's a whole different beast,

but yeah

I mean, but yeah, I mean, granny,

you got upfront calls at cons too.

And I know I had a great conversation

with Javon Stotes at Visually Stoked Media

about that, exactly that,

how he was doing thirty two cons a

year.

Yeah, that's like the entire East Coast.

That's crazy.

Insane.

Fifty two weeks a year, thirty two,

thirty two to thirty five cons a

And we're talking like Comic-Cons,

like farmer's markets, you name it,

he was doing them, right?

And then you look at it and go

anywhere from a farmer's market is

probably fifty to a hundred bucks,

maybe a little more.

Sure.

A convention is a hundred to five hundred

bucks a table, small table.

Yeah.

And he was fronting all that himself.

That's that's bananas.

You know,

that's like eighty grand just just for the

booth Not to mention food travel hotel all

of that.

Yeah It's hard out there Yeah,

and that's what we all go through as

indie creators Mm-hmm,

and that's why people don't look at that

side of the house like me as a

media person

And this is my first year covering cons

as media.

Yeah.

I ended up with two back to back.

I mean, granted,

I've applied to other years.

This is just the first time they said,

hey, yeah, sure, here's your media pass.

I was like, wait,

are you fucking with me?

You pulling my leg?

No, no, they weren't.

I'm actually going to cover two

conventions as media, and I'm excited,

and I'm scared, and I'm nervous.

That's awesome, man.

I'm stoked for you.

That's cool.

But I'm excited as hell,

like just to go up there and just

kill it, show them what I can do.

And, but yeah, that's travel, gas, hotel,

equipments, you know.

Yeah.

It was just a whole nother type of

equipment you carry, cameras, microphones,

you name it.

And I'm like, was I prepared for this?

Yes, but God.

Thankfully, I've been slowly but surely,

okay, I'm building this media kit, right?

This is what comes with me when I

travel to go to these types of things.

I've been pre-gaming this for years.

And now I'm like,

now that I actually have it, I'm like,

oh,

I actually have to purchase a few more

things before I can do this.

So there's a cost on top of it,

on top of the travel, the food.

And thankfully I'm not a big eater.

Well, I am,

but not like in the sense of like,

I'm good with the sandwich.

You know what I'm saying?

Right, right, right.

Give me some sandwich and some cool ranch

Doritos.

I'm good.

And I diet Dr. Pepper.

I don't need a steak and lobster and

all that stuff.

Like why?

Yeah.

I can survive on sandwiches and Pop-Tarts.

Right.

Is it healthy?

No.

It'll work in a pinch, though.

But it will work when you need to

pinch a few pennies.

But no, that's a great segment, dude.

Thank you.

That's awesome.

But let's launch a Kickstarter, though.

Building enough confidence that readers

are willing to commit to a planned,

thirteenth-issue journey is something...

very entirely different than actually

creating the book.

How do you earn that trust from your

audience while keeping them excited for

the road ahead?

Yeah,

I think it has to do with not

doing a disservice to the to the reader

You know not not hand-holding them through

certain things letting them to discover

some things on their own Treating the

reader as the you know Likely adult that

they are We can hope yeah,

and then also just because producing an

independent comic doesn't mean I'm not

professional and

and I think that's what's really important

as well is to When building the

Kickstarter campaign and building this

book is trying to put my best foot

forward in all aspects So not just good

art not just good storytelling But a good

Kickstarter campaign a professional

Kickstarter campaign Putting together a

good trailer reel hiring a voiceover

artist things like that because it speaks

to your character and

People buy into you.

They're gonna buy into your book.

They're gonna buy into yourself having to

say And so I really stand on just

being as professional as I can in in

that regard And people can trust me for

that

Dude, I love to hear that.

And those are all great points on a

great Kickstarter landing page.

I say this frequently and I will continue

to say it until I'm no longer in

this business.

How you present your book on Kickstarter

on that front page when you land on

it says everything I need to know about

you as a

creator.

I don't even care about the trailers.

I love them.

I think they're the coolest thing ever and

I always appreciate them.

But when I get there,

is it laid out professionally?

Do you have the proof of the concept

five to eight pages of your work?

Boom,

right there on the page that people can

visually see and go,

this is a real thing.

What's your description?

What's the plan?

Who's the creative team?

I want to see all that stuff.

Like, what's your add-ons?

What's this campaign look like?

When's it ending?

When is it beginning?

Is shit spelled right?

Did this person take that extra two

minutes to hit spell check before they

copied it out of their Word document and

put it onto that Kickstarter page?

Because if you didn't, you'd look lazy.

I'm just saying it now.

Exactly.

If you don't spell check yourself,

it looks lazy.

And that's what I'm saying about holding

yourself to that professional level.

A hundred percent.

Because people will notice.

And mistakes get made.

I get that.

But guess what?

You can go back and edit your stuff

anytime.

Shit slips through the cracks, right?

I get it.

I get that a hundred percent.

And, you know, I'm always like,

there's been kit starters that I landed on

the front page and I was like,

Yeah.

No, no,

I don't think I'm going to be doing

this because you didn't take that extra

five to ten minutes and double check

yourself to go.

Is this spelled right?

Is this.

is my page laid out is stuff legible

like is it centered where it should be

centered if is it left a line where

it should be left a line does does

it make sense yeah you know well that

you know sometimes you got to swallow your

pride a little bit and go you know

what maybe maybe i don't know as much

as i think and ask to get some

extra set of eyes on your campaign i

have said it before and i'll say it

again right now if you want me to

put eyes on your pre-launch page

Please either send it to me in a

chat.

I prefer you emailed it to me at

the chairman at USDN podcast dot com.

And I will put eyes on your Kickstarter

before anybody else does.

And I will tell you if it is

good or not or if you need to

go back and do some work.

I have no issues whatsoever doing that.

And I'll do it for free.

People, take him up on that.

That's the best advice I can give you

in this whole podcast.

I'm not going to edit your comic book

for free, though.

But if you want me to put eyes

on the Kickstarter, yeah, I got you.

There you go.

But, no, that's perfect, dude,

because that's one of my big pet peeves

when I land on a Kickstarter page.

Is it right?

Like, is it laid out?

You know, so, no,

that's freaking amazing stuff there, dude.

into the free has successfully funded

correct that's right it was a hundred

percent funded within the first forty

eight hours money dude that's what's up

right there amazing i and when i wrote

this question i i looked like it had

funded but i wanted to that's why i

said it as a question instead of the

fact

Now I will say it as the fact.

Now Into the Fray has successfully funded.

What lessons from this campaign will carry

forward into future chapters of Hellstones

and Kickstarters?

Yeah.

You know,

I try and take something away from

everything that I do.

And this campaign really differed from the

first one in the sense of marketing.

There's that key word.

Say it again for the people in the

back.

That's right.

You've got to market your stuff, people.

It sucks.

It's not fun.

Social media is a toxic place,

and I don't really care for it,

but you've got to work it.

Working like your mama gave it to you,

friends.

That's right.

And that's exactly what I did this time

around from the time before.

And the lessons I'm learning now are not

only, yes, absolutely market,

but refine your marketing skills.

Know what works and what doesn't work.

lean into the marketing tools that are

already there.

Even like Meta, Facebook and Instagram,

they have built in advertising tools.

Use those,

get to understand those and how they work.

I'm telling you,

five dollars in marketing will go a long

way on Meta.

And it will put it in the eyes

of people who are the ones supporting

these anyway.

The algorithm is telling them who looks at

Kickstarters, who's in the comic books.

And Meta will literally take your five

dollars and put that advertisement into

the eyes of people who are already going

to be potentially back in your comic book

anyway.

But this is guaranteeing they're getting

eyes on it.

And I will say it again for the

people in the back.

you have to be willing to spend that

five, ten,

twenty bucks on Instagram and Facebook to

get it out there.

And I promise you the reach is there

and they will put it in the eyes,

in front of the eyes of people who

need to see it.

They absolutely will.

Yeah.

They've been collecting our data for

years.

You tell them you want a comic book

audience.

They know exactly who those people are.

Yeah.

a hundred percent they will make sure they

see that kickstarter advertisement that

you are wanting to push out to people

and uh i know people like dog shit

walk you know meta for everything and i

get it a hundred percent yeah but from

a marketing and advertising standpoint

they are fantastic

and i will give because youtube uses

google advertisements and i will say they

also do a hell of a good job

of putting your product in front of the

proper eyes who are who are wanting to

follow things like you do so talk about

them all you want but give them that

fifteen to twenty bucks and see if they

don't

Put your product in front of the eyes

of people who want to follow you or

back your Kickstarter.

Absolutely.

Just saying that that's my soapbox and I'm

off of it.

We'll keep, uh,

we're going to talk about building a comic

universe now.

Sure.

So one thing that has stood out when

I was going through your social media and

stuff, even I do it, not just meta.

I do it too.

You've publicly committed to telling a

thirteenth issue story

From the very beginning,

when you started this journey, you said,

I'm telling you a thirteen issue story

with a prequel.

Which most people though,

I don't know when it's going to end.

Twenty, twenty five, thirty.

You have said thirteen.

That's your number.

In an era where so many creators talk

about building endless universes.

What made you decide that Hellstones

deserved a defining, a defined beginning,

middle ending from the get go?

Just I'm doing thirteen in a prequel.

Well, I mean Hellstones itself, you know,

like the actual stones and the world and

everything is great That's just kind of

the catalyst to tell the story.

The story is really about Sam the stories

about her journey You know

on this story arc and that's why I

was completely okay and With being

thirteen books and having a beginning

middle and end to it because maybe it's

not the end Necessarily of the Hellstones

universe per se but it's this it's the

end of Sam's story We're gonna tell a

story and that's what we're doing I

haven't committed myself to telling any

more Hellstone stories beyond this or

anything like that,

but I

the the lore is there i'm setting up

the world for it so if someone else

you know wants to write or anything like

that i'm happy to discuss it or whatever

at the at the end but um but

yeah i just had this one story that

i really wanted to tell and uh come

hell or high water i'm gonna do it

dude dude i love that that's the attitude

right there i love that and knowing where

this story ultimately ends changed the way

you

just doing them now.

Yeah, so no,

it's all done up to the scripted level.

The only thing that's not done when I

finish this Kickstarter and move on to the

next book,

the only thing that's not done is the

storyboard.

Gotcha.

So I can pick up the script,

start creating the storyboard,

and start sending it off.

But all of the main beats,

all of the plot points,

everything's there.

Now,

it's one of those things with a comic

book that

It's not done until the art is done

things will change You know just just

because I have thirteen books and I have

it all written I have it all scripted

doesn't mean that on the day of when

I go to sit down to storyboard something

isn't going to change because I get to

you it will and

It's not going to be anything major,

but it might be an adjustment or a

tweak.

Yeah.

This is one of those questions where I

always ask,

like sometimes the art influences the

story in some degree.

Certainly.

I mean, that's always a factor in it,

too.

Yeah.

Yeah.

You've got you.

You've got to learn to be flexible for

sure.

And you said before, you know,

you've got to be willing to communicate.

Absolutely.

So there's a point where creating comments

and running an independent publishing

studio becomes two completely different

jobs.

What has been your biggest challenge

balancing the creative side of Hellstones

with everything else required to actually

publish and promote it and work a

full-time job?

Really,

it's just it's just for me It's just

the balancing act of all of that because

I mean aside from having a full-time day

job Pigma cast studio is a full-time job

in and of itself So, you know,

I'm working, you know,

sixty plus hours a week But I'm also

a husband and a father and I like

to you know,

try some semblance of a social life That

doesn't really work out.

That's usually a sacrifice.

Yeah,

but really it's just about juggling all of

that and

Making sure that I'm I'm keeping a good

calendar for events because yeah You know

you get lost in the weeds especially

someone with ADD like if I don't write

it down It will not happen and promise

it.

That's so it's just staying on point is

the hardest part for me and and I'm

laughing with you because I

I can't remember if it was you or

if it was somebody else,

but they hit me up on Messenger or

on Instagram messages, one of the two.

And they were like, hey,

I want to book a date to talk

about this comic book, blah, blah, blah.

I'm like, hey, this is great.

Email me.

Because this message is going to get lost

in the fifty others.

Right.

Email.

They're like,

but we can just do it here.

I'm like, no, you don't understand.

Email is official.

You want to officially book a date.

You got to email me.

Yeah.

That way I can go, OK,

here's my available dates because I don't

have those available dates on me.

Or, like, yep, I can do that.

Here's your date.

You're scheduled.

Now, boom,

I need all this pre-production stuff.

Well, why do you need all that?

Do you want to be on the show

or not?

Thankfully,

I've not had that issue to where people

just go, oh,

I'm not going to send you all that.

Like, well,

then you're not going to be on the

show, man.

I don't ask for much.

I ask for the easiest stuff,

and it's already on your computer.

You just literally open an email and drop

that shit in and pop it to me.

Yeah, exactly.

I got one of the easiest,

like it's the easiest shit in the world.

Like I am not asking for your firstborn

because I don't want them.

I don't want kids.

I got one.

So, you know, indie comics is, like,

both the easiest and the hardest thing

that you'll ever do because you won't –

as a creator, you're not thinking of,

like, oh,

I got to put together a press kit.

Yeah, dude.

What is a press kit?

Say that really loud for me.

Say that really loud because there's so

many people out there who do not have

a press kit.

Yeah.

And I know you said that, Jimmy, but,

like, again, I'm like you, dude.

Yeah.

Yes,

you sent me everything I needed and I

want it.

Thank you.

But in my head,

I still have to send you that

pre-production email.

So you probably got that pre-production

email twice.

I apologize.

But in my head, there's a checklist.

And that checklist has to be done.

Every step has to be done.

Sometimes you get the same email twice.

And please, by all means,

if you get that email twice, go, hey,

look about three emails up.

It's there.

And I'm like, oh, okay, cool.

Then please disregard what you got to do.

Yeah.

And I know I get it.

People don't like to use email.

They just want to talk on messenger and

stuff like that's great.

I cannot operate that way.

No, me either.

I prefer email.

Email is a hundred percent because it's

business and it's management of my time

properly.

Yeah.

Yeah.

Plus everything is right there.

My calendar is right there.

Everything is right there that I need to

be scheduling anyway.

And like normally,

like especially going later into this year

in like October,

I'm only doing one interview a week.

And it's a lot of it is just

me.

Like I need the me time back.

I need to be able to want to

do better.

I want to produce better episodes.

I mean, granted, don't get me wrong.

My shit is good, right?

Like, I love it.

But I do want to learn newer ways

to do that.

So I'm going to be doing some classes

and editing and stuff like that.

Probably going back to school here soon

for journalism.

And yeah,

I just need some more free time to

be able to pursue those things and to

do more for the show.

right like i want to do some new

segments i want to do about indie comics

and that kind of stuff and i can't

do that if i'm spending all day every

day as soon as i get home from

work chopping up videos and the social

media associated with them and i love to

do it don't get me wrong that is

like my favorite aspect of what i get

to do i love this it's a lot

though

but it's a lot and eventually it starts

to play in your health and your mental

health and you do have to pump your

brakes a little bit and do what's best

for you overall so that's my mental health

statement for the night didn't mean to

give it but but yeah it's true though

it's absolutely true it's a hundred

percent true and it plays into what we

were just talking about and just giving

yourself back some time

It's important, and you'll thank me later.

Right, absolutely.

I'm at that point where I'm trying to

get at least one book ahead.

That way I can afford to take those

moments of downtime and not feel so guilty

about it.

And it's one of those where I want

to get to the point where I record

a video, I download everything,

I immediately start editing,

I start preparing it for that

post-production phase where –

it gets that polished you know it gets

polished it gets made into the long form

content it gets made into the short form

content it gets branded it gets all these

great things and like i said i want

to do better and be better at editing

and doing the short form in the long

form content and making it look more

professional like you see so many other

youtubers have

Only they're paying somebody to do it.

I don't I like money too much to

pay somebody else to do something that I

can teach myself or learn myself how to

do.

And that's what I want to be able

to do.

Yeah.

And maybe someday if this starts paying me

well enough, then I'll get me an editor.

Sure.

But until then,

the chairman does it all right.

But let's talk about what's coming next.

And it's not our mental health break or

our health break.

Hellstones number one into the fray is

only the beginning of a much larger

journey.

Why should the Council of Nerds be

watching for Nets from Hellstones and

PigmaCast Studio?

So yeah, Hellstone itself, like I said,

it's just warming up.

It's just getting there.

I like to tell a very character-driven

story.

So there's going to be moments where,

like in book one, it's fast,

it's action-paced, and then, you know,

the next book is a little tidbit for

you.

You know, book two,

that's going to be a little bit

slower-paced.

It's going to be a little more character

development.

That's what I was about to say.

At some point,

you've got to develop characters, right?

Yeah.

It's not just Sam in this story.

There's other...

There's a protagonist and other

antagonists in the story,

and you can't just drop them into the

story.

You've got to build those characters.

Absolutely.

And it's okay to kind of yo-yo back

and forth a little bit.

Some people might complain because they're

like, ah, I'm just here for the action.

Well, you know what?

Screw them.

They'll catch back up.

Game of Thrones did the same thing.

Come on.

How many of those episodes in Game of

Thrones that were an hour-plus long

it was just character development and

nobody will have about it because i didn't

it's like at that point we're in season

five i'm like why do we have a

hour episode of character development when

that dude's story was developed in season

two or whatever sure i'm like there's no

point we're in the final stages here just

kill some more people dragons yeah white

walkers call it good yeah that's how done

i was with by the time we got

the dude season five of that one i'm

with you

Hell stones is you know this first book

a lot of people are you know?

Understanding what I was putting down as

far as like the Indiana Jones Tomb Raider

vibes,

but that's not the case for the entire

story We get wild There there's I'm really

looking forward to telling the last three

books of this because we really starting

to get some dark almost like horror and

body horror aspects

you know,

we just got to start here at the

beginning to understand how we get to the

end.

And it's just as simple as that.

It's no different from any other Indiana

Jones movie or Tomb Raider movie.

You slow, fast.

Slow it down a little bit more,

fast again.

Come on.

I mean, we all watch anime.

How many episodes of anime do you do?

Is it just like

wait this isn't like what what what oh

we're characters developing okay cool then

i know my very next episode is going

to be like all out balls to the

wall action that's right you know but yeah

it's one of those where the same thing

has to apply to comic books right we

we it's in our movies and it's in

our tv shows

It's got to happen at some point.

Absolutely.

You know, even if it's like the first,

you know,

twenty pages are our character

development, you know,

at the end of that book is probably

going to get to that point where we're

like, oh,

the action is about to pick up.

Right.

And then we're off to issue three.

Right.

Or issue two in this case.

Yeah, you got it.

So that's what folks can look forward to

out of me and out of Hellstones.

And as far as Pikmin Cast Studio as

a whole, Hellstones is my flagship series.

That's what we're focusing on right now.

I did acquire an IP for a short

story about a year ago that I've been

working on scripting into a one-shot,

probably a .

I love a good one-shot.

Twenty-eight to thirty-two pages,

just one hell of a good story.

Yeah, yeah.

i'm really excited about that it's just a

matter of just finding the the right time

to kind of jump in on that the

last ronin series just dropped the one

shot i see it and then it turned

around and announced new york i was like

dude i'm like and it's the final it's

the in the end of the trilogy or

whatever it is yeah and i'm like i'm

like i cried during the first one the

second one okay

Then they've dropped like a couple of one

shots in there and they just dropped that

one shot.

I think last new comic, but they,

and now they were like, okay,

the turtles have been run out of New

York.

They've done their thing.

We got this one shot last week and

now we're returning to help retake New

York.

I'm like, oh, motherfuckers.

I'm like, do it again.

Right.

Right.

But, dude, that was their breakout, man.

To me,

I think it re-sparked the love of Ninja

Turtles for a lot of people,

but it's neither here nor there.

But anything else PigmaCast working on?

Are you working on anything for any other

creators right now?

No, not at the moment.

I had to kind of close the commission

space, the freelance space for color work.

Just so I can put my nose to

the grindstone on this But like I said

once I get to that stage to where

I'm at least one book ahead I have

one in the chamber I really want to

open myself back up to that and I

try and I try and make time just

for some collaborations Just for the hell

of it because it's fun.

It's something yeah,

but even that's kind of few and far

between mainly gotcha When readers

eventually reach the final page

Issue thirteen.

What do you hope they say about Hellstones

and the journey that you have taken them

on?

Yeah, I hope it's a deep breath.

And what the hell?

I really hope that's it.

I hope that's the moment.

Yeah.

I,

I live for those moments from when I

was a kid,

like sitting around the lunch table and,

you know,

just read the latest episode of X-Men and

I'm talking to my friends and we're going,

what the hell just happened?

Yeah.

Well, you know,

and it sparks that conversation.

Yeah.

And that that that joy and and that's

what I that's what I want.

I want to I want my characters to

feel real I want their their Decisions to

have weights and I want to make my

characters to bleed and I want the reader

to question whether or not The choice that

was made by that character was right or

wrong and I want that what the hell

moment That's what I'm striving for yeah

No, that's freaking a perfect answer, man.

But Frank,

for everyone watching and listening who

wants to support Hillstones,

back to Kickstarter and follow everything

you're building through Pikmin Cast

Studio, where can they find you at?

Yeah, absolutely.

The best place really to go is to

go to pygmacast.com.

You're going to have links to all the

things that I'm up to.

You're going to have all the social media

links there as well.

If not, you know,

you can search W Frank walk or pygmacast

on most platforms.

You'll find me or just Google Frank walk

or pygmacast.

You can find me on Google nowadays.

I don't know when that happened,

but you know,

I was surprised my first time too.

I love it, dude.

Also,

all those links he mentioned are down in

this description below this video and will

also be on the podcast version when the

podcast releases later,

probably later this week or next week.

But ladies and gentlemen,

I want to thank our guest, W.

Frank Walk,

for joining us today to talk about

Hellstones One into the incredible work

being done at PigmaCast Studio,

which is still just such a cool name.

If you enjoyed today's conversation,

make sure you check out the Kickstarter

campaign.

Follow Frank on social media and support

independent creators who are bringing

original stories like Hellstones to life.

And if you enjoyed today's interview,

be sure to like this video,

subscribe to the channel.

and ring that notification bell so you

never miss another great conversation with

the incredible creators shaping the future

of independent comics.

From all of us here at the USDN,

where we are for the people,

by the people, and of the people,

this has been the USDN Podcast,

where indie comics come to life.

The Council of Nerds is now adjourned.

Y'all be safe out there.

Right, dude.