The United States Department of Nerds Podcast

HEAVY METAL WORLDS & MUTANT WARLORDS — Jason Lenox on Lords of the Cosmos #5

Enter the cyber-fantasy wasteland of Lords of the Cosmos #5, where mutant warlords, mythic warriors, biomechanical nightmares, and 80s-infused chaos collide.

The Chairman sits down with creator and illustrator Jason Lenox to explore the origins of the series, the new arcs introduced in Issue #5, the explosive war on Aiden, and the meticulous line-art process that defines Lenox’s unmistakable style.

This episode dives deep into:
 • The birth and evolution of the LOTC universe
 • Mistress Zemba’s rising popularity
 • “Aliens meets Ninja Turtles” — the Pulse storyline
 • Building an 80s world for modern readers
 • Fan-created characters and the dual-campaign strategy

🔗 OFFICIAL LINKS — SUPPORT & FOLLOW JASON LENOX

Indiegogo (Lords of the Cosmos #5):
 https://www.indiegogo.com/en/projects/jasonlenox/lords-of-the-cosmos-issue-5

Instagram:
 https://www.instagram.com/lenoxartist/

Press & Reviews:
 https://jasonlenox.com/pressandreviews/

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USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds — spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books — from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

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Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

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DFPN.

Thank you.

What is up, everybody?

It's the chairman here of the United

States Department of Nerds,

where we are for the people,

by the people, and of the people.

And tonight, comments aren't just stories.

They're classified anomalies of art,

imagination, and unregulated nerd energy.

tonight we're stepping through a

dimensional rift into a fantasy apocalypse

wasteland where greek gods take up arms

mutant cyborg cyborg screech for blood and

unicorns well

They suffer fates we don't describe before

dinner.

Guns, magic, mayhem, and machines.

This is Lord of the Cosmos number five.

An eighties inspired heavy metal drenched

cyber fantasy odyssey and the mastermind

behind this mutant empire is with us

tonight.

creator, illustrator,

and a fantastic world builder.

The artist who makes lizards with

revolvers look dignified.

Ladies and gentlemen, Jason Lennox.

Chairman, thanks.

I am blown away by the kind words.

I'm still blown away by the cool intro,

Little John, Star Wars.

And I just realized the background is like

we're flying through space.

So I just I just now.

And yeah,

it's like we're on a big trip together.

Thanks for having me as a guest this

evening.

Oh, absolutely.

You're welcome, dude.

Yeah.

And I'm going to be honest with you.

You're the first guy who's like, hey,

here's all my stuff.

can I come on?

And I was like, dude,

I didn't even have to ask for shit.

You were just like, yep, here you go,

dude.

Here's everything.

And it was literally everything.

I was like, Oh,

this guy made it so easy.

Like, hell yeah.

I want this guy on.

Here's the thing.

It's hard enough.

It's hard enough to get people to want

to look at what you're doing.

Cause there's so many options for people

to read, watch, listen, et cetera, that,

um,

in a world of file sharing and

organization,

you got to make it easy and painless

because we're always trying to find new

new readers.

So I'm glad you appreciated that.

I have everything always ready to go.

I'm always eager to meet new and diverse

audiences from around the galaxy because I

always want to find new readers, right?

Because that's what it's really all about.

Yeah.

As you want to get new people on

board.

You definitely got me as a new reader.

And like I told you earlier,

I read it again today.

I read it when you sent it.

I read it again today.

And each time you read it,

you find something else you really like

about it.

And I can always get behind and support

that type of entertainment.

But first,

welcome to the Council of Nerds, my man.

And before we crack open your latest

chapter of issue five,

for the uninitiated,

what is Lords of the Cosmos and what

chaos is

is about to erupt for people just learning

about it.

So the story of Lords of the Cosmos

starts off in issue one,

where we're kind of, as the readers,

rolling into the aftermath of decades or

centuries of warfare on a planet that is

kind of like Eternia from He-Man and

Masters of the Universe.

It's kind of like Mongo from Flash Gordon.

It's kind of like...

the planet from thundercats first earth

and i'm forgetting what third earth third

earth right uh where there's technology

there's magic uh there's robots there's

talking cats there's wizards there's

cyborgs so pretty much anything can happen

right and you've had the lords of the

cosmos and then their enemies the

disciples of umex who are both basically

armies that have

been fighting for quite some time and they

stopped fighting because they've beaten

each other to a pulp uh over the

last couple decades so it starts off with

the villains uh they're the focus and

they're starting to go back on the march

because they've gotten off the mat and

they want to hunt down the lords of

the cosmos and they want to finish it

after many rounds of fighting and then

We start following them as they realize

the Lords of the Cosmos have gone into

hiding and they start laying siege to the

world.

And over the first five issues,

the villains,

the disciples of Umex have taken their

campaign to the capital of the world,

Gem Spire.

and the Lords of the Cosmos are making

a decision about whether or not to come

out of their self-imposed exile and or

retirement and working to summon all of

their remaining soldiers from around the

world.

Each issue

is an anthology, though,

because I love anthologies.

I've always been a huge fan of books

like heavy metal, etc.

I've always enjoyed that format.

So what we've been able to do with

Lords of the Cosmos is we have our

main story that basically follows that

storyline, which is the main, you know,

current time story.

But each issue has branching side stories

that start picking up on

or events you see in the main story.

And I always like to think of Starship

Troopers.

Would you like to know more?

So you'll read the main story and then

you'll start seeing other stories by

different writers and artists in this

universe where they start spotlighting and

highlighting, again, different issues,

different characters.

So we keep building the world out like

branches from a tree.

So where the main story's going is a

little bit obvious.

It's gonna be a final showdown.

Ideally,

we can wrap it up in ten issues.

That's been the plan since we started it

years ago.

So we're kind of pushing towards the good

guys and the bad guys having one final

throwdown for the ages.

But along the way,

we're discovering a lot of, well,

what the hell's going on and who are

these characters?

And as we've talked about before the show,

there's a lot going on, right?

So the world of Lords of the Cosmos

and planet Aiden and the Disciples of

Umex,

there are layers and layers and layers and

things,

and we start going backwards in time,

you know, by the year, by the decade.

One of the stories goes back thousands,

or I'm sorry,

hundreds of thousands of years to a time

when there's intelligent plants flooding

on the planets,

that one of those characters exists into

the present as basically an intelligent

plant that lives inside a machine that

apparently can't die.

And has been making bad decisions over

millennia and now has decided to fight for

the side of good in the present.

So that's really what Lords of the Cosmos

is.

But, you know, from a reader standpoint,

it's a black and white anthology.

I like to think about it a lot

as the issues are very influenced by Heavy

Metal Magazine in two thousand eighty for

the formatting.

So the books have between three and five

stories in each book.

And so I'm black and white,

and there's a lot of different artists,

and there's a lot of different, you know,

writers and styles.

So it's Lords of the Cosmos, but,

you know,

myself and Jason Palminter and Dennis

Fallon,

we've always appreciated and had a lot of

love for other people's, you know,

diverse talents, diverse skill sets,

different writing styles,

different art styles,

but to bring it under one banner with

a character guide and an ongoing story

uh you know story bible so that's kind

of the general gist of what words of

the is thematically things that we were

inspired by uh silver hawks thundercats

masters of the universe flash gordon uh

which is wild because all those things are

are back now

Yeah, they're all cycling back.

Thundar the Barbarian,

which was a cartoon from the early

eighties that I loved a lot as a

kid.

And so if we gave Lords of the

Cosmos kind of a theme,

like you have like Western science

fiction, you know,

I would call this sci-fi barbarians.

Right.

Because, like I said, it's in again,

some of those titles, you know, again,

Silverhawks, Thundercats, Flash Gordon,

Masters of the Universe,

where it's kind of a OK,

there's kind of like some swashbuckling

heroes.

But then there's robots, flying horses,

jet planes.

Right.

Well,

there's a lot of things that just kind

of don't make a whole lot of sense.

Like there's a talking cat and guys with

rifles.

Right.

and you have to have a little bit

of disbelief to just to say okay we're

going to understand there's some things in

here that just they don't really make a

whole lot of sense um i remember with

you know he-man one of the toys was

a jet fighter the looking eagle and it's

like okay so you have a guy with

a sword is going to fight like a

you know an f you know an f-fifteen

but you know for what it was it

just it worked because it didn't make a

whole lot of sense

and that's what makes it beautiful and

what one of the things i want to

point out he was referring to the stories

within the stories within the stories and

if you pay close enough attention you'll

see a little box in the lower right

hand corner sometimes that refers to what

they're talking about oh this is from this

story from this issue and then if you

have it digital like i do you can

just go back to that story and that

issue and be like yeah now remember what

that right there

I really liked the way you did that.

That to me was like, I'm like,

this is awesome.

Cause you're,

but although there was some that you're

referring to that haven't happened yet,

like it's in a different issue.

I was like, I'm like,

I see what you did there, but yeah,

I'm like, okay.

Number six is when.

Some of the ones,

we may never go anywhere.

Some of them we may drop in and

they're there.

Some go back to old issues.

You don't really know.

One of the things we did in issue

four, we asked fans to write us letters.

The fan letters were hilarious.

They were printed at the end of issue

four, which I thought was cool.

Some of them

Well,

and one of them went off about the

live action movie that went south and how

the toy line and, you know,

one person talked about their mom throwing

out their back issues back in the day.

I actually had one person that was like,

I don't remember the show being on,

but it's cool.

You got the license for it.

And that was kind of another kind of

bit of fun we had with it.

Like,

let's let's drop people in immediately

that the issues are self-referential to a

bigger being a bigger pop culture

phenomenon.

Kind of like when you watch South Park

and they have Terrence and Phillip, right?

It's like a popular show in universe.

So Lords of the Cosmos, you know,

the back of every issue has a toy.

Yeah,

that was one of my favorite things to

see when you got to the end of

the issue and you seen the toy that

was picked for that one issue.

I was like, dude, this is so cool.

So there's a lot of that stuff that's

self-referential that like we're dropping

you in as a reader that we're all

kind of in on it,

that Lords of the Cosmos was like this

big pop culture phenomenon from the

eighties and kind of went away in the

early nineties that,

that in that letters page is kind of

the one hint to that phase of where

it was trying to break out like other,

you know, pop culture items of the time.

And it just didn't quite make it into

the nineties, right?

The kids were into it and it kind

of faded away.

So yeah,

Well,

some of it couldn't have come with it

into the nineties,

like some of the cartoons and some of

the stuff that was said or done during

those

They're in the cartoons in the eighties.

Yeah.

They probably wouldn't have made it too

far in the nineties anyway.

So,

so that's kind of the overall big picture

look of the theme of the book,

the style and type of the book,

and then kind of our own nod to

our kind of in-universe fun we have with

this is Lords of the Cosmos.

And it's,

it's this gigantic property that never

existed.

so going in was this always planned to

be a a ten book series or was

there a certain point in issue one that

was kind of like an aha moment like

hey i think we got something here let's

let's start planning this out further into

the future

We always had an idea for where the

series would start and end.

And as we've slowly gotten through five

issues,

we have a pretty good idea of where

it needs to end.

I say ten, it could go eleven.

But the idea is that...

Issue six is going to be,

if it was a roller coaster,

it's going to be like the top of

the mountain.

And then from there on,

it's going to go crazy on the way

out.

And then the idea is to end it,

right?

To bring it to a conclusion and bring

it to an end.

So I think it's going to end up

being bigger than we originally thought it

was.

But you got to tell the story that

you want to tell.

And we know how to get there.

We just got to wind our way through

doing it.

did you always imagine it being an

anthology style like that because i mean

i'm like you i love a good anthology

like there's nothing better than a good

anthology comic book so when we started

working on this book nine or the series

nine years ago um dennis and jason had

so many ideas and i had so many

ideas and the idea was that i would

draw everything and then you hit a point

with the first issue where it was like

these are so many good ideas i don't

have time to do all this and we

said well what if we

what if we just changed what the format

was and made it an anthology and then

we can,

have other writers, other artists,

and then it frees us up to do,

because you only have one artist,

then I become a limiter, right?

Then if I can't, it'll take me forever.

You know,

so you have to be able to let

go of doing everything and embrace the

change, right?

Embrace having people that have completely

different styles and everything else.

It's cool, though,

that you learned that early on and noticed

that limitation early on because there's a

lot of people who don't know how to

let go.

Yeah.

and they become their own worst enemies so

one of the things that happened during uh

issue three was david newbold who's done a

couple of short stories for us he's an

incredible artist he said hey i'm not

really clear how big some of these

characters are are they man size are they

giants are they

Kaiju.

He just said,

I have no idea what's going on.

We actually hired an artist to do a

character scale sheet.

Do you want to bring it up?

Yes.

I don't have it handy,

but did I send it to you?

Bring it up.

Good guys or bad guys?

We can do the good guys.

Let's do them.

But David asked us to do that.

And again,

that was one of those things that it

was a super request and we really should

have thought of it in the first place.

But we've used that now since issue three

to give to people to say this is

a guide.

These are names.

These are what these characters generally

look like.

you know, that way.

And then you can see how big they

are.

Right.

So most of the characters are man,

you know, man sized.

And there's,

there's a couple of characters that are

bigger.

And then you have one that's like a

Kaiju.

So one of the guys, I'm sorry, Eric,

who designs all or builds all of our

toys, Eric,

he's so funny when he saw this,

he said, well, he said,

those are weekend action figure purchases.

And then the middle size ones are

birthday.

And the big ones are Christmas.

When I was a kid,

Right.

It's true.

It's true.

So it's like an action figure vehicles.

And then the big characters,

like a gigantic place that like the USS

flag, right.

From GI Joe.

The turtle is by far like my favorite.

And then this doesn't even show the

battleship that they ride on.

Yeah, well, the giant sea turtle.

So the giant sea turtle,

when you meet him in issue four,

he basically has like a battleship,

like he's a ship.

Right.

Then when he's introduced in the current

time,

he's just got his cannons on his side.

So we're basically kind of throwing the

fact that he's kind of a multipurpose

tool.

where he can be modded up with different

equipment tools.

He can walk on the land.

He can swim in the sea.

And you see him as a warship.

And then you see him as kind of

this gigantic walking creature.

We do have his origin story written.

It has not been drawn yet.

Yes, his origin story is pretty wild.

It basically plays out like a two-part

cartoon from Transformers where they

introduce a weird character.

So, yes, he's an incredibly old character.

He predates he predates Orca Memnon,

the plant character.

So he goes back even further beyond.

Oh, nice, because I liked his backstory,

too.

Like that was that one was really good.

And the fact that he's still carrying

around his brothers and sisters basically

in seed form,

just waiting for the opportunity to

replant them and reintroduce his people to

the world.

Yeah,

so kind of a quick insight into that.

So each side has one gigantic character.

So the bad guys have like a cyborg

dragon,

and then the good guys have a gigantic

turtle.

The idea is that those two creatures were

weapons from a war that predates the plant

people that you saw.

We'll give them a little sampling.

So the plant people that you see,

that's their post-apocalyptic era after

another war that knocked them down from

being very high tech.

So that plant robot armor that Orca Memnon

has,

that's a relic from the time when these

creatures were used as weapons in a war.

So we've kind of gone backwards a little

bit too with some of this stuff,

which is really fun.

I like weird old stuff and I like

fleshing out some of these characters,

how they're all interconnected.

All the characters are so different and so

unique,

and I love the fact that part of

the anthology has given us the backstory

to a character.

It's a very unique thing,

and I really like that you're fleshing it

out that way,

because it's not something you see often.

And when those popped into my email,

I was like, oh,

he sent everything like literally.

And I was like looking at these,

I was like so fascinated by the character

sheets that I probably spent a good,

you know, fifteen,

twenty minutes just studying character

sheets before I even started reading

volume one of this book.

And I was just like,

I can't get enough of this.

Like it's so good.

Yeah.

if you're of a certain age and you

might be chairman, um,

one of the things that I was obsessed

with as a kid in the eighties was

especially with GI Joe and transformers,

you'd get a toy, whatever.

And on the back,

they would have like a, like a card,

um,

This is Frenzy.

He's a Decepticon.

If you remember,

they had a piece of red plastic that

you had to put up and it would

show you firepower, strength,

intelligence.

Then it would have maybe a paragraph about

the character.

This character could do this and hates

this character.

As a kid,

you'd have these toys and you'd have these

little, you know, kind of summaries.

And that's where our imaginations went

wild.

So you were like, you know, man,

I wish I knew more why frenzy can't

stand, you know,

trail breaker or whatever the case may be.

And there was a lot of,

creativity those little tidbits gave to

basically just a bunch of toys.

It's fun.

I like that aspect of it because literally

it felt just like a walk through my

childhood for five straight issues.

Even through puberty for one of those

issues.

I'm not going to lie.

There's a cover for number five that

probably would have helped me get through

puberty back in the day.

We'll talk about the covers later.

There's literally...

I felt like I hit the eighties and

the nineties and the two thousands,

the whole nine going through this book.

And I loved it.

If you got that feeling,

we're doing our job, right?

That's great.

A hundred percent.

A hundred percent.

If people didn't say that,

then they're lying to themselves.

But let's talk about number five.

This is the war on Aiden.

And it picks up immediately where number

four leaves off, like no breathing room,

no water breaks, no safety rails,

just straight back into it.

And let's just talk about like stories in

this book.

You have enemy of my enemy.

Yep.

And we see – I think his –

I'm not sure how you pronounce his name.

Aegis.

Aegis.

Okay.

So I pronounced it right for a whole

issue.

I'm happy.

Good.

So he summons all his other lords of

the cosmos to him.

With his sword,

which has a very unique history in and

of itself.

And I want everybody to go buy –

I think it was issue four that gave

us the backstory.

Go read issue number four because you get

a phenomenal backstory for this sword that

is like – he had probably the most

interesting backstory of everybody in the

book just about.

And he talks.

He has a thirst for blood.

I love it.

I've seen that in –

Oh, the D&D show on Amazon Prime.

They had a sword like that.

Not the Mighty Nein, but the one...

Was it the one that was like secret

video games or something?

No.

No.

I'm brain farting it,

which I've been doing a lot here lately.

You'll find it.

I need some Ginkgo Biloba or whatever it

is to help you with the memory stuff.

But...

His mental state as he summons the heroes

with like the living lightning.

This dude had basically just been staring

into space for eons basically at this

point.

And then all of a sudden it's like,

okay, the threat is real.

Let me bring the homies in for the

business.

So what were y'all thinking when y'all

were doing that scenes with him?

so the idea with the lords of the

cosmos is when they start off they're

basically there's a there there used to be

a lot more of them and there used

to be a lot more umex guys but

in the toy world right you'd only have

limited sets so you have to explain why

they're only like you know fifteen of

these guys on each side because it's a

toy set so he's no that's really cool

though most of his men are dead his

his brother who's the statue with the

trident

He's dead.

So his own brother got killed by the

main villain, right?

Yeah, we see that.

And he's like, I'm out.

He's like, I don't want to fight.

I don't want to kill.

He goes,

I no longer want to participate in any

of this.

I'm out.

And there's only a handful of his soldiers

that are still with him.

And then they're all arguing.

We should fight.

We shouldn't fight.

It's all rumors.

We can't just sit here and do nothing.

And then they show him what's happening

around the world.

And he basically loses it.

And he's taken that sword and he's locked

it away because it's so powerful.

It's like a weapon of mass destruction.

So he goes and gets it.

And he says, we have to summon...

what's left of our soldiers because the

rest of them are like rather around the

world they base they've all kind of quit

on the game and he's basically it's it's

the it's the thundercat too right the

symbol it's the oh yeah that's that's

that's the first thing i thought at the

moment he held up the sword in the

light and shot through and the thunder

rang out i was like yeah

So basically he's saying,

I've got to get everyone back together,

right?

Which will address that in the next issue

of like, do they come back?

Do they not want to come back?

The Lords of the Cosmos are not together.

The bad guys are together.

And as you learned in issue four,

they're doing things on purpose to bait

these guys out.

And then you caught the thing where they

were jamming all the radio signals from

the Capitol.

And then Umex, the main villain,

says shut it off to his guys.

And they're like, well,

but if we shut it off,

then the Lords of the Cosmos will hear

the distress call.

And he's like, I know.

Like he wants to fight.

He's like, no, shut it down.

He wants his end game.

He wants the end.

He wants to draw these guys out.

Right.

So then that's part one of the main

story.

But the living lightning travels all

around the world.

So we kind of use that as a

narrative device to introduce you to

what's going on at this siege.

So really,

then the next part of the main story

is,

is we kind of go to the cliffhanger,

is that.

uh zemba who is who's a villain that

we haven't really seen a whole lot of

um you'll kind of see her wandering to

a a small uh structure where inside is

now uh more danix who we got to

learn his back issue in issue four and

how much he hates psycorn

and psycorn is a coward little cowardly

little and that was actually my very next

question for you is zimba heading into

mordant's pain palace and then the

relationship between zimba sycorn and

mordant it's like how much that was

organic you know it's it's funny um we

it was never initially planned that way

but through kind of talking about where we

wanted to see issue five and

We knew we kind of wanted to put

it all together.

Psycorn was always our Starscream.

We're all big fans of that original

character.

Oh, yeah.

The whiny sniveling cabbage shit.

And he's been a sniveling failure shit all

through the series.

And then he gets in trouble where

basically Umix is like,

take him and torture him.

And then you realize that in the past,

he's the one that he created Mordanix by,

you know, just, you know,

forcing him into this horrible situation.

Half-Life is this cannibal cyborg.

Him seeking revenge instead of backing him

up like he was supposed to is why

it got more dented.

It's looking like...

a vial of, you know, acid.

So again, we get,

we get to explore these characters.

When you first meet him in issue one,

there's a lot of pinups and here's these

characters are, but there's,

but there's no dynamic,

but now you realize, okay,

these two guys hate each other.

They have been messing with each other for

years,

but now the one who's been victimized has

been given the power.

But now Zemba shows up and basically she's

kind of like a resident torturer.

and then you realize she shows up and

starts behaving very strangely and then

you realize that wait who shot like whose

side is she even on right um and

then obviously we have i like that twist

that was a really good twist in there

right where now then she she murders uh

you know she murders more danix to save

psycorn and then we we cut to the

end right

And then, of course,

then the question of the reader is, well,

hold on.

Like,

if she's one of the soldiers for the

disciples,

then why would she why is she betraying

these people?

Right.

So we knew that we were going to

have a character betray the bad guys in

this issue.

And we we talked about which one could

it be.

And we had an idea for Zimba early

on where we just said it'd be really

cool to just tell a story about what

her nine to five is like.

Like, what is this?

Yeah.

Like this, you know, torture queen.

What is her data?

We thought it'd be funny.

You know what I thought?

Yeah.

I thought so.

Zimba.

And what was the other girl who was

with Mordantix?

Well, there's Obsidia.

No, Obsidian,

the girl that was together with him.

Oh, that was Lady Vi, and she dies.

Lady Vi and Zimba,

you know they have the lunch together or

whatever.

So I thought those two were some type

how intertwined and interrelated friends

or lovers from the past.

And then when Dantis kills her,

I thought when that scene was happening,

I'm like, oh, she's circling back.

Well, there's that too.

She doesn't like him because of that,

but she's got bigger plans and Vi getting

killed because, yeah,

there's the implication that they're like,

in some kind of pseudo religious

relationship are there more of them or

they're like yeah other right so the

implication is they're like they're like

priestesses in this right so now we we've

you know in a day of the life

right they have their their lunch in a

person's like they use the guy's body

they're growing mushrooms out of like

having lunch and basically you know going

back to to be like wait what is

the connection between these this this

woman that we met

That was my vibe,

and I really liked it.

And by the way,

the show I was thinking of on Prime

is The Legend of Bots Machina.

Okay.

Yeah.

Okay.

So anyway,

so then the origin story of the Zimba,

we had always had that in the back

of our heads that we thought it'd be

cool, right?

Just to just,

what does she do on a day-to-day click?

What, what is, what does she do?

Right.

So we had a lot of these ideas

that she would have a torture garden,

that she would have gladiatorial games.

What we really wanted to take that story

then is to show why she decides to

turn on the disciples.

Now, look,

part of it's because they killed her

friend.

But there's more going on that she's

basically saying,

I am going to try to go,

I'm going to end around the boss.

I'm going to get Psycorn out of here.

He's got some powerful weaponry built into

him.

What if she takes Psycorn and she can

make an end around to try to kill

the boss?

Yeah.

Right.

But you see that anger because she has

her slave, right?

Gimp guy.

Yeah.

He's basically the Greek chorus.

He's asking all these.

He's saying the things you would say as

a reader, like, well,

that painting is as nice as Umek's.

And she's like tearing it off a wall.

And, you know,

she's being constantly humiliated.

And she's trying to justify it to Lady

Vi.

She's like, well, no, no, it's good.

It's good.

It's good.

And then...

People keep saying,

you used to be kind of a badass,

and now you kind of seem like a

servant, right?

Is that really who you are?

And, like, she doesn't like it.

And then the end of it is when

she tears Umek's portrait out of her

mouth, basically, and she says,

Hail Zemba.

And, you know,

all the characters are like, Hail Umek,

Hail Umek, right?

Yeah, that's like, yeah.

Yeah.

So we've kind of baked in there like,

okay, from the reader,

we've had a bad guy now turn on

the other bad guys.

Well, the first question is, well,

why the hell did they do that?

So we really thought a day in the

life was a really fun way to tell

that.

And then it also kind of leads into

like,

that's the planning session where they're

discussing the battle that went down in

the prior issue.

yeah right so a little bit of a

thousand and one arabian nights where

there's a story inside a story inside a

story you're like oh my god that that

was really cool and once i realized what

was happening with that because i'm like

everybody else i probably got a little

confused at that point like wait in that

winning shoe i saw her die but here

she is right now i'm like then you're

like oh this is what happened to this

before this and you're like oh it all

makes sense

Yeah.

I like that kind of stuff when it

is done properly and y'all did it up

proper.

Like it made a hundred percent sense once

you circled back.

Yep.

And I was like, oh, well,

like this makes plenty of sense.

You literally, you told us a story,

then gave us the events leading up to

this story over here,

just to circle us back to over here

to a present time in the story.

I'm like, yeah, like that's amazing.

And I think we have a note that's

dropped in at the beginning on the first

page that says this story takes place

before the hunger and the prior issue.

So we do.

You did.

There was a note.

But if you've ever read A Thousand and

One Rabian Nights,

they do a lot of that where you

meet a guy and then there's kind of

like the further you go in the book,

he's going backwards to explain things.

And then we have a third story in

issue five.

Pulse.

Pulse.

It's going to be a multi-part story.

And we have the second part already drawn.

We have to just get it lettered now.

where one of the things that we had

talked about internally was we wanted to

have a Lords of the Cosmos story that

was very much like an eighties action

film, like a Rambo.

It literally says aliens meets Ninja

Turtles.

Yeah,

so we really wanted to have that Rambo

predator where it just kind of comes

across as this is going to be kind

of like an eighties military movie,

but it's going to have Cosmo's character.

So again, there's a lizard who's a cowboy,

right?

He was one of our favorite characters.

So cool.

There's a rhinoceros, right?

And then like Wasp with a shotgun that

we really learned about in issue three.

He's like the main guy.

So there's a smattering of the characters

that we know.

So we know they're not going to die,

right?

Yeah, yeah.

It's the cat, right?

And then you've got two cats named,

what was it, Booger and something?

Booger and Frodo,

that was one of our characters, right?

So they have two house cats with them.

So there's, you know,

they have a character that's a total nod

to,

it's basically the Tin Man from the Wizard

of Oz.

It's a robot.

Yeah.

So you've got this kind of weird crew

of people, but we play it straight.

I think it's cool that you took

Kickstarter.

That was an option on part of your

Kickstarter was to have a character

created and put into the story.

I see a lot of people advertising that.

Like, oh,

you could be a character in the story.

But you took it to another level with

it.

And I thought that was really cool.

got dropped in and the thing with pulses

on the one hand there's there's a level

of absurdity where they have like the tin

pan from the wizard of oz there's like

a pixie a you know cowboy there's a

robot samurai but but again we play it

straight where it's like okay so these

characters are just as absurd as it is

they're a military strike force they're

going behind enemy lines

I thought it was cool.

That was one of those cool things,

like the Stallone movies with all the old

action stars.

I was like,

this kind of feels like that,

and they're about to drop in with their

little spaceship or whatever.

I was like, this is freaking cool.

Yeah,

and I really love the action scene where

they steal the truck, right,

where they're running around the trucks,

and they blow up the little outpost,

and then they steal basically what's what.

I don't know if you've ever been near

a quarry, but there's one near my house,

and there's a special intersection for

those gigantic trucks,

and those trucks freak me out because

they're so big.

The drive is like four feet up in

the air.

The wheels are like ten feet high.

So the characters steal it.

And there's a panel that Sasha drew in

that.

It's so funny because the rhinoceros is

driving the truck.

He's behind the wheel.

And I'm just, when they, he drew that.

He did the initial burst through too.

If I'm not mistaken,

like when he went through the one

barricade,

he rams through the barricade and then

it's like,

it cuts over into the next panel or

two.

And all of a sudden he's behind the

wheel of the truck.

Yeah.

Wait, he's a straight-up rhino.

He doesn't have hands.

But he's driving him strong.

He's got his little...

He's got his paws up there, just...

Yeah, and to me,

those are the kind of things that, again,

there's a million reasons you'd say it

doesn't make sense.

But to me,

those are the kinds of things that I

loved as a kid.

So I kind of want to have those

kind of levels of absurdity where it's

like,

so now there's a rhinoceros driving a

gigantic quarry truck.

But it makes sense within this story in

Lords of the Cosmos where it's like

everything just – anything that would

traditionally be in your mind just –

bust that shit out and just go with

the most absurd over the top thing

possible.

And it works perfectly within this world.

And I love it.

It's a phenomenal thing that you've done

with it.

And I think to me, it's about consistency.

So like, for example,

if you had done a comic about like

a modern day espionage story,

and if you had readers that were like,

Hey man, you drew that handgun,

that's an Israeli handgun.

And these guys wouldn't have that,

whatever.

Right.

We can get really deep into like the,

you know,

that kind of car doesn't do that.

And I'm one of those guys, right?

Like I, I remember, um,

I drew a Cthulhu poster, um,

as a spec project.

And then my friend Dave used it as

a poster for his Lovecraft PI project.

And, um,

I remember I put in a World War

II military group,

and there was a gentleman that said if

that U-boat is supposed to be in the

Pacific Ocean,

it was like you've drawn a North Atlantic

Wolfpack submarine that wouldn't have had

the ability to travel.

Travel at this submarine,

which was bigger and had like additional

batteries.

And I redrew it because I was like,

it doesn't make any sense.

So so I'm in that camp of being

like super anal about things like that.

Yeah.

Most people would say, well,

it doesn't matter.

I'm like, well, it does matter.

But the beauty of Lords of the Cosmos

is because it's so far out.

There is no, well,

that's not really the accurate shotgun for

a bug to have or, you know, hey,

robots that look like the Wizard of Oz

shouldn't have this kind of axe.

It doesn't matter.

Exactly.

It's very freeing because there is no

wrong answer.

We could have cyborgs.

Sarge is literally a bug with a shotgun.

He's a wasp with a shotgun.

Yeah.

How cool is that?

He's great.

And we loved his intro story in issue

three where their whole society is trying

to fight with like spears in their hands.

And Umex has kind of a third party

kind of terrorist group attacking their

bug city that's on top of a giant

bug.

And they're using mortars, guns, gas,

and they're getting their asses beat until

Starge gets a gun.

And all the humans are like, wait,

these guys can't use guns.

And he's like, yeah, I got it now.

So, I mean, to me, you know,

Pulse is fun because it's, again,

it goes back in time.

Because we're seeing layers.

Like in issue two,

we have Obsidia's origin.

You see there was kind of a She-Ra

and the Princess of Power group that

Umek's rolled over, right?

Decades ago.

In the Lords of the Cosmos,

you see the original two guys,

the brothers,

like the one that died with the statue,

like they're there.

And then they...

they find the last living female soldier

from the prism, right?

Yeah, the prism, yeah.

And then you're like, wait,

this is the origin of this military group

coming together when it's just two guys

walking through the desert and they find

this one woman that like escaped, right?

So like we went back to that,

but so then what you saw in Pulse

is like after that.

So it's like, okay,

so those three meet up and they build

an army, right?

it is cool the way you do call

bats like that like you could do call

bat like i've seen like call bats done

in comic books to like earlier stuff but

the way y'all did it was like it

was very refined approach to it like it

made sense in how you do call bats

you weren't just calling that to something

insignificant that like

nobody's going to notice that but that

callback was really cool when because i

didn't realize it at first either when it

was the two brothers who found her and

then i was like after the fact when

i see the statue of him and then

i'm like oh i get it now it's

those it's the brothers and i'm like oh

well it's always fun when that kind of

stuff happens in these types of books

So some of the questions that need to

be answered is, okay, well,

where did those guys...

So we know where Prism came from, right?

So it's the two brothers, Aegis...

Myrmidon and Prism.

We see that they're like the main three.

So we really understand where, okay,

so Prism was in this group that's kind

of like She-Ra, you know,

where every girl's a color rainbow, right?

Which, of course,

in a black and white book's great, right?

Oh my God, right?

Dude, it's amazing.

Right?

So we haven't mentioned that yet.

Yeah.

And we're about to get into the art

of this book.

Yeah.

So this thing is very heavily line

detailed.

You do a phenomenal job at it.

Mm-hmm.

But it's all in black and white and

gray scales.

And I love old G like books like

this,

like Mike's Grace in the UK who does

zip the comic book.

He does his work this way.

Granted, he doesn't do the art of it.

But he is his book.

He is done in black and grayscale,

like amazing line work.

And that's what I love about it,

because you don't get to cover up any

bad lines because there's no coloring,

no ink, no nothing.

Just phenomenal line work in these types

of books.

So I'm a big fan of black and

white artwork.

I always have been.

whether it was, I used to,

I still do.

I love doing the fighting fantasy game

books,

where you roll dice and read a book.

A lot of those came from the UK.

You know, Steven Jackson and Ian,

I can't think of his name,

Warlock of Firetop Mountain.

They had some really awesome artists that

did a lot of black and white for

those books.

And I loved them as a kid.

So I've always been a fan of black

and white art.

Part of it was a cost consideration.

Coloring escalates prices a lot.

So black and white books are cheaper.

You don't have to hire a colorist and

then you don't.

So there's a little bit of a cost

concern,

but I'm also a big fan of black

and white.

Right.

So to me, we've really, really,

really had some amazing artists that have

done interiors and sequential work for us.

And so one of the things that that's

been really cool when you jam with other

creatives is,

is other artists and writers have done

things with our we try to give very

basic guidance and then we want to see

what you bring to it so there's been

a lot of really cool stuff that people

have kind of worked out on their own

and kind of like found little things that

they kind of ran with with our kind

of basic guidance and then we've taken

some of that feedback

from the people that have done work for

us and built it into, you know,

it's like a ship.

That's what I do.

Let's, you know, let's bring that in.

Let's make it work.

Let's use that little visual cue.

so one of the characters um the bad

guys have a cat right because he you

know skeletor and he managed a cat yeah

yes um we have our cat which i

forget why we just when we initially made

it it's called hexalore seven and you see

it it's in the book a little bit

in the first couple issues background

character we already have we have a twelve

page origin story for that cat

Dude,

that's insane and amazing and I like it.

So if you notice in issue two –

I'm a cat guy.

That cat's there,

but it's got like a monocle and like

some different hardware that Danny drew

onto it.

And so we took that and that's like

the – that's Hexalore four.

So we had a writer actually from the

U.K.,

we gave some basic direction and said this

character basically keeps getting killed

and then umex keeps bringing it back to

life yeah right so then we got to

go back in the continuity i'm like okay

we showed this cat as an older version

in this book so you've got to when

you do that when you do one of

these older versions you got to go back

to this one where it's got this weird

like eyepiece right yeah that is so cool

though

right but but then we got to catch

all of our stuff because when danny drew

the cat she drew it a little differently

you know you're like all right cool and

i think we told her to um so

it's like wait so there's that cat but

then we go back and you'll see that

version of the cat because that story is

basically version one until it dies

version two till it dies version three

till it dies six six seven and seven

is the last one that's in the main

story that you know it's kind of with

the bad guys rolling around the background

but

It's a really cool story.

And for a character, you're like,

it's just kind of a,

it's a cat that seemingly just is kind

of a soldier, just kills people.

So there's a lot of this stuff that

like we're hyper,

Like when I was a kid, right.

I was, I was one of those kids.

I'd get a toy.

I'd watch a cartoon and I would wonder,

you know, Hey, the guy in the background,

like, where's he going?

Like, what, what is like, what,

what's going on?

I see a background painting.

I see a second castle.

Like, so when I was a kid,

a little kid and I watched the wizard

of Oz, the classic movie,

there's the two little roads, right.

With the yellow brick road.

There's like a purple road and then

yellow.

Yeah.

I'm the asshole that I would have been

like, where's the other one?

Yeah.

Like, where does it go, right?

I don't know, but to me,

there's always like the stuff you don't

see,

but your imagination is probably better

than we can show you.

So kind of in my role as a

creator,

I do writing.

I do art obviously.

But then part of it is being like

this,

if we're going to jump around with

timelines and have all these characters

doing different stuff,

you got to have some of this,

like the continuity, you know, overwork.

So those are the kinds of weird things

that I look for to make sure, Hey,

remember we had that character, you know,

we zipped back in the past to show

that character doing this.

Well then, okay, then why are they,

then why did they have that?

Okay.

Well that was, we, you know,

this character was going to have different

iterations and we were going to show him

getting killed,

but like getting killed in different ways.

Um,

So,

and one of the fun things is that

the writer that wrote that story,

he's a big fan of a lot of

the stuff you're talking about.

So he put a lot of callbacks to

the first four issues that he picked up

on that he wanted to like re-highlight.

At the same time,

he also did some really cool original

stuff that ties into existing stuff that

we've done, which is cool.

So do you do traditional mediums or have

you made the switch over to go a

hundred percent digital now when it comes

to your artwork?

So there was a time when I did

all my penciling by hand,

and I hand inked everything with India ink

and little Micron pens.

Being a dad, full-time job,

I had to bail on the inking just

to get stuff done.

So at this point,

I still do everything by hand with pencil

that I do.

I have two guys that are digital inkers

that I send my originals to as a

high-resolution scan,

and I tell them to ink it.

They're probably better anchors than me.

They work digitally.

It'd be cool if they did it all

by hand.

But at this point,

if that's the medium they choose to work

in,

that's the medium they choose to work in.

So in this book,

my art was pencil with digital inks.

The other two stories in issue five were

all hand pencil, hand inked.

So the other two, Luigi and Sasha,

I have all their originals.

Each issue has a folder of all the

originals and then they get sold through

Kickstarters and Indiegogo.

So those guys did their stuff by hand,

but we have some stuff that's in the

can for some future issues.

It's all digital, right?

So it's different from story to story to

artist to artist.

So actually a couple of the ones we

have coming up are all just digital.

But for me, it's pencil.

It is cool, though.

And nobody outside of you and your team

are going to know the difference anyway.

You're going to have to have a very

good eye to notice the difference between

the two because it's not easy.

Well, at this point,

we've been doing this long enough that now

you've got AI as an issue.

And that's a big no-go for me.

I don't want to see that in our

books.

That wasn't an issue until about a year

and a half ago.

And to me, that's a whole different thing.

I've heard some, well,

people are using computers.

When you're using a computer as a tool,

it's just a digital pencil.

Whereas AI is...

ai is scraping other people's work and

like combining it into some algorithm to

build things that are just kind of like

it's like we're stealing but we'll steal

one percent from like a hundred people so

it's not as easy to see per se

but you know i don't i don't want

that but yeah i probably will never go

to digital but my anchors use digital on

my work which is cool with me

I like it,

and especially the fact that you just come

out and said, we don't do AI,

which I'm always happy to hear.

I think so far, knock on wood,

I've had a lot of customers on over

the last year,

and I don't think I've had a single

one whose work looked like it was AI

in any kind of way.

will tell you this and this is and

this this came out of left field at

my at my regular job which has nothing

to do with comics i had a i

had a person at work that said man

he goes i got an idea for you

and i said well what's that he goes

you could use ai on your comics and

think of all the work you would say

and this person said it to me from

a place of caring like they were helping

me yeah and i said well i said

i i let me just kind of walk

you back i was like

If you make art, whether it's dance,

music, writing, visual arts, whatever,

the finished product is a goal.

But I'm like,

the process and creating it and learning,

there's massive,

I get massive enjoyment out of that.

So to me, to take that away,

just to speed to the finish line,

I'm like,

it would be like having food with no

flavor.

Absolutely.

Hey, here's calories.

You don't need to eat.

There's no flavor.

We'll just inject you once a day and

you'll have calories and you won't die.

Think about the time you save eating.

And it's like, no,

I like the inefficiencies of eating and

cooking and everything.

you know flavors and food and all that

stuff so and i told him that and

he goes oh i'm sorry i said no

no i said you you i mean you're

trying to help you're not a creator you

you look at it as work yeah if

you have a passion for creating

It's not work at all.

It's really not.

Look, dude,

sometimes it is painful and it's a

struggle and you'll struggle to figure out

a pose or a page or you'll have

to redo work.

There's shit that's painful.

One of the pages in Lord's Five that

I did,

the original is actually three pieces of

board sliced with a razor and taped on

the back.

Because the top panel and the bottom panel

were exactly how I wanted them.

And the panel in the middle,

it just wasn't quite right.

It's like Zemba's pointing a pistol in the

middle.

It's like three.

And I erased so many times in the

middle that the paper like fell apart.

i redid the center panel on a different

board and i was really happy with how

that turned out and i took a knife

and i cut them yeah and i i

i reassembled the pages and look dude that

was a pain in the ass and i

hated it but

It's not about the finished product.

It's about the struggle and achieving the

struggle to get where I wanted to get.

And I was a labor of love.

Yeah.

And then like so that page specifically to

me is gorgeous because it means it's like

it's like scarred man in the back.

It's like I cut them apart,

laid them down, taped them back together.

So it's like one.

The measurements have to be spot on still.

yeah it still has to be a certain

requirement you can it's not like you

could just like do this no that's awesome

though you know and someone say well think

of all the time you'd saved if you

did this or that it's like yeah but

i i'm really i'm super proud of that

page and that how i i fought to

make that middle panel the best it could

be

So when you're drawing the same characters

over and over and over,

you're trying for different angles,

different zooms, different pan outs.

So you don't want it to be the

same and you want to move the eye

and everything else.

So I'm really proud of that page.

But it was a freaking struggle.

But I'm proud of the struggle.

Right.

That's the like,

I know it's like when your mom would

make you dinner growing up and you're

like, hey, mom,

what's the secret ingredient?

It's love, son.

And I see that no different in art.

When people are talking about AI and that

kind of stuff, yeah, you can do it,

but you're not putting the love into it

to make it what you want it to

be.

It's like the easy button at Staples.

Yeah.

And like I said, to me...

And it has no soul.

To me,

the struggle is part of the enjoyment that

we struggle to get better.

I can look back at these five issues

and I can look at all the mistakes

and I can look at all the improvements.

and change and evolution as writers,

creators, editors,

putting the books together from a

formatting and printing process.

So issue five,

when I was putting it together,

I went to go back to reorder the

original four books from a printer I used

in Arizona.

And they said, well, you know,

all these things are the wrong formats.

They're the wrong size.

I said, well,

how the hell did you print them?

They said the guy that was printing them

was doing stuff he shouldn't have done.

He should not have printed your books for

years the way they were.

And I was like,

So they said,

you got to reformat all these books.

And then I went back to the old

books that I had printed and I had

realized that there was printing errors

that no one ever noticed.

I never noticed them where there should

have been gutters at the bottom.

The art was printed out past the page

and we lost like small bits of art.

Yeah.

One of the reasons that Lords of the

Cosmos five was such a burden was not

only did I have to get the current

book correct,

I had to go back and reformat every

single old issue.

I was cleaning up margins,

cleaning up pages,

formatted each book for PDF and print.

So that was really like doing five books

of like, okay,

you've got one hundred and sixty eight

pages that you clean up and reformat it.

And you're like,

PDF can be a fickle beast itself.

pdf can be different than print for a

lot of reasons right because like printing

you may leave a little bit for a

bleed and a cut whereas a pdf is

digital digital it's different so i hit a

point now i can format a book for

you forward and back for years apparently

i was just the idiot being like oh

here's a png here's a pdf here's a

jpeg and they were all different sizes

And this guy at this printing company was

just like, sure, fuck it.

Well, excuse my language.

We'll just print it.

It printed.

But I was I didn't even have the

eye to pick up on the mistakes.

I'm not saying I'm a printing expert,

but I'm a lot more dangerous.

There's a lot of this stuff that like

you you learn and like the guy you

are today versus the guy you were when

you started.

And this started in twenty sixteen.

Like I'm a lot more dangerous, I'm better.

And I wanna keep getting better

But there's an enjoyment in tackling those

problems.

I had to go fix all those damn

pages.

I didn't say, hey, AI, fix these pages.

No, I said,

create a single page and fix them for

print and PDF.

That's wild, man.

So, like I said,

I have a very – there's times where

I look at these pages and I love

them, and then I'm like, what?

You know what I mean?

Or you take a film director where we

have to watch this film over and over

and over and over and over and over.

And, you know, look,

you could take a film.

Obviously, you're a Star Wars fan,

so you could say Empire Strikes Back and

I could say watch it sixty times.

Dude,

I don't care how good that movie is

and it's great.

Yeah,

sixty times in a row is going to

be a struggle, especially Rewind.

Fast forward.

Like,

I don't like this little thing right here.

Let's see this little thing right here.

Yeah, let's cut that out.

Yeah.

I couldn't imagine.

And you'll hit a point where it's like,

I never want to see it.

It's like, it's a great movie.

And you're like, brother,

that's why you hear so many actors and

directors and stuff like that.

And editors who go, I won't see that.

Like I worked on that and I won't

watch it because they pour so many hours

of their life into it.

And they're just like,

Yeah, it's great.

Everybody told me it's a great movie.

Well, I never want to see it again.

And there's another part of it, too.

You see all your mistakes.

There's all that they so mean to me.

No matter how much you work on these

books,

you just see there is a level of

like you see all the warts.

So I do think it is hard to

have fun with your own work to a

degree.

One thing that is fun about an anthology

is having other people do stuff.

So I kind of get to geek out

over like other people's art.

Like, yeah, cool.

Right.

Um,

But one of the things,

and it's a blessing and a curse,

some of the guys, like Luigi and Sasha,

the two artists, they're both from Italy,

that did the art for the other two

stories that weren't the main story.

I mean, those guys,

I look at them and I feel like

an amateur.

I felt their art...

was so good.

I was like, damn,

I can't believe these guys are in my

book.

You know what's wild is you just brought

up the fact that they're both from Italy.

I just had Sabe on here who does

Shot Kitted Peter, the art for it.

He's also from Italy and I had him

on the podcast I think two weeks ago.

to talk about his work and that kind

of stuff and his influences.

So it's just wild that you're like,

oh yeah, both these guys are from Italy.

And I'm like,

I just had an Italian artist on here

too.

And it's crazy.

Like the number of Italian artists out

there that people are sleeping on.

Don't sleep on those Italian artists

because they are so good.

I mean, they are both so good.

Like I said,

I kind of felt embarrassed at some point

looking at how good their art was.

I was like, Ooh, this stuff is great.

Um, it's a global world, man.

I mean, both of those guys,

I found one,

I found Luigi on Instagram and I found

Sasha on Facebook.

I just was like, Hey, you know,

I'd love to have you work on my

book.

And they, they were awesome.

Um,

I've been blessed.

We've had a lot of really good people

that have worked on the book,

guest covers, pinups, sequentials.

Probably one of the worst things I have

right now is I probably have five stories

that are completely done that just need to

be put in a book that are done

by others,

that they were things that we've gotten

done over the last couple of years.

Some of them are still sitting around

since COVID.

It's just the problem is it's just...

if I could get these books out faster,

I could, I could get it.

But there's a lot of stuff that's just

like, and like ready to go.

It just needs lettered,

put to print and go.

I probably will.

That's really cool though,

that you have like just all this material

for this, this story,

just ready to go when the time is

appropriate.

Yeah.

Well, I got to go ahead.

I'm sorry.

Let's jump into DeLorean real quick and go

back to the nineteen eighties.

Yeah.

Not that we haven't been walking down

memory lane for the last hour almost, but,

why eighties let's backtrack,

which creators or franchises from the

eighties are still influencing you today?

I know we've been hitting on it a

little bit,

but if there's like one or two that

you could like, say,

I arrive a lot of my story from

these right here.

Um,

I think probably the number one influence,

uh, is,

is the filmation masters of the universe.

Um,

Filmation cut a lot of corners.

They did a lot of stuff that was

kind of cheap and corny.

But that showed to me when I was

a kid with the toys,

and each toy had a little comic book

that was about this big.

That whole thing was fun.

I might have been nine or ten when

that was new.

No,

I might have been like seven or eight.

But they were very fun.

They were very crazy.

And I really think that that was a

fundamental thing for me.

In two thousand three, the Four Horsemen,

which is a toy company in L.A.,

did some like really high end masters redo

toys and they put a cartoon out to

support those toys.

Those toys and that cartoon.

Kind of recodified toys.

how cool...

The concept in the eighties was really

cool.

The execution was a little bit lacking.

Early two thousands cartoon,

if you've never seen it, was peak.

It was like, okay,

let's take this concept and we'll turn it

up to an eleven.

They had Korean animators do it.

The action was three dimensional.

I don't know if you've seen it,

but it's probably... It's great.

It's on Netflix too.

There's a whole new...

He-Man storylines and the whole nine going

on.

Yeah.

Well, for me,

the O three version was just incredible.

So, I mean, to me,

Masters of the Universe is one that I'd

say if I had to pick one that

was really fundamental,

I would say Masters of the Universe.

And I would say the other one that

still sticks in my head that never really

got as big was was Thundar the Barbarian.

Which was really crazy because it was like

a violent post-apocalyptic Saturday

morning Ruby Spears cartoon where it's

like the moon crashes and the moon splits

in half and like oceans drown cities and

now it's this world in the future where

this...

Guy with a lightsaber and like a talking

bear and like this lady that's a magician

are like going to fight across like

destroyed landscapes in North America and

fight wizards, monsters.

And it just there was so much creativity

in that show.

I loved it.

And look, the other thing I'll say,

big anime fan.

I'm wearing my Ninja Scroll shirt right

now,

which is cool because it's got Ninja

Scroll stuff in the sleeve.

Huge fan of anime.

I was born in the seventies.

I remember watching Battle of the Planets

as a very small child when I was

like three or four.

that and speed racer and then it was

robotech then it was bubblegum crisis then

it was dominion tank police then it was

akira uh you know giant robo cowboy bebop

etc so to me oh yeah uh anime's

always been a huge influence to me that

that it's weird because i've been a fan

my whole life um there's new shows out

now that are amazing they're they're in my

mind like uh dan and solo leveling which

i think oh yeah

I was actually just watching,

catching up on the newest season of Dan

to Dan.

I hadn't started season two yet,

so I was starting season two.

But then I love to go back and

watch Midnight Aigoku or City Hunter or

whatever.

There's so much.

That stuff's always in my mind with an

aesthetic.

There's so much kinetic energy.

That explains the anime cover that you did

on issue five as well.

Yeah,

so that was a big nod to Bubblegum

Crisis.

When I first got Bubblegum Crisis,

they were in like clamshell VHS tapes.

So what we did for that cover is

I found a guy that he did Psycorn

and Obsidian as anime characters in the

nineties style.

And then we got a photograph of one

of those clamshell boxes and then put like

the, the unicolor block at the bottom.

And we matched up the fonts from the

box.

Cause even my Danny who did the layout,

she said, this looks like shit.

Why are we using this?

And I was like,

I showed her a picture and she goes,

okay.

She goes, I get it.

She goes, it still looks like shit.

And I said, well, I know.

I said, yeah, you're not wrong.

It looks like shit,

but we're trying to like imitate it.

Like this is,

this is literally if Lords of the Cosmos

was a clamshell box from the, from like,

from like the, from like the,

from like the, from like the,

from like the, from like the,

from like the, from like the,

from like the, from like the,

from like the, from like the,

from like the, from like the,

from like the,

So I love anime.

Shout out to CJ.

CJ in the chat there.

He has a fantastic horror podcast where he

does nothing but horror.

Hi, CJ.

Amazing dude.

Super smart.

So if Lords of the Cosmos was a

toy line in nineteen eighty six,

which figure would be impossible to find

at Toys R Us?

you know you got the back and it

tells you all the figures from the line

which one of those figures is going to

be next to impossible to ever find if

it ever really existed i think the obvious

answer would be the two gigantic

characters because they would be like the

uss flag right where it's like this holy

grail of toys people like oh my god

i saw one i saw a box because

they're oversized they're too big

And they're hard to get.

So I follow a lot of toy stuff

on social media.

And there's a guy that he puts old

toy catalog stuff up.

And his name's like US Toy Dad or

something like that.

So he'll put up like Sears catalogs and

JCPenney, stuff like that.

And he put a thing up that was

a play set called Eternia.

I was like, what?

So there was Gray Skull.

There was Snake Mountain.

then there was this thing that connected

with both of them that had like a

monorail on it.

And it was a toy that was,

it was big.

It was like their biggest play set ever.

I had never heard until like last year.

And I'm like,

I don't even remember this as a kid.

And so I think the hardest ones to

find are when these toy lines are near

the end.

So maybe it would be like a gigantic,

uh, Oh my God.

Uh,

Like a gigantic play set of the planet

or something like that.

Oh, that'd be kind of dope.

Especially because the planet itself is

living.

The planet Aiden play set.

Well, you picked up on that.

Is the planet alive?

Like there's an eyeball in it, right?

In issue one.

So that's going to be addressed in issue

six again, right?

There's going to be more of that.

I'll just keep building up that good hype

for issue six.

I like it.

So we're like, is this planet alive?

What's going on here, right?

Because, I mean,

you got the whole vibe of it.

And, like, even before the eye.

Because you see basically the veins of the

planet and how the planet is providing the

power and the life energy of this planet.

So that whole thing is just like,

maybe this planet is alive.

And then you do see the giant eyeball.

And then you're like, oh, well,

maybe it's kind of like from the Marvel

Universe where there's a living being

inside the core of that planet just

waiting to explode out.

So, you know,

the hardest toy to get would be the

Planet Aiden playset, right?

They would have made it when the toy

line was declining and they would say,

hey,

we made this hundred fifty dollar playset

with a gigantic eyeball and a mountain and

like a monorail and like the pipes and

everything else.

That would be the toy that you couldn't

get.

It would be like, oh, my God,

you would find out this year,

twenty twenty.

You said there was a Planet Aiden playset.

Yeah, we made a few.

It was only out in stores for a

little bit.

That'd be the one that would be hard

to get.

Yeah,

but it was only in bigger cities and

there was only one per store per every

ten stores.

So one in every ten stores in a

major city got exactly one.

Correct.

That's how you'd find out.

So that would be the Planet Aiden playset.

Yeah,

because the bad guys would have their

fortress playset and the good guys would

have theirs.

But it's like the bigger,

because like G.I.

Joe had a space shuttle toy.

Did you know that?

I did, actually.

I found out about that recently, too,

and I was like, damn,

I didn't know that.

I remember I didn't know that,

and it was probably near the end of

its big run.

They were pumping out bigger toys,

and that was just kind of the end,

right?

They crowdfund a lot of those play sets

now.

Yes.

Which is really cool.

They're like pricey.

I know on the Star Wars side of

the house, I keep up with those.

And they just did a Jabba's Cell Barge

on that side.

I think it was the Jabba's Cell Barge.

And it was like a six hundred dollar

like just to buy in on it.

And then if they didn't hit its amount

of units ordered,

they couldn't produce the toy.

So

I'm like,

so you're throwing in six hundred dollars

and you a you're not getting that six

hundred dollars back.

Oh, it doesn't go.

Oh,

so you're rolling dice literally with your

your hard earned cash.

So but is there going to be a

video game?

A Lords of the Cosmos, I wish.

Yeah, you brought it.

You had it in your in your,

you know, thing and.

When I read through Indiegogo and

Kickstarter stuff,

I'm picking out the details.

So if Lords of the Cosmos was a

video game,

it would be like the four-person X-Men

side scroll that just sucked quarters,

right?

That's what it would be.

But it would be so fun.

Oh, yeah.

Yeah,

and then you'd have the main villains as

bosses,

and it would be a quarter-eating machine.

That's what it would be.

That would totally be what Lords of the

Cosmos would be.

It would be the X-Men four-player cabinet.

And I would just be sitting there,

dropping them in.

You could pick the characters,

and they would be, like, generic.

They would have, like, generic soldiers.

And then you hit Umek's, you know,

goons along the way.

You'd fight Psycorn, like,

three levels in.

You'd fight Obsidian in so many levels.

And, like, they would be, like, the...

Well, Obsidian would have to be, like,

the number two before you face Umek.

Yeah.

Yeah.

She's the main squeeze, man.

She is.

And she don't let anybody forget it,

either.

Who?

Who?

She's quick to remind people.

So let's talk about.

So you did Kickstarter.

Yeah.

And you also did Indiegogo,

which is a first for us here at

USDN.

We've dealt with many of Kickstarters.

We've dealt with many of self-funded

books.

But this is the first one that's currently

still active on Indiegogo,

if I'm not mistaken.

Yep.

So for one more week.

how what's the difference between the two

really?

And like from a,

cause you still have to build the page.

You still have to preload everything.

You still have this,

a lot of work to build a front

page of one of these sites for your

book.

But what's the biggest difference between

Indiegogo and Kickstarter?

So Indiegogo is the biggest name brand

and,

Like, they are the Coca-Cola, right?

So the first thing that Kickstarter is

going to bring is that they have a

lot of eyes on it.

They just have more customers.

Yeah.

I think their platform is a little easier

to use in the back end.

A little bit.

Okay.

So what's the – why do two?

Okay.

A couple of years ago,

I picked up on people doing exactly this,

where they would put it on Kickstarter and

then they would do like Backerkit,

Indiegogo, Crowdfunder, Zoop.

There's different ones.

Yeah.

So the reason there's a couple thoughts to

it.

One, there's a delay.

Maybe new people find you.

Like, oh,

I didn't know you a year ago.

And shoot, you know what I mean?

Like, this is cool.

So it's like a second chance to kind

of bring people around.

And then I also think that you can

do a little bit of re-engagement.

So we have a couple things on the

Indiegogo that weren't on Kickstarter.

Like, hey, you know,

we have a couple different covers, right?

Yeah.

And then there's some people that just

like different platforms.

Like, oh, yeah,

you will meet people that are like, oh,

I hate Kickstarter for whatever reason,

right?

Yeah.

I mean, no different than someone saying,

oh, my God,

we all love going to McDonald's.

And you're like, oh, I'll never go there.

I hate it.

I like going to, you know, Five Guys,

right?

I'm like, well, come on, we're going here.

And you're like, no, I don't like that.

Well, it makes sense.

It a hundred percent makes sense.

It was just one of those where I

didn't know the difference personally

because I had never seen Indiegogo until

today.

I mean, I knew it existed,

but I've never seen like anybody like,

oh yeah,

I'm on Kickstarter and I'm on Indiegogo,

which is kind of cool.

so Kickstarter was kind of like the main

act and I've called this the encore.

So basically, um, my friend Tara,

I paid her to help put everything together

for the Kickstarter.

And then I just gave her, you know,

a feed at basically I was like,

just export the work from this one to

that one.

So a lot of it's just right.

You're not reinventing the wheel per se.

It's like a lot of the stuff's just

done.

You can just kind of export it over.

Um,

Indiegogo just changed.

They got bought by a company called

GameFound.

So the one problem we did have in

full transparency,

we had the campaign ready to go.

And then one of the guys from Indiegogo

sent us a note and said, hey,

you should wait till we transfer to the

new platform and your campaign will be

saved.

It was saved, but there was an issue,

kind of like if you had an old

Word file,

then you try to open it in Microsoft

today, it could be like, oh,

there's no spacing or paragraphs.

And you're like, oh, shoot.

I got to go back and make it

look like the way it's supposed to.

So we did have to go back and

kind of reformat all the data.

So it's...

There's some nice things about it.

One really nice thing with Indiegogo,

if you really want to get in the

weeds,

pre-launch followers is a big deal now.

One problem with Kickstarter is if you

have like four hundred people follow your

project,

you don't get access to who they are.

With Indiegogo,

you have access to who those people are.

So there's little things like that where

it's like, okay,

I'm glad you're telling me who these

people are because it's valuable to me to

be able to communicate with them.

um no that's really cool though so my

coloring book project that i did before

this i did a coloring book between lords

four and lords five that was the first

time i did a double dip campaign so

my main kickstarter campaign raised like

sixteen thousand dollars and then the

indiegogo raised like twelve hundred

dollars

And this one's kind of the same.

Like Kickstarter was like, yeah,

ten dollars.

The Indiegogo is like seven fifty.

But to me,

it's seven fifty and backers that we

didn't get the first time.

So my expectations,

my gut feeling is it may get to

a thousand dollars by the end.

right but but it's expectations right if i

looked at my indigo my indiegogo from my

coloring book it did you know about eight

eight percent seven percent of kickstarter

this is maybe about the same maybe a

little bit more yeah you know again so

to me um if it finds one new

reader okay cool great i mean and i

think it's got ten backers for seven

hundred and fifty one dollars last i

checked it

Yeah, I mean, that's not bad.

I mean, it's just, you know,

you're given opportunities for people,

like if they're watching the show today.

Correct.

And when I do the re-release in a

couple of days,

they're still going to have a few days

left to get in on this campaign.

So you're literally going to have an

opportunity to go in.

You can get all the issues you want

digitally.

You can catch up on it.

You can get

Any of the actual physical copies that you

want, one through five.

You have an amazing lineup of covers with

this.

You have anime variants, spicy variants,

international artists.

You have your black and white metal.

You name it,

you have a cover that will inspire

somebody.

And you also do personalized covers,

if I'm not mistaken, for some of them.

So I did put a ban on sketch

covers for Yogo.

I really put a lot of time into

Kickstarter sketch covers.

So I just didn't.

What I want to do is wrap this

up, get these rewards out in the mail,

and I want to wrap it up and

be done,

and I'm going to start working on the

next comic.

I didn't want to do sketch covers.

I didn't want to take another six weeks

to work on all of them.

So on this, no.

But I will on the next Kickstarter.

I do got to ask, though,

what has been the best thing you've ever

gotten from a request for a sketch cover

when it comes to the book?

so a friend of mine that i went

to college with um asked me to ask

me to draw the lords of the cosmos

characters at a college party that's

actually kind of cool i drew them playing

beer pong little animal house action yeah

like it's it's it's like zemba and like

the guy who's a minotaur and there's a

handful of just these kind of oddball

characters they're having some drinks and

they're playing beer pop and what's the

weirdest

PG, rate it R.

We won't go past rated R.

I think the weirdest one,

because I live near Penn State University,

I had a guy that was like,

I want to see the Lords of the

Cosmos characters fighting at Beaver

Stadium.

So I drew the two gigantic characters,

the dragon and the turtle,

smashing the ones fighting.

That's actually kind of cool.

Yeah, so that was kind of weird.

It's kind of a little bit of a

local flair.

Weird, but cool.

Yeah, weird but cool.

Just two Titans going at each other?

Yeah.

I get weird sketch requests at shows.

There's one gentleman that always asks me,

like I just did a sketch cover for

a guy at Morgantown, West Virginia,

that he asked me to draw Barbarella nude

sitting in a chair holding a hamburger the

size of a chair over her head.

I did read that on your, yeah,

that was on your Instagram.

Was it not?

Yeah.

Yeah.

No, I've seen that.

Yeah.

Where it's like, okay,

so you want a topless woman in a

chair holding a hamburger,

the size of like a chair over her

head.

So it's like, you have this naked.

It's amazing how,

how many people still will from our

generation that they love Barbarella still

like to a point where Barbarella is still

in production.

She still gets runs.

Well,

she has a hamburger the size of a

chair overhead.

So, no,

but I would say the Lords of the

Cosmos ones,

a lot of people are just like,

just draw something.

Draw something cool.

And I usually just dick around with it.

And then I just try to think of

a character that I want to draw on.

I just kind of do that.

I just did a sketch cover just for

Shits and Giggles recently on an issue two

slab project.

or an issue two blank cover,

I just drew Bonesaw,

the guy with the chainsaw,

just kind of like running over it.

You know what I mean?

So that one, I just have it.

I'll just have it at shows for someone

to pick it up.

So anytime I've seen Bonesaw pop up in

the comic book,

I go immediately to Superman and Macho

Man, Randy Savage,

when they're in the wrestling ring.

You're going one-on-one with the Bonesaw.

Yeah.

Well,

I always think of the Bonesaw character.

I think of him a lot of the

character that Doomsday that kills

Superman where he doesn't speak.

Yeah.

Goggles.

So our Bonesaw is just kind of this

guy with no he doesn't speak.

He just kills things and he just has

a saw.

And his little story in issue one,

I thought was amazing.

Really good one, too.

I like that one a lot.

He doesn't say a word, man.

He's just this guy.

And by the time the character who was

hunting him realizes what is going on,

it's too late.

He's fucked.

Yep.

Yeah, well, that's the thing.

He doesn't talk.

That's so cool.

And is he intelligent?

He could be very intelligent.

But like you said,

he's kind of a Michael Myers.

He's kind of a doomsday character.

I'll have to send it to you.

I was really happy with his little sketch

cover.

Let's talk about the community and the fan

base and the legacy of this book.

You built a very dedicated fan community.

And people have backed this for years,

obviously.

They've cosplayed your characters.

They've made custom toys.

They've sent you fan art.

How has this fan community shaped this

series?

I mean, obviously,

we know that they've requested certain

characters and that kind of stuff.

But outside of that,

how has the fans shaped this for you?

um i think anyone that that makes

something and i i dancers writers whatever

is that i don't think any artist vacuum

we do feed off of the energy that

fans give you so i do think that

um

getting that positive feedback from people

it's it's like fuel right uh it's it's

it's transformers so um even an interview

like this it's awesome right it's great

obviously you've read the book great

questions you're into it it appealed to

you um it's the fuel that keeps your

creative fire going because if you were

just in a vacuum you could still do

it but it lacks the

pizazz.

You enjoy the applause.

You enjoy the, you enjoy people saying,

dude, that was cool as shit.

You know what I mean?

Like I got what you're doing.

Like, holy shit.

Because ideally you want to make things

for yourself.

But when other people that, you know,

are strangers or people you don't know,

they're like, holy shit, dude.

Like this is what I got out of

your, your project.

That's great.

I just saw this yesterday in the news.

Um,

Lily Wachowski,

one of the people that made the original

Matrix movie,

was responding to people getting a message

out of the Matrix that was not

her intention.

So her intention that it was about, uh,

transgender,

like that's her stated point of what he

felt the matrix was,

which makes sense for her.

It does.

Um, but I guess now there's,

and I didn't realize this, but the, the,

the article I was reading was saying,

they were saying like, well, you know,

a lot of right-wingers have co-opted, uh,

the red pill scene is like,

that's a right-wing message.

And she had said, well,

You can't control things once they're out.

right you can't you're out in the world

um i said i can't do anything about

it you know it's not what the intention

was but i can't fight i can't fight

it right yeah so ideally if you're doing

something and people are getting what you

wanted out of it then that's a little

bit more rewarding than oh my god no

you're all getting the wrong message out

of this so here's the thing though people

are going to take away what they want

from a certain piece

Yes.

At the end of the day,

the only thing you care about as a

creator, as an artist, as a creative,

in general,

is that somebody took something away from

it.

It may not be what you were wanting

to convey a hundred percent,

but at the end of the day,

they still took something away from it.

They still had some type of emotion with

it.

I feel blessed that most of the people

that have talked to me about the books

got out of it what I want.

Like,

they got out of it what I wanted

them to get out of it.

So especially reading that article the

other day about The Matrix, I was like,

okay.

Well, I mean, check it out.

Like, when you read the Zimba story,

you were focused more on the murder of

the friends.

Whereas I viewed that more secondary thing

and more of like, no,

she's going for a power play.

She's,

she's less concerned about her friend.

She still doesn't like that, but right.

So I viewed that a little differently,

but that's cool.

Like you got to look,

you got a little bit of a different

flavor.

You get it more as a personal payback.

Whereas I viewed that as more of a

secondary goal.

That's cool.

It wasn't until they were at the,

the meeting with a,

you met that like when,

like her attitude and everything,

I'm like, okay,

Well,

she's got some animosity here as well.

I think she's upset about her friend,

but I think that friend dying is just

a secondary thing because there's some

animosities here.

And it is the whole time.

I'm thinking there's another story within

this story that isn't being talked about

yet.

And when it does get talked about,

it's going to be fucking amazing.

Well, they're all there.

You gave it to us just a little

bit at the end of five.

they're all really bad people and

creatures because they're not all people

and they're awful and like what would

happen when you put really awful people

together they don't they don't like the

good guys they don't like each other like

it's like no like maybe oh yeah you

get that whole vibe from everybody then

everybody is just there because this one

guy is the batter of the bad guys

but if enough of the batter of the

bad guys team together that guy ain't so

bad no more

That's right.

But maybe he can take them all out.

But back to the fans.

No, like I said, to me,

fans are like energy.

They can boost us up.

It's a two way street.

So one of the things that I've become

more and more aware of is I've done

more and more stuff is that, you know,

if you if you have a platform,

even a little platform, you know,

when you say things,

it's important to think about what you

say, because it does affect people.

Um,

so I try to become very conscious about,

you know,

when I speak to people and to try

to be, you know,

positive and thoughtful with what I say,

but it's also a two way street.

So for a fan just to be like,

Hey man,

I really appreciate what you're doing.

Um,

that means an incredible amount.

I mean, not only to myself,

but any creator.

So I would always say, you know,

if you have a creator that you like

and you're a fan,

it never hurts to send them a little

note and just be, Hey man,

I just want to let you know what

you're doing is great.

I really, I really enjoy it.

You know, whether you, even if you can't,

if you're like,

I can't even afford to buy anything right

now, just even the words like that,

it's all very important.

So to me, you know,

I love Lords of the Cosmos cause I

like to read it myself and it's something

that speaks to me.

I've been blessed that there's been enough

people to really kind of help take it

to the next level with the financial

support and the interest,

the fandom and everything else.

So like I said, to me,

I could do it in a vacuum,

but it wouldn't be anywhere near as fun

just by myself.

Oh, yeah.

So before I let you get out of

here.

Yeah.

Um,

let's the council know where they can

follow you and where they can stay into

Lord of the cosmos.

So, um, you can follow me on Facebook.

My art page is Jason Lennox illustrator.

So if you search for that on,

it's like facebook.com slash Jason likes

illustrator.

Um, so there's that, um,

I'm on Instagram and Twitter as at Lennox

artist and on blue sky.

Right.

I don't want to forget blue sky.

Uh, also at Lennox artist, uh,

I have an Etsy store, which is Lenox,

L-E-N-O-X, Art Emporium.

You can look me up there.

And if you want to check out the

Indiegogo,

I do have it pinned on all my

social media pages.

I do as well.

Anywhere where I've tagged you,

I have that tagged as well.

Appreciate it.

But it's just, you know,

Lords of the Cosmos, five on Indiegogo.

and you know whether if you if you

need help finding it just find me at

lennox artist and just shoot me a message

or comment uh or ask the chairman he'll

direct you he's been great absolutely i

i'm i'm pretty good at tagging things and

keeping um that kind of stuff up to

date on any of the posts where i'm

where i'm talking about art today actually

I do appreciate it.

I really tried to get the message out

today.

Obviously,

they can catch a replay of this later

if they're not catching it live.

Not tomorrow, but Tuesday,

it will go live again.

It will go out to all podcasts and

platforms.

Even in the description of the podcast

platform, whatever it is,

whether it's Apple,

if you hit the description,

it's going to have all your links in

there.

It's going to have all that in there.

That's the one thing I try to do

good is...

tagging everything the proper way and

making sure people know where to follow

you and if they want to contact you,

all that information is in there.

But Jason,

I want to thank you for taking the

time to dive into the world of Aiden

with us tonight.

It's a place where gods bleed,

machines rebel,

and cartoon logic drives taints into war

against mutant cyborg nightmares.

Which is dope as hell.

Y'all go check out this book, please.

But council members, support the campaign.

Support indie creators.

Support the chaos.

Indiegogo links are in the description.

Go arm yourselves and prepare for battle.

Jason, welcome to the Council of Nerds,

my friend.

Yourself.

Lords of the Cosmos are officially USDN

approved.

And with that,

this has been the USDN Podcast,

where indie comics come to life,

and the Council of Nerds are adjourned.