Typically, we'd urge that gameplay is king in a video game. However, things aren't always so black and white. Sometimes the gameplay is just OK, but we can't help but push through just to see where on earth the game is going. Heck, sometimes it's good, but wears out its welcome over the course of the game. We wanted to talk about said games, and even some cases of putting up with a story just to get back to the gameplay.
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https://crub.orgTODAY'S CRUBCAST HOSTSBrody:
https://www.youtube.com/@RACROXJustin:
https://www.youtube.com/@WorldFamousJtart9Kevin:
https://www.youtube.com/@TheGoldenBoltSean:
https://www.youtube.com/@WolfkaosaunCHAPTERS00:00 Justin wants to convict criminals
05:55 How Sean dangs a grandpa
13:00 What makes us want to play a story driven game?
21:28 And when do we decide we're going to finish it BECAUSE of the story?
33:57 The inverse of putting up with story for the gameplay
40:56 What Gamecube fans need to hear
52:27 Urkman1's Crubscriber Question of the Week