CGI Fridays – A Visual Effects Interview Podcast (Season 2 Coming Soon)

From a firefighter’s mosaic to phasers and photon torpedoes, digital painter and animator Adam Howard reveals a passion for pyro in CGI Fridays Episode 6.

Show Notes

From a firefighter’s mosaic to phasers and photon torpedoes, digital painter and animator Adam Howard reveals a passion for pyro in CGI Fridays Episode 6. It’s easy to drop meaningless platitudes about the power of teachers to change lives, but as Adam Howard tells Ed Kramer in CGI Fridays Episode 6, his entire career has one man at the heart of it – a teacher prepared to go the extra mile.

This interview covers the first half of Adam Howard's career, from his beginnings in Australian television to his four-time Emmy Award-winning work on Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager with Digital Magic, and finishing with James Cameron's Titanic.

His full IMDb lists his credits as

Axanar (visual effects supervisor) (announced)
Into the Wolves Den (visual effects supervisor) (pre-production)
The Black Demon (visual effects supervisor) (post-production)
Servant (TV Series) (Post VFX Supervisor - 1 episode)
- Episode #4.1 (2023) ... (Post VFX Supervisor: Powerhouse VFX)
Queer as Folk (TV Series) (visual effects supervisor - 1 episode)
- Babylon (2022) ... (visual effects supervisor)
Lady of the Manor (visual effects supervisor)
Fear of Rain (visual effects supervisor)
The Hurricane Heist (visual effects supervisor)
Powers (TV Series) (visual effects supervisor - 10 episodes)
Pee-wee's Big Holiday (visual effects supervisor)
Self/less (visual effects supervisor)
Away & Back (TV Movie) (on-set visual effects coordinator)
Birdman or (The Unexpected Virtue of Ignorance) (visual effects supervisor - uncredited)
My Mistress (additional visual effects)
Prelude to Axanar (Short) (on-set visual effects supervisor)
Cosmos (TV Mini Series documentary) (visual effects consultant - 13 episodes)
So You Think You Can Dance (TV Series) (visual effects artist - 1 episode)
American Idol: The Search for a Superstar (TV Series) (visual effects artist - 16 episodes)
Last Vegas (visual effects supervisor)
The Internship (visual effects consultant)
The 85th Academy Awards (TV Special) (visual effects supervisor - segment "Sally Field and sock puppet sketches", uncredited)
The Twilight Saga: Breaking Dawn - Part 2 (visual effects supervisor)
The Twilight Saga: Breaking Dawn - Part 1 (visual effects supervisor)
Tower Heist (visual effects consultant)
Unknown (visual effects supervisor)
Season of the Witch (visual effects supervisor: additional photography, Shreveport)
The Social Network (visual effects supervisor: Outback Post)
Harry Potter and the Forbidden Journey (Video short) (visual effects supervisor)
X-Men Origins: Wolverine (visual effects supervisor: CafeFx)
Punisher: War Zone (on-set visual effects supervisor: Pixel Magic)
Rush Hour 3 (co-visual effects supervisor)
Moola (visual effects supervisor)
Eragon (sabre artist: ILM)
Pirates of the Caribbean: Dead Man's Chest (sabre artist: ILM)
Mission: Impossible III (sabre artist: ILM)
Cheaper by the Dozen 2 (sabre artist: ILM)
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (digital artist: ILM)
Jarhead (sabre artist: ILM)
The Island (sabre artist: ILM)
War of the Worlds (sabre artist: ILM)
Star Wars: Episode III - Revenge of the Sith (sabre artist: ILM)
xXx²: The Next Level (sabre artist: ILM)
The Pacifier (sabre artist: ILM)
Radius (Short) (visual effects supervisor)
The Day After Tomorrow (sabre artist: ILM)
Van Helsing (sabre artist: ILM)
Peter Pan (sabre artist: ILM)
Master and Commander: The Far Side of the World (sabre artist: ILM)
Tarzan (TV Series) (visual effects compositor - 1 episode)
Out of Time (inferno artist: additional titles)
Seabiscuit (interactive compositing artist: SPI)
Ghosts of the Abyss (Documentary) (visual effects supervisor: Technicolor/Complete Post)
Children of Dune (TV Mini Series) (visual effects - 3 episodes)
Gods and Generals (visual effects supervisor: Complete Post Inc.)
Life at Five Feet (TV Movie) (visual effects compositor)
Will & Grace (TV Series) (visual effects artist - 53 episodes)
That '70s Show (TV Series) (visual effects - 1 episode)
My Big Fat Greek Wedding (digital compositor - uncredited)
The Dangerous Lives of Altar Boys (visual effects: Complete Post)
My Wife and Kids (TV Series) (visual effects)
Britney Spears Live from Las Vegas (TV Special documentary) (visual effects supervisor: opening sequence: Complete Post - uncredited)
Star Trek: Enterprise (TV Series) (lead animator - 1 episode)
Reba (TV Series) (visual effects)
Elvira's Haunted Hills (digital compositor: main title)
Along Came a Spider (digital compositor - uncredited)
Children Are the Music in our Lives (visual effects supervisor)
Monkeybone (visual effects supervisor)
Dracula 2001 (digital compositor)
Bruno (compositing supervisor)
Titus (TV Series) (visual effects)
Chain of Command (visual effects supervisor)
The Magician's House (TV Series) (visual effects supervisor)
Angel (TV Series) (digital compositor: 2001)
Star Trek: Deep Space Nine (TV Series) (digital compositor - 98 episodes, 1993 - 1999) (visual effects artist - 1 episode, 1999)
Star Trek: Insurrection (visual effects supervisor - uncredited)
Letters from a Killer (visual effects supervisor: POP Film)
Armageddon (visual effects compositing supervisor)
Doctor Dolittle (digital compositor: POP Film)
Flubber (digital effects compositor - uncredited)
Starship Troopers (digital effects compositor - uncredited)
Titanic (digital compositing supervisor: POP Film)
An American Werewolf in Paris (visual effects animator - uncredited)
The Devil's Advocate (visual effects supervisor: POP Film - uncredited)
Batman & Robin (compositor - uncredited)
Volcano (digital compositing supervisor)
Just Shoot Me! (TV Series) (visual effects artist)
Star Trek: First Contact (visual effects supervisor)
Star Trek: Voyager (TV Series) (visual effects artist - 48 episodes, 1995 - 1996) (visual effects animator - 1 episode, 1995)
Broken Arrow (digital effects compositor - uncredited)
The Adventures of Captain Zoom in Outer Space (TV Movie) (visual effects artist)
Timemaster (animation supervisor)
Apollo 13 (visual effects animator - uncredited)
Michael Jackson: Video Greatest Hits - HIStory (Video) (visual effects artist: Remember The Time)
Batman Forever (compositor - uncredited)
Fluke (main title design) / (visual effects designer)
Legend (TV Series) (visual effects animator)
Evolver (visual effects supervisor)
Tales from the Crypt (TV Series) (digital compositor - 2 episodes)
Treasure Island: The Adventure Begins (TV Movie) (digital compositor)
Dumb and Dumber (visual effects compositor - uncredited)
MacGyver: Trail to Doomsday (TV Movie) (visual effects animator - uncredited)
Alien Nation: Dark Horizon (TV Movie) (digital compositor)
Dinosaurs (TV Series) (visual effects artist - 65 episodes)
The River Wild (visual effects supervisor)
Where Are My Children? (TV Movie) (digital compositor)
Blown Away (digital effects compositor - uncredited)
Uncovered (visual effects: Digital Magic)
Star Trek: The Next Generation (TV Series) (visual effects compositor - 60 episodes, 1992 - 1994) (digital compositor - 11 episodes, 1991 - 1992) (animaton supervisor - 1 episode, 1992) (visual effects animator - 1 episode, 1991)
MacGyver: Lost Treasure of Atlantis (TV Movie) (visual effects)
Shrunken Heads (digital compositor: Digital Magic)
The Critic (TV Series) (digital compositor: Digital Magic)
Viper (TV Series) (digital effects compositor)
'Star Trek: Deep Space Nine': Behind the Scenes (Video documentary) (digital compositor)
Philadelphia Experiment II (visual effects animator - uncredited)
The Nightmare Before Christmas (inferno artist: ILM - 3D version 2006)
The Adventures of Brisco County, Jr. (TV Series) (digital compositor)
Brooklyn Bridge (TV Series) (visual effects artist - 7 episodes)
Coneheads (digital effects compositor - uncredited)
Running Delilah (TV Movie) (digital compositor - uncredited)
Super Mario Bros. (digital compositor - uncredited)
Cliffhanger (digital effects compositor - uncredited)
The Sandlot Kids (visual effects animator) / (visual effects compositor)
Journey to the Center of the Earth (TV Movie) (visual effects animator - uncredited)
Warlock: The Armageddon (visual effects artist: Digital Magic)
Dr. Quinn, Medicine Woman (TV Series) (digital compositor)
Martin & Lewis: Their Golden Age of Comedy (TV Mini Series documentary) (digital compositor: Digital Magic)
Toys (visual effects animator - uncredited)
The Jacksons: An American Dream (TV Mini Series) (digital compositor - 2 episodes)
Bram Stoker's Dracula (visual effects animator - uncredited)
Mastergate (TV Movie) (compositor: Digital Magic)
Bebe's Kids (visual effects animator)
Bill & Ted's Excellent Adventures (TV Series) (digital compositor)
The Young Indiana Jones Chronicles (TV Series) (visual effects animator)
Michael Jackson: Remember the Time (Music Video short) (visual effects artist: Digital Magic)
Simply Mad About the Mouse (Short) (visual effects animator)
MacGyver (TV Series) (visual effects animator - 2 episodes)
Dark Justice (TV Series) (digital compositor)
Family Matters (TV Series) (visual effects artist - 1 episode)
Baywatch (TV Series) (digital compositor: Digital Magic)
Round the Twist (TV Series) (visual effects animator: first series)
While You're Down There (TV Series) (visual effects animator)
Fame and Misfortune (TV Series) (effects animator)
Rock Arena (TV Series) (digital artist - 1 episode)
Woodstock (Documentary) (digital effects compositor: rating card explosion sequence - directors cut, uncredited)

What is CGI Fridays – A Visual Effects Interview Podcast (Season 2 Coming Soon)?

SEASON 2 COMING SOON!

Industrial Light and Magic alum and CGI educator Ed Kramer (Star Wars, Stargate, The Mummy, Galaxy Quest) catches up with pioneers and innovators to learn about the coolest VFX in our favorite films and how they got started in the industry. Hilarious, informative, and surprising, CGI Fridays is a must for anyone starting a career in visual effects or computer animation, as well as fans of behind-the-scenes stories from some of the biggest science fiction films of all time.

Adam Howard: When I started,
there weren't any computers at

all in 1980. In Australia, there
was nothing. We made everything

by hand, there was selling a
nation and it was graphic design

and illustration. I was there at
the very beginning on the

console paint box, I animated
the first opening title sequence

in the southern hemisphere
design on paint box, and then we

animate it on a Cray X MP, there
were two jobs at Sonic vision at

the time that were being done.
Ours was the second one in line.

And the one immediately before
us, was the Dire Straits music

video money for nothing.
Russians did that. Russians did

that. Yeah, but they were they
were animating it on crazy all

over the world. I think there
was a seven or eight craze

around the world because it
company called mini museum. And

they sell like microscopic
pieces of things. Like they'll

sell you a two millimetre square
of a gold foil from Apollo 11

and stuff like that. And you get
them in little boxes. It's a

really cool site. But one of the
things I bought was one of the

processes from the Craig's and
Peter was in Boston, which

animated my job back in 1982. So
yeah, I started, like right at

the beginning. So I've seen the
entire progression of CG from

nothing to lose. And Adam
Howard, I grew up in northern

Australia, very long way away
from Hollywood, but movies and

TV were my passion. My mom said
to me, you never gonna get

anywhere watching the idiot box
TV. Fortunately, she was wrong.

I grew up in Melbourne, I went
to school called Scotch College

in Melbourne, which was my high
school, kind of equivalent with

the United States. And it was a
very academically based school,

not really up my alley away. But
I went there because my dad had

gone there. And my brother was
there as well. In my third year

there, the Art Department hired
this guy called Rick route. And

Rick had been a commercial
artist and an illustrator and a

designer, and had done bizarre
things like taught prisoners in

the prison system. And Australia
taught them after he came in.

And on his first day, he said to
all this, I'm just gonna let you

know I don't have a curriculum,
I want you to tell me what you

want to learn. And I'll make it
happen. Everybody had different

interests. Some kids wanted to
do pottery, someone's oil

painting, I wanted to do
animation. So Rick made it

happen. Rick became my greatest
supporter in the school in year

11. He showed up at my parents
house, one Saturday afternoon, I

answered the door, and I freaked
out because I've got God as a

teacher at the door, what have I
done wrong, he came in, he said,

It's okay, I just want to talk
to him about something. We all

went and sat in the living room
and he said, to speak to my

parents, I need you to
understand something, Adam has a

gift that must be pursued. He's
an incredible artist. And given

the right tools and the right
experience and opportunity, he

can turn this into a lifetime
career. If you make him do you

12 That scotch, he's going to
crash and burn, because he's

just not built for that system.
But if you let me spend the next

three months helping him prep
the portfolio, I want you to

take them out of the school and
put them into this orientation

programme at Chisholm Institute,
which is now Monash University

in Melbourne, and have him do
that as a prep so that we can

get him into the graphic design
course at just add to my

absolute amazement, mum and dad
both, okay, and so Rick and I

spent the next few months
prepping this portfolio of art

that I applied, and I got in and
I went, and I did that course

got to do my first real hands on
animation. At that point, I

didn't find a graphic design
degree, that gave me my

grounding in art. But the real
training began after that, once

I got my first job, I was lucky
enough to get a work experience

at the ABC Australian
Broadcasting Corporation. And in

the graphic design department, I
was there for one month. And

after that month, I went back
every Friday, after school load

on everybody's desk, and I say
this, my name is mine about the

second job becomes available,
give me a call. And I kept on

doing that to the point where
this guy, we're gonna we're

gonna lose the head of the
department, malls to shut me up

and everything else. So who's
gonna give you a job, I did a

couple of little jobs in
advertising, first doing design

work on some pretty incredible
projects, and then went to work

at ABC. And it began in those
days, again, no computers,

everything was handmade. And I
was working for a guy called

Gary Emery, who was one of the
top 10 graphic designers in the

world at the time, they ran a
company called the American

synth design. And it was one of
the first times that I learned

this thing which became
invaluable to me later on, you

got to come up with the right
idea the first time, you don't

have a chance to come up with 10
and pick whatever works best,

you got to come up with the
idea. And so in the mornings, we

would have a briefing. And like
an hour later, he would come by

our desk and say, Okay, what's
the idea, he would then

obviously put his polish on it
and you'd finish the job, one of

the jobs that I've worked on,
and I'm only allowed to give

very generic information about
this because I had to sign the

national secrets a hat was
designing the signage for the

new parliament house in
Australia. Wow, we were privy to

stuff that I will not be allowed
to talk about ever. We had armed

guards that stood by the
safeguards and when we come up

to us in the morning, and they
would take the plants out of the

safe and roll it out on the desk
and we'd be allowed to look at

them and not touch them. At the
end of the day. They'd roll in

and put it back in safe and then
I went to ABC the first job I

had was working on ABC News
during the weather. My parents

were watching the news, they
would watch the weather and go

off there's really good
information so it's accurate

coming from the Bureau of
Meteorology, but we would

literally just get from the
barometric pressure information

that they've given us and we
will just trace over that with a

piece of acetate should another
down shooter and loaded into

this very primitive computer.
And it was just two colours.

That was the earliest computer
that I had the opportunity to

work on and it was GARBAGE. This
is 1981 of the good things about

ABC Television and Auburn was
that if you wanted to, you could

take the opportunity to learn
any part of the process. They

were always open arms welcoming
you to any department. In my

early years, I worked in theatre
at Melbourne Theatre Company,

and I was an actor and I did a
lot of behind the scenes stuff

as well as good lighting and
sound specialist sound which I

love doing because I'm a
musician as well creating

environments with sound. When I
was 16. My dad was a member of

parliament in Australia, he
introduced me to this guy called

Harold Friedman and Harold had
been appointed as the state

artist for Victoria. He was
given this mandate to create

major works of art to go around
Victoria. He was a renowned oil

painter, and had done some
massive murals one at Flinders

Street Station in Melbourne
train station, which was about

170 feet one absolutely massive
and about five storeys high, I

got to go and work with those
guys as their Apprentice on a

mural that was made at the fire
brigade building in the centre

of Melbourne, which was done
entirely as a mosaic. It's about

70 feet wide and five storeys
high. It's two and a half

million individually hand cut
pieces of glass, most of which I

can certainly 80% of the fire in
that mural I made went up in

1983. I think it just got
classified by the National Trust

as a national treasure is
protected for life. And it was

all about the illusion of a
pixel when you were looking at

the work up close to her piece
of glass that would make this

big to this big the higher you
went up the five storey height,

the bigger the pieces had to be
so that from the ground, the

illusion was they're all the
same size, we had mirrors in the

ceiling that were reflecting the
desk, and then another mirror in

front of us on 45 degree angle
that was reflecting that mirror

so that we could see the whole
thing, how old painted the whole

thing in oil paint as a guide
for us. And then we traced the

painting, scaled it up and then
turned it around backwards. And

we had to do the whole thing
backwards because you glue the

gloss on the paper. And when
it's all finished, you get the

paper and you set the glass into
some map of a wall and then you

soak the paper off. It's
everything you do you have to do

backwards. That was the really
early days of getting started. I

was working on a number of
different shows I ended up

becoming the main title designer
for the comedy unit at ABC. And

so we were doing all these
comedy shows. Everything was

handmade. There was no computer
animation, computer graphics of

any kind at all the economy
series and we would need

something like a joke album
cover or something or the book I

would make physically make the
whole book and problem whatever

it needs to be. And I was
working on the show called

Countdown which was the
Australian version of American

Bandstand. This guy in Meldrum,
whose nickname was Molly, he's

known all over Australia as
Molly Meldrum was the host of

the show, Molly had been one of
the founders of the recording

industry in Australia. He knew
everybody worldwide, and to the

point where when people were
doing concert tours in

Australia, part of their
contract was that they would

appear on Countdown and perform.
We had Madonna and David Bowie

and Tina Turner and Phil
Collins, and all these

incredible people. And this was
one of my first jobs in the

business is working with all of
those people. I was working on

Countdown and a number of other
companies series and still doing

the news and current affairs
weather occasionally, there were

about nine of us, I think in the
graphics department at that

point. Keep in mind, I'm like 17
One day, the art director Scott

Bruno weighed and called me into
his office and he said, I need

you to come in and sit down and
close the door. And I thought,

Great, I'm gonna lose my job.
And he ultimately said, No,

you're not gonna lose your job.
That's not what this is about.

And he said, you know, that big
box has been sitting out in the

hallway for a few days. I said,
Yeah. And he says, The reason

I've asked you to come and close
the door is because when I tell

you, I'm gonna tell you, we're
just gonna love our asses off.

This is really funny. They say
it's a computer that does

graphics.

We were cracking up, he said,
Look, you have the waste

programme commitment, so that of
anybody in the department, why

don't you just take it out,
spend a day putting it together

when it's a piece of rubbish,
let me know and we'll get rid of

it. I got together with the
engineering guys. And they

assembled the whole thing I was
presented with this tablet,

which was about three foot
square, massive thing really

heavy, there was a pen and it
was like a steel pen. It was not

like bends, but it was steel and
had a steel cable on it. And

there was a massive hard drive
rack next to us which was

screaming these Winchester disks
which stored an unbelievably

massive amount of data which was
10 Meg's it was really loud and

noisy. It was one of the first
systems if not the first system,

it was a console paint box what
became known as the classic

paint box. At that time, there
were only about six of them in

the world. They didn't have
anybody to demo it so they just

said just plug it in, see what
you think my brain just went.

There was a connection between
me and this machine. I put the

pans at a tablet and the cursor
appeared on the screen and I

play piano and I could read
sheet music and so looking up

here but working down here was
something that I understood and

so as a musician, my brain
connected to that as an artist

because it just became my hand.
I was drawing on the thing in

minutes it I think all the
sequences are allowed you to

paint multiple frames and Put
them into this tiny little

sequence with 20 frames. But you
can do a little loop. I think

the very first thing I had
random added on paint box was a

radar with a grey and things
spinning. I did that on the

first day, my brain just
exploded, I could see what this

thing was potentially capable of
doing. Keep in mind it was

designed to do news graphics,
still frames that will then keep

behind the newspapers or the box
or whatever the newspapers

shoulder. I went to Bruno's like
seven o'clock in the morning.

And I said to him, Okay, this
time you need to sit down, I

said to him, I'm 17. And the
youngest one here, I have the

least experience of anybody
here. And the very last person

you should be talking to about a
multimillion dollar commitment.

But I have never been more clear
about anything that I've ever

seen in my life as what I'm
about to say to you. Now. This

is the next major industrial
revolution, staring us in the

face. And just like the steam
engine, revolutionised industry,

this is going to revolutionise
our lives, maybe one day,

there's going to be something
like this in everything we do.

We've got to jump on this
bandwagon, we got to do it right

now. Because if we don't in a
couple of years time, somebody

else will and we'll be dead and
gone by it. So we went into the

road and he sat down next to him
in 10 minutes, I showed him to

be able to draw a mask, like he
would put down Frisco paper for

airbrushing. And you could draw
a mask and paint under it and

around it and then get rid of
that and do something else. That

was amazing. And he looked at it
and he went, Oh, wow, this isn't

a piece of rubbish. Okay, well,
yeah. Okay, show me more. So I

spent another 10 minutes showing
him that this is okay. We've had

some meetings, we're gonna go to
today. Go back to work to get

this now. So we would meet at
eight o'clock in the morning for

the news, talk about what we
were going to put on the news at

seven o'clock that night, worked
my whole day on the news. And at

about 10 to seven. We were
getting ready to go live to

where with news. Keep in mind
when it comes to a graphic, same

map of Australia. He was
literally a graphic sitting on a

stand with a camera pointing at
it. It was just real artwork.

And Bruno came in and he flicked
me in the back of the head and

says, Okay, it's done. They're
gonna buy it. I just looked at

him. What? And he goes, Yeah, it
was really impressive. And

here's the thing, you're the
only one who knows how to use

it. So you're running the
department as a 17 year old?

Yeah, along with all the other
designers in the department. We

all learned very quickly, but I
was the main one on it. Maybe

between the nine of us we could
get six or seven graphics done

each day. You had like a
photograph of Reagan and

Gorbachev? Well, you had to find
those photographs cutting things

literally with a scalpel cutting
photos at a Time Magazine and

Life magazine pasting them up
and airbrushing shadows

underneath them rubbing down
letraset lettering. And that was

our graphics, very few graphics
were capable of being put

together each day in a period of
about two weeks, we went from

that few graphics to about 50
graphics a day. Wow, one of the

great things that we realised
was that you could save these

images and you could use them
again, with the old graphics.

Once we glued a picture of
Reagan down on a piece of paper,

we couldn't peel it up and use
it again without destroying the

way that we would present it to
the newsroom. It was a system

called DLs, which was the
Digital Library System DLs

provided the newsroom with a
stack of images that were all in

numerical order, they would just
hit a button graphic one would

come up, hit another one, the
second one come out and they

were all assembled in that stack
in the order that they needed to

be presented for the show. One
night news guys were at seven

o'clock. And at five to seven
the BLS died. And everybody went

into a complete white panic
screaming you know, you fix this

thing, fix this thing. And I
remember this guy was in Boston,

who was the director of the news
at that time. It's amazing. It's

like 40 years ago, and I still
remember what his name was, was

screaming at us over the
talkback, you get this thing on.

Now all your old dead. I said to
somebody in the room, you know,

all the graphics are stored in
paint box, we can try going live

from paint box rather than the
DLLs. The library does weigh in

paint box display book 12 images
screen, I thought that's fine.

I'll just go and find each one.
While we're doing the link to a

story we'll find the graphics
and then we'll put them up and

that'll be great. Well, it
didn't keep in mind was that to

display one of those 12 screen
would go.

Unknown: It would draw it on,
you would draw it on. The first

graphic came up and I'm just
dying the screen. It was on like

page three. And I had to go
through 36 images before I found

the one that I needed. Anyway,
it worked. The closest one that

we ever got to was literally as
the image hit the bottom

scanline they can't do it. The
whole graphics departments just

sitting there in the back of the
room watching me sweat bullets,

and they go home that night. I
said so how's the news tonight?

Oh, no, it was okay. Why? No
idea the hell we went through.

Ed Kramer: You established a
paradigm that held up until now

there's still live graphics done
directly at the paint box onto

the screen.

Unknown: Yeah, exactly. As a
result of that was naming

conventions, we realised that we
could give each thing its own

distinct name, we could go into
a text library, which was much

faster than looking for the
visual library and find them

that way. And we started the
whole concept of naming

conventions. Funny thing was
we're also young, the next

oldest one in the department was
probably about 25 and then the

oldest one was about 50. All we
were doing just doing Agile. We

didn't realise that every time
we put pen to tablet we were

kind of setting the groundwork
for brand new industry, but it's

been incredible to see the
industry develop over the last

40 years.

Ed Kramer: For our listeners,
it's really hard for people now

to understand that the idea of
putting pen on a tablet and

seeing something up on the
screen was revolutionary at the

time. Photoshop did not exist. I
was using a system called via

video. Very similar time, it
only had 16 colours to work with

exactly one of the things that
made the Quantel paintbox so

revolutionary is it had 16
million colours you can do

gradations of colours make it
look like airbrushing. Yeah, the

earlier paint systems like via
video looked very primitive and

jagged. Apart from

Unknown: things like masking
techniques and all that stuff.

The airbrush was absolutely
astounding to be able to mimic

airbrush and chalk and pencil
out of this tablet and pen was

incredible. And when people ask
me how I choose, people want a

hiring crew on choosing artists,
I tend to still choose people

who have a strong artistic
background, rather than just a

digital one. I'm just working on
a piece at the moment, it's

supposed to look like metal.
It's a lot of airbrushing. If

you've used a real airbrush. You
know the multitude of styles and

techniques that you can create
from that brush that if the only

thing that you know, an airbrush
has is what comes out of the

button when you hit it on the
screen. You don't know how to

use an airbrush back in those
days, the tool was very limited.

If you knew what a real one
could do. You could work out

ways to cheat the limited tool
to do what you wanted it to do.

And when I was a little kid, one
of the things that got me

inspired into what I do now was
magic and illusion. Everything

we do is illusion. And people
look at things and they believe

it. And if they believe it, we
succeeded. Years and years ago,

I was working on Star Trek, I
got the amazing opportunity to

speak with Linwood Dunn. I've
been trying to get in touch with

him. Dan Carey, who was the
visual face producer and

supervisor on the show knew him
and so he gave me my numbers.

I'm at work one night and the
phone rings. And we're done

here. And then we fell off the
phone. Lynn was very old at that

point. But he said I can only
talk for a little bit because

I'm going to assembly meeting
tonight. It was ancient and

still active. We ended up
talking for about three hours. I

said to him at one point, look
when I'm ever going to ask

anybody this question. It's got
to be you because you invented

my job with the Acme done
optical printer and optical

composites, what's the one
guiding principle that you would

recommend for a long career in
visual effects? And he said, Oh,

that's easy, my boy. He said you
spent your entire life doing

shots that no one notices. And I
said okay, why? And he said,

because my boy, you only have
one purpose in this job. And

that's the serve the story. The
story is everything. If you do a

shot and the audience is Wow,
what a cool effect. You failed

because you made it about you
and not about the story. If it

just happens, and they accept it
and they go on with the story.

You succeeded. He said be
invisible your entire life and

you'll be around forever. That's
awesome. Back then, even though

paint box was an incredibly
sophisticated for its time box,

it still had many limitations.
And so our challenge was to make

the systems do what the makers
didn't even know that it could.

I had worked on a main title
animation for a music video show

called Rock arena. This
fantastic indie music show,

which was secondary to countdown
countdown was like rock and roll

pop music everything has a
countdown Molly Meldrum was the

guy who really discovered Abba
encouraged Michael Jackson to go

out on his own. That was the
kind of level of people that we

were dealing with on Countdown
but on rock arena, it was a lot

of up and coming bands and
independent bands. I designed a

main title for them where I did
all the prep work and paint box.

We had the opportunity to do it
as I don't know what we got this

What's this new 3d? What is that
is this company down in South

Melbourne that's got a big 3d
computer. Why don't we do that.

But his company was called Sonic
vision, Sonic vision had one of

the seventh or eighth Cray X MP
supercomputers in the world.

They at that time, were just
finishing up the Dire Straits,

music, video and money for
nothing. And it was being

animated on all the craze around
the world just so they can get

it all done in time to go on
MTV.

Ed Kramer: I gotta just jump in
here for a second and explain.

The Cray was the machine that
was rendering it and work was

done on the Bosch FGS 4000

Unknown: Exactly. Yes. Yeah,
exactly. So we had artists to

build everything for us on the
Bosch and then it was all

rendered on the cry. I finished
the money for nothing. Music

video and the next day we moved
in and we did the rock arena

main title, which I designed as
a fly through around Melbourne

around the city and pass the
tram cars and through the

gardens. It's like 1982 It's
very early. I think there's a

version of it online somewhere
on YouTube. It was the very

first time we did a 3d
animation. About a year later, I

was working on a TV series
called The Jerry Connelly show.

One of my great inspirations at
that point was Peter Gabriel's

music video sledgehammer, which
Nick Park and the guys at Altman

had put together they spent
seven days shooting Gabriel

under a damn shooter with pieces
of glass up on top of him so

we're gonna animate all the
clay. I wanted to do something

like that. We had no budget for
cel animation. We had no budget

for claymation. I said, Well,
why don't we animate it on paint

box and everybody include In
quantiles, when you can't

animate an unpaid box, I said,
What do you mean? Of course we

can. They said no system doesn't
do that. No, I know that. But

your system does full frame
video images, what's animation?

Why don't we just use it as an
art tool or lay it all off to

one entertain and then we'll go
into an edit bay. And we'll cut

all the frames together. And
hopefully we'll have animation

that works, you can put in a
great idea. So I spent about a

month I went down to the photo
studio and ABC with our

photographer and Jerry Connolly,
the star of the show, and we

shot all the images of him like
moving his head around which we

shot with a motor drive on the
camera, we printed them out as

colour photos, I put them on a
down shooter, and I'd scanned

every photo into the paint box
to build the animated sequence

of him. And then I animated all
the pieces around him and like

planets and all kinds of stuff
happening. It was kind of

combination of sledgehammer and
the Mission Impossible theme

music we wrote the music for I
was involved in that as well. We

did the first 2d animation in
the southern hemisphere and for

that show, we'll all of a sudden
realise if we've got enough time

we can do anything with this
thing. So I was at ABC for about

four and a half years and then I
was asked to go and work for a

company called Armstrong audio
visual AV in South Melbourne

which was the biggest post
production facility in southern

hemisphere at the time very
large company large recording

studio called Metropolis audio
with Madonna and Michael Jackson

and Paul McCartney. All kinds of
people recorded there joined a

small little group called AV
options set up to do visual

effects. Animator, designer,
Director, supervisor everything

one man department working on
some very primitive systems as

well as paint box downstairs
from where we were, there was a

little company called the
electric paintbrush company,

Peter Doyle was working there
and Peter went on to be the

senior colorist for all the
Harry Potter films, Pete and I

ended up working in tandem and a
few things and we will tell you

get access to music videos, like
kick nav, we did a children's

show called Round the Twist,
which is kind of a cult TV

series in Australia. And then we
just kept on pushing the

envelope and creating visual
effects for anybody who needed

it. It was all 2d, it was all
hand painted on paint box, which

at that point was a V series
paint box, which was the next

one up all of a sudden we had a
pen that was while Wow, the

tablet was considerably smaller
and lighter, didn't weigh as

much as my car anymore. That
road that I got to work in was

very quiet and dark and perfect
for what I was doing. During the

course of working for AAV there
was a remake of Mission

Impossible TV series being made
in Queensland, made by Paramount

bit shot in Australia. All the
post production work was being

done at the post group in
Hollywood. We had a producer

from Paramount who was working
with us in Melbourne. This is

1989 I had been planning a trip
to the states just because I

wanted to go to the States. And
so I was talking to him and he

said what you should go see a
few people while you're there,

and I'll hook you up with the
guys at Paramount. I came to LA

went to the post programme and
met a bunch of people at post

group who were doing that show
but my real thing was Star Trek

The Next Generation. My ultimate
dream was I want to move to Los

Angeles and I've got three
things that I want to do on my

bucket list. I want to work on
Star Trek The Next Generation. I

want to work on MacGyver and I
want to work on Star Wars. A man

whose dreams actually came true
amazingly, yes, Star Trek was in

production. So that was a
possibility. MacGyver was in

production. So that was a
possibility to Star Wars was

never gonna happen because three
phones would come out and that

was it as far as everybody knew,
etc. I came here in 89. The

first interview I had was with
Richard headland, their boss

felt Oh, wow. He's assistant
said he's only going to be able

to give you a couple of minutes.
We're shooting solid crisis

downstairs right now. We
discovered we had a whole bunch

of things in common and we
talked for two and a half hours.

One of the thrills for me of
that day was the production

designer on solid crisis was Syd
Mead. I idolised the work in

Blade Runner. He said, Would you
like to meet him? Yes.

Ed Kramer: You have a photograph
of you and sit on your IMDB?

Unknown: Yeah, there is Yeah.
Many years later, we ran up to

the art department. And there
was a drawing board. With one

pencil sitting on it. The school
was almost still spinning. He

had just left the building. I
said do you mind since I sat in

the chair and I held the pencil
on getting the essence of said

unbeknownst to me at the same
time, there were people working

on that show like Pat McClung,
Terry Wandel, all kinds of

people who ultimately became
dear friends of mine, I knew

their names from credits, but I
know that people anyway, so

Richard says, this new kind of
digital thing is going to be the

way that it's going to go. If
you do want to come back, come

back to Los Angeles, I'll give
you a job. Great. Richard Edlund

told me that it's real. I went
back to Australia and sold

everything in my ex and I just
moved the following year. We

came here in 1990. I called
Richard and couldn't get in

touch with him and spoke to
somebody else who said, What are

you talking about? Digital is a
flash in the pan. It's always

gonna be form articles. It's
state of the art. That's the way

it is. No, you don't have a job.
I was kind of flabbergasted by

that. I was staying with a
friend of mine who was working

on Star Trek, who was my first
initial contact of hear from

Mission Impossible. He said,
When I keep on doing interviews,

we'll see what happens. I had
said myself, if I can't get a

job in three months, I'll get
the message and I'll go back to

Australia, not realising that
people go to Los Angeles and

spend 2030 years trying to get
the job they want. I was very

young, very naive three months
and he was at a party for ABC.

And he came back to the house
that night. He says okay, you

have an interview tomorrow at
one o'clock at ABC. If you're

going to go to it because they
want to hire you. So I'm going

to ABC and Barbara Eddie who ran
the audio promotions division

hired me as not only a paint box
artist but a hairy artist, which

was the console compositing
system, which use paint box as

its base. But it had a whole
three bins system where you

could put wave clips, getting
stuff into the system was very

hard. getting stuff out of the
system wasn't easy, but it

became easier. Over time, I
became one of the three Harry

artists at ABC American
Broadcasting Corporation. All

this time, I was still wishing I
could work on Star Trek, I

wanted to work at the post
group. And I was trying to meet

rich Thorne, who ran the post
group, he was just impossible to

track down from back when I was
in Australia. The main contact I

had at Paramount was a guy
called Fred Chandler who ran

post production at Paramount, I
thought that he would be

somebody who could really help
me get to Star Trek. I had been

talking with Fred for a couple
of years, I called him he said

to me, Look, Adam, I gotta tell
you that you're a really good

guy. And I'm sure he works
fantastic. But the reality is,

you're in Australia, and I'm in
Los Angeles, and you probably

never going to be here. And so
this is ultimately kind of a

waste of time. So let's just
stop talking now. And I said to

him, Well, actually, I'm calling
from a mobile phone. I'm on

Melrose, I can be there in five
minutes. And Fred Oh, that

changes everything. It's the
kind of main gate will be a

drive on for you coming to
Paramount, I drove to Paramount,

which for me was the very first
time I've ever actually been to

the studio. And I drove up to
the gate and I met Mr. Hammond

Welcome to Paramount. So went to
Fred's office and he said, When

you come in there are going to
be about 10 people in my waiting

room. They've been waiting for a
couple of hours. I just don't

have time to talk to them. He
said, Walk straight through the

room constraint in my office,
and I guarantee you they will

get up and scream and yell and
complain. Don't worry about

that. Just come on through. So I
walked into the office. And sure

enough, that's exactly what
happened. I walked into his room

and he's the little guy and he
was on multiple phone calls at

the same time, pre cell phones,
big old Lucite desk phones. He

was yelling at people. I'm
hanging up on the wall. And he

goes right now who you I said
Adam, how he is? Oh, yeah. Okay.

Now, what do you want? I said, I
wanted to meet rich Sloan at the

post group about stuff, right?
He says, Okay, do you have a

real? Yes, absolutely. We'd like
to see it. No, don't have time.

Just sit there and wait until
you pick up the phone. And he

called Rich's assistant. And he
said, Karen, I have this guy

sitting in front of me from
Australia with the best demo

reel I've ever seen in my life.
Rich, we'll see him tomorrow at

one o'clock, hang out. And he
looked at me and goes, Okay,

you're all saying, yes. That's
how it happens. Don't fuck it

up. The next day I went and I
saw rich played in the room. He

liked it. And he said, Look, I'm
really sorry, I can't hire you.

I thought my God is taking me
two years to get to the point of

being able to sit down and meet
with you. And you can't hire me.

Why is that? I'm sorry. I just
can't I can't hire you. But it's

really good meeting you. And
thank you for making the effort.

And you know, maybe we'll meet
again some other day. I was

pretty devastated. Then another
job ABC for seven months doing

movie of the week graphics. Day
one designed the main titles,

but I animated the main titles
of the Hanson series dinosaurs,

the egg falling and cracking
open and the Ben Hur kind of

text. I illustrated all of that
stuff. So I'm sitting with my

boss one night, seven months in
and the phone rang. He goes

Adam, how you get rich Lauren,
can you talk? Is it? Not really?

Can I just switch you to another
phone? Because I went into the

machine room and I picked up the
phone. I said hi. He said, Look,

I know I kind of freaked you out
before. I apologise for that.

I'm sorry that I couldn't hear
you because I was planning on

leaving the hospital. And I'm
starting my own company Digital

magic. And I want you to come
and work with me. On Saturday.

The lead animator on Saturday
was a guy called Steve Price.

Wonderful, wonderful guy.

Ed Kramer: Steve Jumanji? Yeah,
exactly. Until he passed away.

Adam Howard: He passed away.
Yeah, Steve was amazing. I ended

up leaving that Friday and
Saturday the following Monday at

Digital magic as thieves
assistant on Star Trek The Next

Generation. He was animating the
final episode of season four,

which was a cliffhanger episode.
I spent one week working with

Steve just watching him. He
animated all the phases and like

that in the show. And he left he
left on a Friday. And on the

Monday rich walked in and he
closed the door. And he said so.

In a rough weekend seats left.
He's gone up to with ILM. He got

to work on hook. He's not coming
back. And paramount, very

worried because they've had a
cliffhanger episode. And they

don't know what they're going to
do. We've had a very, very

stressful weekend. And it's been
very, very bad. And I said, Oh,

that's that's just fantastic. So
what's the good news? The good

news is your race. So after one
week of watching Steve, I became

the lead animator on Star Trek
Next Generation. As a fine

artist. I had a real thing about
reflections in the shadows and

minut detail. The stuff that
Steve did was great. Totally

worked for the show. But I
thought I could make it a bit

better. And so I went to the
visual effects producers and I

said, Look, what's a phaser?
Phaser is a light source. If you

get a phaser going near
somebody, what's it going to do?

They said What do you mean? It's
going to cast light on them and

it's going to cast shadows
behind them across their faces.

And I want to be able to do that
and just make these things feel

more real. And they said When
was your first day on the job?

You want to do that? Yeah, why
not? And they said okay, well,

if you can do it in the same
amount of time that Steve did

his you're on so I stay better
time weekend worked out

different ways of instead of
hand animating every single

frame, I built loops of various
layers that made the phaser up,

I drew a thing that we
ultimately called the pom pom

there was a hot wide set of the
grid out to nothing and that

became something I developed as
a technique on Star Trek for

when a light source will turn on
quickly and it would just be

there for one frame and it was
just something just with the

blacks a little bit that just at
the centre and give you I that

little crunch that you get when
you hit by lightsource. I came

back the following Monday and
showed the guys of rubble Gatto

data or rum or Gary hustle and
Dan Carey. They Oh, wow. Oh,

that's kind of cool. Yeah, go
for it. And so if you look at

the final episode of season
four, and the first episode of

season five, there's a bit of a
difference I tried to not have a

stark difference that overseas
and and find those first few

episodes we just wrapped into
the new work amazing way later

on that year, I had two
envelopes arrived on my desk one

day, I opened the first one and
it said you've been nominated

for an Emmy. Wow, the soundtrack
for an episode called conundrum.

I was just dumbfounded because
I'd always just wanted to be on

stand outside the Emmys and
watch them. The other one would

say congratulations. You've been
nominated for an Emmy. I thought

they'd been messed up. They sent
me it and then I read it more

carefully. Yeah, matter of time.
Exactly. We went and we won the

both first year in the States. I
won two Emmys for Star Trek,

which was just beyond a dream
come true. The funny thing about

that night, we were going to go
to the governor's ball

afterwards for dinner. And the
guy said no, let's not go to

that. Let's go down. So the
pathway grill is a great grill

in Pasadena. We attend stretch
limos that all pulled into the

driveway. The paramedic provided
for us very graciously. We were

getting out of the cars. And
then Kerry looked at me he goes,

Okay, so here's the thing.
You're the new boy. So you get

to go get a table for 20 people.
So I'm in my talks, and I walked

in and I went up to maitre d and
said, I'd like a table for 20

plates. And he just laughed at
me. And he said, Oh, come on. He

said, It's me night, you kind of
need a table for 20 people look

at this plate and the place was
packed with people. He said last

time we were the awards tonight.
I was standing there with my

hand behind the back. Is that
very straightforward. You're

good. Okay. I hope you had a
good time. And I had a wonderful

time. Thank you. So it's such a
pity that you can't help us and

He does not I did not a chance
you'll have to come back another

time. And he turned around and
walk away. And I know, it's such

a pity he kind of helped me. And
I had an MTV channel. I set them

on his desk and he just went Are
they real? Yes. He goes, Oh my

God. Are they from tonight? Yes,
yes. Yours? Yes. Stay right

there. And I watched him go
around the table, go check,

check, check check out they
cleared a bunch of people out of

the restaurant almost instantly,
and they put a table for 20

right through the centre of the
restaurant. And I went out to

them and I said okay, was it
because

Unknown: we've got a tail. And
so we had 20 Emmys lined up down

the centre of the table, which
is pretty amazing. It was a good

night and then you know
ultimately Star Trek was

incredibly good to me over the
years. I ended up working on

such a next generation Saturday
as nine Star Trek Voyager

enterprise first contact
insurrection did all the

weaponry for all the races and
all the shows all the medical

beams, anything like that
anytime a shoot exploded and I

did those things, we kind of
changed the way that look to me

working with Gary hussle. One
was a famous episode of Deep

Space Nine where this great
little ship was introduced the

first time that defined and
there's a shot at the defining

this thing roaring out of the
background passcamp had to be

blazing gunfire. And I said to
Gary, what does it need to be?

He goes I don't know, just make
a call. I designed these photon

torpedo cannons that were just
machine guns at the front of the

things. Sending out photon
torpedoes was 20 minutes that it

took to animate. It became Star
Trek war and when a few years

later somebody got all this fan
mail saying that's not what it

looks like. It's supposed to
look like this Star Trek was

incredibly good to me. I got
nine nominations over the years

and I won for pretty amazing
when you

Ed Kramer: were doing that work.
Were you still on the paint box

with Harry? Or have you moved on
to something more 3d There was

Unknown: no 3d at the time 3d
came in for the first time on

Star Trek Voyager. The first
time we ever had a 3d ship was

on Voyager before that
everything was managed it so the

miniatures were all shot at
emoji in North Hollywood, not by

Universal. We did an episode of
Deep Space Nine cool way of the

warrior Gary hustle was shooting
it and supervising it. May he

rest in peace. Lovely, lovely
guy. We had to have all these

clean on birds of prey martyrs
and ships flying. And so we had

the big bird of prey miniature
which was about six feet long,

which had been built by ILM for
Star Trek The Motion Picture.

They shoot that down to us and
we were using that for the old

day close ups and then we had a
small one that we shot multiple

times for mid ground behind that
and then we started going to

plastic kits Judy Elkins lovely
president was working on the

show. She had a whole team of
people who were making little

plastic kit putting on Buddha
prize and painting them up and

putting like reflective tape on
them and making them look great.

We realised the stage at image D
wasn't even deep enough to be

able to get the really fire
background ones and we couldn't

scale the move effectively
either. So they got Hallmark

Christmas decorations, birds of
prey and just stuck them on

sticks. We have entire fleets of
them flying in the background on

his Christmas tree decorations.
But that show got an Emmy

nomination because you know, the
scale of the shots became

massive. Until that shows this
was kind of indifference to the

Disney night old man. We had
nine big explosion stock

explosions that had been shot
years earlier by the guys on the

show. And we use those generic
explosions, we would use little

pieces of explosions and like
little pieces of curlicue off

the side and some of the
hardcore, a ship would be there.

It would cut off and there'd be
an explosion. And I said to

Gary, you know, we should try
and do something cool. Let's

actually get debris flying out.
And so they started shooting

debris passes and I animated
stuff coming out of it. And all

of a sudden ships were able to
break apart in slow motion and

just make it a little more
dramatic. So we kind of changed

the way that was being done. It
was all to the at that point

Boyd and they started
introducing 3d elements. I think

we have one 3d element in next
generation, but it was very

early days and CG was still just
beginning. There were shows like

Stargate SG one upcoming shows
there was at a show called

seaQuest that had a CG
submarine, there was some things

that CG could do okay for TV,
that there were many things that

it was not going to be capable
of doing for many, many years.

We were just laying the
groundwork. One of the biggest

problems I worked on in Los
Angeles was Titanic. Titanic was

revolutionary in so many ways.
It was the first time that

anybody really saw like full on
CG shots that were 100% CG. And

people really believe that
digital domain was doing

beautiful work. They built
miniature ships in multiple

scales that that also had a full
scale ship that they built down

in Rosarito Beach in Mexico,
just one side of it on a sinking

rig and a huge water tank so
that they can actually sink it

with real people on it. But they
had CG versions of the ship as

well, which were incredibly
detailed. They did a lot of

motion capture of all the CG
artists, a DP who became

passengers on the ship. And they
populated the entire deck of the

ship, people walking around in
the sunlight and sitting on deck

chairs as some of the real first
digital avatars. I was working

on the former PRP film because
of the ocean post, we were doing

a lot of CG elements. We were
doing CG cavitation bubbles off

the propellers underwater, we
were doing a lot of traditional

compositing like the high
overhead and starts that low and

then rises up to a high shot of
one of the lifeguards with one

of the sailors paddling through
the sea of dead bodies. The

water in the tank only had 20
People in the water. And then

there was a solid wall and he
had a flashlight that was

hitting the water and hitting
the dead wall behind him. We had

to cut off the back half of the
shot and extend that with CG

water. So we got CG water from
the airtight software that they

were using a digital domain,
they animated that water for us.

We were copying that into the
background. And then I was hand

placing dead bodies all the way
out and continuing the

flashlight into that water. But
when the flashlight had to hit

the bodies, they will have to
light up and catch the light

from the flashlight that was all
fake. There was a lot of

traditional work on it. And
there was a lot of incredibly

complex CG work on it in the
middle of doing all that one of

the producers came in and said
we've got a bit of a problem we

have this shot Jim Cameron wants
to put in the international

trailer which is due in one
month, we took it to ILM and

they said the shots impossible
with the honours that we

provided. So we took it to
digital domain which he owned at

the time and they said the same
thing. So what do you think? I

looked at it well, I guess it's
possible and it's only time and

money and if you've got the
money I'll make the time they

were back to German told him
that neither that's the correct

answer. Give him the dog. His
shot is 10 seconds slow motion

shot of Jack and Rose running
down Cardo toward camera with a

wall of water chasing them down
the corridor. What had been shot

with two stunt double suffocate
and Leo they run right past

camera. There's no getting away
from the fact that neither of

them look anything like cable
there. It had to be a hip

replacement. They had shot Kate
Winslet and Leonardo DiCaprio

running down the hallway in dry
set. But the problems was that

in the live take with the stunt
people the lights are flashing

on and off. And so they tried to
help us flashing the lights on

and off when they did dry run.
But none of the flashing matches

because it's just some guy just
doing a hand flicker. No one

could say that the shots were
done incorrectly because Jim

Cameron was the camera operator.
So take one, the first guy ran

in and in slow motion we saw his
foot slip and slam down against

the wall and those steel walls
so they could take the pressure

of the water down for the dunk
tank that was coming from around

the corner. He hit the wall
knocked out unconscious takes a

new start man. I think he's
named Steve the guy who was the

son of man ultimately for where
they did that Stan and I spent

two and a half months making the
shot the faces are ultimately

completely hand painted. For 240
frames. I had to paint jiggle in

their skin and eyebrows
performance into their face

using some photographic elements
is the basis for basically hand

painting and completely and then
painting over wide into them to

make Majan hair flicking around
in front of Kate's face and

water splashes everywhere said
10 hours a day, seven days a

week for two and a half months,
all campaigned on inferno, this

incredibly powerful tool set up
and stopped working, I called

discrete logic and said, Guys,
we got a problem, I can't even

open the system. They didn't
believe me initially, I

ultimately came down from
Montreal and had a look at it

and they went, Oh, my God, you
broken that colour corrector,

they had one week and they went
back and they rewrote the colour

corrector to be able to handle
the kind of requirements that I

was putting into it. And that
became the basis of the colour

curriculum that's inflamed. Now,
obviously, it's developed

exponentially since then. So
then I had one week left, and I

finished the shot and we shipped
it off in the gym. So he was

very happy. And that was a good
thing. The coolest part of

during that sharp for me was
that it was total lockdown. Let

me concentrate on this thing,
the only person who was allowed

to come into the room was my
boss, because last year who owns

PRP, so Monday, I was working on
the shot, and this is very quiet

knock at the door, Allen stuck
his head and he goes, Hey, is it

okay? If I come in? I've got
somebody I think you'd like

you'd like to meet? And I said,
Yeah, you know, when you're

focusing on something, you use a
yam, whatever, okay, coming in,

and you don't even turn around
and pay attention. You just keep

on doing what you're doing. And
so they came in, I sent somebody

sit down next to me, I have a
feeling I should stop what I'm

doing, and pay attention to
whoever it is that sitting next

to me. I turned around and I was
George Harrison from The

Beatles. Oh, my God. And he and
Alan were all friends, many

people may not know is that
George was an incredible film

producer. One of the things that
he's most well regarded for in

film was that he funded all the
Monty Python films. So he was

fascinated by technology. And he
knew about in tablet technology,

but you've never actually seen
it operating. And so he sort of

can just watch you work and as
you want to go is What do you

mean? I said, Do you want to
just try it out? You may as well

you hear he said, Okay, well, if
you just give me a blank frame,

I'll just draw on that. And I
went, Okay, I'm sorry, I can't

believe I'm about to say this.
Because I'm saying it to you.

But no, if you want to do it,
you got to work on this shot.

And he said, Well, what do I do?
And I said, Well, it's 551 of

the shots. There's a little
highlight in the middle of

Kate's forehead that needs to be
painted. I said, so just go to

frame 150. This is how you do
that toggle between these two

frames now, see what it's
missing there. And then there's

the paint tool and showed him
how to do it. And so he just

painted the little highlight,
because this is so cool. And I

left it in there. So one of the
Beatles worked on Titanic.

Ed Kramer: A great story. Oh, my
God. And he

Unknown: was such a lovely guy.
And then he said, like you've

been waiting to come out in the
lobby. And so we went out to the

lobby and had a cup of coffee
and talk for a couple of hours.

And that was great. And then off
he went and went back to work a

different

Ed Kramer: George than the one
we usually talk

Unknown: about. Yeah, exactly.
How did this lead to Ilm?

Through the years in LA I was
approached a few times by ilm, I

think initially probably from
Steve's recommendation. Because

I've been working in episodic
television and commercials a

lot. One of the things that that
taught you was to work very,

very quickly and very
efficiently. And to come up with

the right idea first time, which
went back to my years with Gary

Emery in Melbourne.
Unfortunately, every time I

called me I couldn't go because
I was already committed to some

other project. And even though
it was ILM calling me and that

was my dream, I wasn't gonna
bail on the job that I was

already doing because you give
you work. That's what you do. So

I kept on doing that for many
years, I worked at ABC and then

digital magic and then Pacific
Ocean post and then PRP film, I

left PRP to work on again as the
compositing supervisor. That was

an unbelievably stressful
experience of just coming up

with a lot of work in a very,
very short period of time. It

ended up getting us an Academy
Award nomination which was

wonderful, but it also kind of
raised the focus on me as one of

the artists out there I was at
Sunday working on Seabiscuit I

finished on a Friday night and I
was driving off the lot having

just finished that film. And I
got a call from recruiting at

ILM saying, Okay, it's us. I
know we've kind of done this to

you before, but we're going to
do it again. Is there any way

you could be here on Monday? And
I said, Actually, yes. I went

back to my apartment, and I
packed my bag and I drove up the

coast and I had an uncle who
lives in Petaluma, my mother's

brother. Monday morning I went
to ILM to the old current

location, the real location. The
job was Master and Commander and

Pablo Holman was one of the
suits on that I had trained in

LA at Digital magic. And then he
went on to become popular helmet

Academy Award nominated,
fabulous, sensitive advisor.

They had a sequence that I had
been working on for a while it

was shot at midday, the blazing
sun and Peter Weir, the director

had decided that he wanted to
make it five o'clock in the

morning and Deepak and you know,
you're on the ship's deck with

shiny wood and brass fittings
that are all shiny and ILM had

been working on it for a while
and they were having great

difficulty in solving the
problem. And Peter was getting a

little frustrated by that. What
are we going to do and he says

we've done everything we can do.
He said there's only one person

I know who's crazy enough to
even attempt this, you should

give him a call. And so that was
the call that I got. I only had

a box available at night over in
a building where the saver

department was which was
discrete logic Inferno, got on

the box, and in the first two
hours I solved the problem. I

worked all night. The next
morning I was getting ready to

Leave, I came back to the room
and there's all these people in

the room. This one short guy
backs out of the room and it's

my old friend from paramount for
Chandler. And he goes, buddy,

come in, meet Peter. And the
director Peter Weir was there,

along with Jim Morris and a
bunch of other people. I had

idolised Peter since Picnic at
Hanging Rock of the last way.

Even though it was ilm, the
reason that I really wanted to

do that job at ILM was because I
got to work with Peter Weir. He

looked at it and he said, Did
you do this? And I said, yeah,

yes, this is bloody amazing. And
I said, Does it do what you want

it to do? Yes. Oh, absolutely.
Can you do this the whole

sequence, it wasn't even a
compositing thing. It was a

colour correction. One of the
things I had developed in Star

Trek was using the colour
corrector as a compositing tool,

I would ramp colour all the way
up to the point where you broke

the shot. And then I'd
selectively key different colour

levels out, take all back in and
undo it and make it work again,

that was the solution for this
one, and it did work. And so he

turned to Jim Morris, and he
said, Okay, so Jim, this guy,

you're going to hire him full
time right now. So the four week

gig that I went up to do at ILM,
which was sold in the first

night, became a full time job,
so I went on to do one gig. I

left nearly five years later and
17 movies later, including Star

Wars