A Marvel Rivals Podcast hosted by Coach Mills and CaptainCoach, two creator and educators for Marvel Rivals. We discuss all things Rivals including META, balance and the future of development. We will often debate controversial topics that surround the game and plan to bring on many exciting guests from pros to devs!!!
Clear Comms Podcast 4 - FT Aramori
Matthew Mills:
Hey guys, welcome to Clearcom's episode four. Today our special guest is Ignite Stage One Champion and pro player for Sentinels. Welcome R. Amore, how you doing?
Ara:
Hello, I am doing well. I hope you guys are doing well as well. Well, well, well.
Matthew Mills:
and well.
CaptainCoach:
been doing well and maybe part of that's because I haven't been playing the game for about a week. I've been on vacation. Which I remember the first time I asked you to join the podcast, you said you were going to game seven of the Mariners Blue Jays. Did you still go to that?
Ara:
Yeah, we went. was a total blast. We got to sit, we were pretty far, but we got to sit behind home plate, you know, like, basically like second row from as far back as you can sit. But we had a total blast. energy was great and we got to see them win. Go Blue Jays, they're the World Series, yeah!
CaptainCoach:
Hell yeah, yeah. Yeah, that's pretty cool. That's a good excuse to miss, for sure. Yeah, so you are, we've dueled a few times, which is always fun. It's like, I know people call you like Aura Mori, because of the, you got like Aura around you. Which is a good nickname. So how do you balance that then? So you stream, you are...
Ara:
HA!
Ara:
Mm-hmm. They do. They do.
CaptainCoach:
a pro player for Sentinels and you still manage to have a social life and go to baseball games and do cool stuff. Like how do you factor all that in? What's like the routine like?
Ara:
I mean, goodness. Okay, so I have a terrible sleep schedule first of all, right? That's just gonna come with streaming, right? Like I go to bed at like four or five in the morning. So that, and then, know, usually my day is like, we're out of season now, so it's a little bit different for me. Now I'm just streaming eight hours a day. But in season, it was about six hours of team stuff. Wake up six hours of team stuff. Eat when you can, like a rat, like in between maps or when you can, right?
Ara:
Lots of coffee and then after that it's about like 30 minutes, hour break, maybe a team discussion, whatever. And then it's four hours, five hours of ranked and then you're expected to do that every single night. And then I usually save a little bit of time for you know me and my partner as well so they don't feel left out.
CaptainCoach:
So it's like a really regimented, of like almost like a work schedule. I always see you doing customs. I'm assuming that's what that is then, like a lot of this team screaming. Mills, did you wanna like go further on that or?
Ara:
Yeah
Ara:
Mm-hmm.
Matthew Mills:
Yeah, yeah. I'm going to just kind of jump into some questions about just pro and like the pro meta. How do y'all feel? Because I know that when the meta changes all the time, it's like a lot of extra work, like behind the scenes for scrimming and stuff like that. How do you how do you feel about the meta changing all the time, the pick and ban system adapting to that? That seems like it would be a lot of extra hours compared to, you know, some other pro games that maybe don't change nearly as much.
Ara:
Yeah.
Ara:
Yeah, I think it's kind of coming down to a lot of teams like have their styles, right? So for us on Sentinels, we realized our style was like very engagement heavy. Like we like the comps where you just get in there and you get physical and you try and like make things as deathmatchy as possible. Whereas like some teams like a hundred thieves, their style is like, okay, we want to sit back. We want to shoot our guns. We want to just play that sort of style. Like we'll get a random pick or like a bucky hook or something eventually.
Ara:
So I think teams have kind of like gone into their respective styles and then the pick-ban system, no matter what heroes are played, they try to stay in those and ban what's good for them or save what's good for them, right? And it's really hard to like talk about meta because meta is like, it's real in the sense of like there's heroes that are good, but it changes every single game.
Ara:
So it's really hard to practice one thing and get really good at that one thing because you're never going to have that one thing. As soon as people realize, Crimzal is really good at Captain America. If Captain America is open, they're going to play Cap's Eye Jeff. Cap's gone. And so you have this one thing you're really good at, but now you never get to play it. So meta is a really hard thing to talk about, I think.
CaptainCoach:
I guess maybe it depends on the team, but I've only ever known like a few pro players from league. Is it like a pecking order when you talk about like what you build a team comp around as far as like who plays the best characters? Kind like you just do with your friends. Like, we know coach Mills is really good on Bucky and we got Bucky. So we're going to make a comp around that. Or is it more like you have an idea in mind to counter their team as a whole? You get what I'm saying?
Ara:
It's a little bit of both, think, definitely for sure. So for us, it's like, well, we have like super torch open so we can play to play for, you know, snowflake damage boosted torch, right? Super torch. Yeah, like he's very strong, right? Like he's damage boosted, he's really strong. So you can play around that, right? You can base your composition around that. And if you have that, doesn't...
CaptainCoach:
Super torch? Is that with like Mantis and Ultron and just everybody here like tripple? Okay, just making sure.
Ara:
so much matter like what your tanks are, what your tanks are, you just kind of play for this really super overpowered torch and like your backline and your DPS is what matters. But if the enemy team decides to ban all of those support options, then it's like, okay, well now we have really strong tanks, so we're playing like maybe like double dive and maybe we'll play like animal backline. So it really just depends on what the enemy team bans, right? Which just changes all the time.
Ara:
It usually feels like if a team is like targeting one specific role, then you just have to like rely on your other roles just being so much stronger. Like Emma being in the game is really impactful for tank players and so on and so forth.
CaptainCoach:
So that's why I would never make it as a pro player. would just want to play what I want to play. And as soon as you get banned off, I'd be like, yep, sorry. I'm going to try out Luna this game or whatever.
Ara:
They've been hooked, we're done.
Matthew Mills:
And I know that you have explained this before to people in your community, but tell us a little bit about how you became a pro in the first place. How did this opportunity come to you? How did you turn the opportunity into your career? Yeah, tell us a little bit about that.
Ara:
Mm.
Ara:
Okay, so I first started competing at esports in Overwatch and I've been competing since around like 2018-2019. I did Collegiate and then slowly worked my way up into doing more competitions and won some and so on and so forth. And then when Overwatch dropped their marginalized gender circuit, the Valorant equivalent would be Game Changers. For us it's, for Overwatch it was Calling All Heroes. I played that a lot.
Ara:
And I was on, and my Excels team, is an Overwatch league team, I was on their team in that. Yes. Yes. New York Excelsior. Yeah. So I played with them and I was on those teams for about a year and a half. And those were like paid teams. You were paid to sit and grind the game like very much. And it honestly made me improve a lot as a player, a lot, because you're basically doing what pro players do, even though maybe the level wasn't exactly the same. You're doing the same thing and that's going to make you way better. Right.
Matthew Mills:
Excelsior, right? Excelsior? nice. OK, cool.
Ara:
And then Marvel Rivals came out. I was playing ranked. I was kind of not expecting to go pro or anything like that. But I was playing ranked. I was tryharding, as I always do in ranked. Speaking, communicating a lot. And I ran into Kurova, Rymazing, and think Hogs at the time. And they were like, my gosh, her comms are so good. Let's queue with her a bit so we could six stack back then. So we six stacked.
Ara:
Eventually they were like, well, maybe, maybe our board would want to come do this like beta tournament with us. And, um, they asked and I was like, I don't know. Like, it sounds like a lot of work. Yeah.
Matthew Mills:
You
CaptainCoach:
That's crazy that you're reluctant to even want to play. Did you note, were they, did they have like the sentitles tag at that point? Okay.
Ara:
No, like during the beta they played under NTMR, which was a smaller org from Overwatch.
CaptainCoach:
but you still knew that they were good, right?
Ara:
I knew of them from Overwatch. So Rymaizing was like a contenders level player and so was Kurova, which is like there's tier one and then there's tier two and they were in like the tier two area. So I knew of them and I had like played against them and played with them, but I never really like interacted with them before. So they played with me. They were like, my gosh, her comms are so good. We want to play with her.
CaptainCoach:
They are good. They're really good. I love playing with you. It's so nice. I get to just like chill. It's just like talk to chat. It's just like, she's got it. just, so listen to little voice.
Matthew Mills:
Yeah
Ara:
Thank you. Yeah, just listen. Turn your brain off and listen. Like that's what I like. Yeah, it's good.
CaptainCoach:
You like
Matthew Mills:
Hey, and how did you develop that skill? Because I feel like calming is one of the it's it's such an important skill for successful teams to have good commerce.
Ara:
Yeah, um, honestly, like a lot of coaching, like when I was first starting, um, my first coach at Overwatch in like 2017, 2018 sat me down and was like, Hey, you're a smart player. need you to talk. Cause I didn't talk before. And he's like, um, it was like before I went collegiate, it was like my first ever team. I was just kind of like doing to improve and like get better. Cause I was like, I was already top 500 on Overwatch, but I.
CaptainCoach:
This is in the collegiate.
Ara:
didn't know anything about team play or anything. And I was like, well, I'll just do it to get better and see what happens. And yeah, he set me aside and was like, here's the comm structure, how it works in professional teams. He explained it to me and he's like, well, I need you to take on this role and this role and just get better at it. And you're only going to get better at it the more you do it. And so when I first started, it was terrible. I'm sure I have old VODs somewhere of me doing it.
Ara:
really bad, just unnecessary things, just anything that came to my mind I was saying. And then, you know, you get coaching, you get feedback, you improve and it slowly refined into what it is now. Yeah.
CaptainCoach:
Yeah, that's that's really interesting. I always feel like there's nothing more valuable to a team than a vocal support after like playing the role a little bit. Like, you can kind of just see so much more what's going on. Like one of my main problems when I was playing Hulk when I was first learning the game, but I was I would just die for no reason because I always thought in my mind, like, we got to pick. We're good. I'm going to push in farther and see if I can get kills. And I look back and they're all just five of them are hitting the venom. I'm like, well, one of you could have came and heal me. Right. And it's just like, well, if I had that info, then I could
Matthew Mills:
Right?
Ara:
Mm-hmm.
Ara:
Mm-hmm.
CaptainCoach:
And so when you do that, you it's like a power amplifier for everybody else on the team. It like makes everybody else better with just having that skill. Like people don't realize how important it is. If like when you play other roles, just like, especially like a higher level, it's, it's the difference between winning and losing. So it's like, it's crazy that you picked that up. I, I kind of wanted to go a little different direction with it though. cause not like, okay. So first of all, most of the supports.
CaptainCoach:
in rank that I meet don't come nearly as good. But then also, you're a woman and you have gone through like this in this it was crazy. So you've got a weird way to work but you've gone through this like crazy journey like very unlikely. And obviously there's not a lot of professional people like you in the scene. And I want to know like what step of the way from
Ara:
I am! Surprised! Okay.
Matthew Mills:
I
CaptainCoach:
Like I guess your team that you mentioned before collegiate to collegiate to meeting like what do you think was like the most impactful? What was like the biggest gateway to get you? Or do you think it was was just something else entirely? Like maybe just luck or whatever, you know, like what do you think was the biggest?
Ara:
I think the biggest thing was calling out heroes, right? Like that really gave me a reason to grind and a reason to play and communicate more in ranked and really just like try my hardest, right? Money helps, of course, like in that you were monetarily incentivized to play like those were big tournaments with a big prize pool backing. So that really, really helped a lot.
Ara:
improved like exponentially, like it just got better and better and better as we played and those tournaments show that. And I think, not to like talk too much about Calling All Heroes, but I think it is really important to talk about because the number one Calling All Heroes team that had won over and over and over again went and played together in the normal circuit, right, with all the players in the world. And they did really well. They got like
Ara:
fourth or fifth place or something, which that speaks volumes about how much that tournament circuit is doing for the community, right? Just raising that bar and raising that level of skill levels for those players.
Matthew Mills:
That make sense? One of the... Yeah, go on. Yeah, yeah, go on, go on if you got one.
CaptainCoach:
I can ask another if you want. Or, okay, no. No, no, go ahead and do yours and I'll wait for later.
Matthew Mills:
well, what I was gonna say about the support experience a little bit, I wanted to ask you some questions about the support experience. One of the things that I feel like support players are cursed with knowledge, because they get to just look at every mistake that is being made. Right, right.
Ara:
Mmm.
Ara:
Yeah, yeah, you see everything. Yeah.
CaptainCoach:
I was gonna go a similar route. I remember what I was gonna say was just like, okay, so you went through all that and then like as a support player, you get yelled at the most, right? Like I'm, and it's, I follow your Twitter, so I'm kind of like keeping up to date with some of that. And it's like, it's really, it can get really toxic, right? And I don't know if that's the direction you were going, Mills.
Ara:
Yeah.
Matthew Mills:
we can go there. can talk about it. Because I feel like I'm sure that you have a lot to say to people that or maybe you don't care what they think or whatever. But there's a lot of people that will will blame you for anything that goes wrong. No matter what it is, it doesn't even make any sense. But and how do you feel about that? How do you feel about that experience? I know it's definitely not a pleasant one.
Ara:
Hmm.
Ara:
yeah, there are, since going pro and kind of being put under this big microscope, like on Sentinels, I think there's a lot of people that will just scapegoat me for like any issue that the team has. Like we could lose because my venom, which this did happen, my venom player has like 15 deaths in one single cost round and they're like, our boy didn't heal him enough or something. And it's like, okay, my bad.
Matthew Mills:
Hey
CaptainCoach:
Huh.
Ara:
But also in the same boat, think I have like, and maybe this is controversial to say, I feel like I also kind of have like diehard fans that are like, even if I do make a mistake, they're like, no, R.
Mori is perfect, that she could never make any mistakes. So it's like, it's like a double edged sword. I do think there is more like good than bad, but people are pretty fucking toxic. And it's like, I think that's just all sports. People are pretty toxic, but I think me specifically, I'm like,
Ara:
the lightning rod beacon of like hate or whatever for sentinels. Like I always seem to be mentioned. Yeah.
Matthew Mills:
The Eye of the Storm, right? Yeah. Yeah.
CaptainCoach:
And how much did you notice that before? Because I don't know. I have friends who are women, trans, plenty. And I know they go through it 10 times more than. How much did it get amplified when you made the jump? Was it more just because you were in the public perception, or do you think just being in that spotlight on the pro play, you get criticized more? What do you think it is?
Ara:
Mm.
Ara:
I think being on Sentinels brought more casual fans and I think those are the fans that don't really understand what's happening in the game so they just look for something to scapegoat more and I don't know maybe that's rude to say but it just brought more eyes, it just brought more eyes right like when I was on NTMR and we were winning tournaments there it was very like niche like that I think that Orgoli has like
Matthew Mills:
It's true, it's true,
Ara:
20,000 followers or something like that. And that's a random number. don't know. It's just a small amount, right? And so those people that are really into like the games and stuff, they follow that org because it's really like, it's like a niche thing to know. So they understand more of like what's happening in the game and what's what we're actually doing. But then, you know, more of an audience. Yeah.
CaptainCoach:
That makes sense. Yeah.
CaptainCoach:
Yeah, it's like, hmm, I'm just trying to think like.
CaptainCoach:
Would you, I guess, would you recommend it? Like, would you do it? Like, like, like, is it worth it? what, maybe, like, what made you want to pursue this career? Like, and did you know some of the costs of it? You know, like, did you know, like, when you were younger or?
Ara:
Well...
Ara:
No, honestly, like I feel like I kind of fell into this. accidentally got like really high rated on Overwatch. I just played the game because I liked it and I didn't really know what eSports was. Like the first time I was top 500 in Overwatch, one of my friends from like high school messaged me because I was in high school at the time. They messaged me and they were like, my gosh, you're on XQC's team. And I'm like, who? Like, what are you talking about? Right. So I feel like.
CaptainCoach:
Right.
CaptainCoach:
ha ha ha
Matthew Mills:
You
Ara:
Going into this was never my intention, but I will say, I actually got like a real job like the year that Marble Rivals was coming out, like the alpha and the beta year. And I took time off work to play in the beta. Yeah, I took time off work to play in the beta. Like I was doing like nine to like five, 12 hours a day. I guess it's not nine to five, but I was doing like 12 hours a day of work.
Matthew Mills:
A real job. look at you and say it's a real job.
CaptainCoach:
huh.
Ara:
And I honestly like having a real job made me realize, I hate this, this sucks. So I kind of saw, I just had this feeling in my gut when Rivals was gonna come out. Like I was telling my husband, was like, this is gonna be the game. Like I just have this feeling that it's gonna go nuclear. just felt it. And sure enough, the game drops and.
CaptainCoach:
Hahaha
Matthew Mills:
You
Ara:
It is nuclear. we had this kind of like head start of, okay, we won the beta tournament, right? When there was only, there was a cap of 50,000 players, which is really small. If you compare it to what, you know, release marble rivals was like, was millions, right? so we had this really small pool of players that had been in the beta and played. And then we had this even smaller pool, 18 players that had won like these regional tournaments, right? So we were lucky enough to have that.
Ara:
And people immediately when the game came out were looking for these people that knew what they were doing. They wanted to learn. They wanted to know more about this game, right? So I just kind of took it. I was like, I'm one of the best in the world right now. Like the best support in the world, right? And I just ran with it and I went live and I started streaming. eventually I was streaming so much that my job fired me because I was spending too much time on Marvel Rivals. So I was like, well, I got fired. So let's make this e-sport thing happen. Let's make it work.
CaptainCoach:
Hahaha
Matthew Mills:
Hahaha!
CaptainCoach:
Honestly, getting fired sounds kind of nice. You don't have to do the two weeks. They just kick you. Hopefully she gets fired from her job.
Ara:
That's kind of what happened.
Ara:
I was kind of like hoping they would but I didn't want to like I was like well as long as you want to keep paying me yeah doing the bare minimum like well
Matthew Mills:
You
Matthew Mills:
How did you get into gaming in the first place? Like what were the very first games you ever played when you were a kid?
Ara:
Mm.
CaptainCoach:
Yeah, you seem to kind of just like stumbled into being a pro just because you're like natural, like you're just a gamer. Like you just kind of, it just kind of happens. It's kind of interesting. I wasn't expecting that.
Ara:
you
Matthew Mills:
Yeah.
Ara:
Yeah.
Ara:
Yeah, so my dad is a really big gamer. He still plays. He plays Marvel Rivals. He got to like Diamond. And when I was a kid, he made me my own computer when I was like three or four years old. And I played like those old like ABC Winnie the Pooh type things, right? So those are technically my first games, but let's not count those.
Matthew Mills:
well.
CaptainCoach:
Yes.
CaptainCoach:
Are you a millennial or are you a zoomer?
Ara:
No, I am Gen Z, but my dad is really young. My dad had me when he was 19, so the gap is not that big. The older I get, the less the gap seems, to be honest. he's kind of...
CaptainCoach:
Gen Z.
CaptainCoach:
Okay.
Matthew Mills:
You gotta do a coaching my dad in Marvel Rivals video. That would be amazing. That would be so good.
Ara:
my gosh, yes, I've asked him if he would do it and he said yes, so I just need to do it. Yeah, it would be so fun. He watches my streams and everything, he pops in and he knows what's going on and stuff, it's really cool. But the first game that I ever, actual game, was World of Warcraft and I played when it came out.
CaptainCoach:
Yo, we're talking to team catheter about that. We I play that's like my that's like my main side game. Let's go.
Ara:
Yep, yep. saw my dad playing it. I was like, my gosh, that looks so cool. I want to play. And so he set me up with an account and I ran around and I played it. I think all I did at like four years old was run around and like pick flowers. Like that was pretty much the extent of my gameplay. But you know, over time I kept the account, I kept playing and I got pretty good at that too. I was like 12 years old and I was mythic rating and becoming like the best of my server and stuff as like a disc priest.
Ara:
So yeah, I played WoW. I played WoW a lot. I did WoW PvP, I did WoW Rating, I did that a lot, and then Overwatch dropped and I made the switch.
CaptainCoach:
That's great. It's kind of similar to me, except that I kind of did League instead of Overwatch. A lot of people don't realize how similar healing in Marvel Rivals is to WoW. Like it's very, like it's a lot of just health bar management. you said you played Dispriest. Was that the spec where you do damage to heal people? Atonement? Is that it? Yeah, that's the one that everybody likes. Wait, so do you still play WoW or is it still something you like to do?
Ara:
Yeah.
Ara:
Mm-hmm.
Ara:
Yeah. Yeah. Yeah, I told my, yep.
Ara:
I currently have six max level characters, but like I play like two hours at night like before I go to sleep if I if I have any time
CaptainCoach:
What about classic? You're probably not into that.
Ara:
I wanted to play classic, but the time needed to play classic is so much higher than retail. On retail, just want to go on. It's my chill game now, so I just want to go on and slobber on my keyboard a little bit and feel some sort of progression. I don't want to try.
CaptainCoach:
Slap around my keyboard. thought you talking about my teammates for a second. Badoom, chao. Yeah, I'm the same way. It's a good chill game. That's kind of why I like Classic is just once you're done your games where you're... Because League didn't have voice comms. I feel like when I'm done playing Marvel, I'm just so drained mentally. Because if I don't play with you, I'm the one comming. So we both go... It's a lot of talking. And it's so cool that you play that.
Ara:
you
Ara:
Yes, yes, me too.
Matthew Mills:
Yeah.
CaptainCoach:
I don't know, I don't know where I would go with that.
Matthew Mills:
What a, one of the things I did wanna, we asked our previous guests, both Sumito and team captain about balance and they had a lot to say and both of them had a lot to say about supports and all the comments were just flooded. Get a support player on here, get a support player. Enough of this, so we got the support player to come in and talk about support balance in the game. How do you feel about support and just the overall balance of rivals in ranked, not pro?
Ara:
Um, so I actually think that support right now is at a pretty good state. Like different supports are played at different times for different compositions, right? Like, um, I think it's still really strong. Like Mantis is broken. Jeff is pretty broken. So on and so forth. But I think the changes that they did going into the season four patch of, you know, nerfing Luna's ult, um, making the other support ults a little bit stronger, like Sue's ult.
Ara:
was a really good change and Loki is no longer king, right? We don't have to see that guy anymore. So there's no more double Loot-O-Olds, God. My only complaint about strategist right now is the animal backline. Jeff just seems like he's the king of all, like he just does every job. So if you're a smart player,
Ara:
your job changes depending on what the enemy team has or your team has in a fight. And I'm talking about like Ultimates or your heroes, right? So if the enemy team has like a back line that is very distractible, right? Like a Luna Sue back line or a Luna cloak, right? Where if you go on them, they have to turn and look at each other. then they're not able to help their team. That's very distractible back line. Jeff is able to...
Ara:
do that job with other divers and make it so the divers stay in longer, right? So Jeff has A, B, C, different options of things that he can do in a fight depending on what's going on and he does them all very well. Like there's not like one job where I feel like he's like, well, yeah, he can flank, but he's not going to be as good as this character. No, he's like the best at all of them. So that needs to be tuned a lot, I think.
Ara:
He can just sit main and speed his team away from things. He can go in. He can do he can do everything. He can he can kill the whole team. I don't know. He's a crazy guy and I would like to see him pulled out of the game.
CaptainCoach:
That's interesting. So you value Jeff more in terms of his versatility to be able to do anything, which is why, right. So in the hands of a good player, he's always going to be doing the right thing effectively, right? Yeah. So when it's interesting. So you're glad that Loki's not meta anymore because they kind of just like, I wouldn't say gutted him, but they nerfed him to the point where he just doesn't have as much healing, right? As other healers, is that accurate pretty much?
Ara:
Yeah, there's no drawback.
Ara:
Right, right.
Ara:
He doesn't do as much damage anymore. that was like, they, they nurse his damage and healing numbers. And then they didn't compensate his ult charge gain. So he gains ult really, really slow. And he would gain it really fast before because he was able to like do so much damage and farm it off of not healing, which was important if you're playing with a Luna, right? Cause the Luna needs to soak up all that healing to get her ult.
Matthew Mills:
and damage.
CaptainCoach:
And damage too, right, because 80 % on the clones, right?
CaptainCoach:
Right.
CaptainCoach:
So my question was when a character kind of gets just pushed out of the meta like that, not because of any design change to Loki. I mean, he just does what he always did, just not as good. Whereas like Jeff almost got like a mini rework. What type of balance would you prefer the game go in? Having like a cycle of characters that are strong and weak or having everything...
Ara:
Mmm.
CaptainCoach:
be like Jeff level or maybe like Jeff we think is too strong, maybe knock him down and bring everybody up to where like, you know what I mean? Like what would you prefer as like your ideal way to balance the game?
Ara:
Mm.
Ara:
I think the way that they approached Luna was a good level. Like they knocked her down, but at the same time kind of rose everybody else up. Like they buffed Sue's ult and something else with her, I'm sure. I don't remember exactly. But I think that was a good change because now Luna is not like, you have to pick Luna all the time. Now it's like, well, depending on the situation, you might play Sue, you might play Cloak, you might play Luna. Of course, like Jeff is still really good, so might as well just play Jeff.
Ara:
But in terms of those three, they're kind of more interchangeable depending on what the enemy team has now and what your team has as well. So I think that was a really good change. And if I was to make changes to Jeff, I would definitely say bring it down. then maybe, I don't think anybody else really needs buffs. All the supports are kind of strong. I feel like they're one change away from being really, really broken and really annoying. So I would just
Ara:
I would just bring Jeff down just a little bit. Yeah.
Matthew Mills:
And how do you personally feel about triple support and like the balance of triple support? Because one of the things that seems to always happen is when they buff characters like Adam, characters like Ultron, characters like Mantis, those characters rarely ever see play into like two support back lines. They almost always see play in triple support back lines. How do you feel like that's okay? Do you feel like you would like a world where there's more combinations of two support back lines? What do you think about that?
Ara:
Yeah.
Ara:
I actually really like triple support. I think it's really fun. And that might be like a cop out answer. Like as a strategist player of like, of course I'm going to like tri- like triple support. It's fun.
CaptainCoach:
I like it too. I like it too. As a tank player who's thirsty for healing, I'm so down to just smash my fists into a wall while I just get spammed heals. It's the best. Anyway, carry on.
Ara:
Yeah.
Matthew Mills:
You
Ara:
Oh Yeah, I like triple support I think it's super fun You're kind of like unkillable almost as a support player and I like that. I like the damage boost. I like all that Yeah, yeah, no exactly. Yes, it's really annoying It makes me a victim double support like Luna Sue you're a victim like half the game you're just like
Matthew Mills:
You
CaptainCoach:
Mm-hmm. I don't have to peel You turn into like kind of like a DPS. She has more damage than me some games dude like
Ara:
crying for help like, please help me or I'm gonna die, right? Whereas triple support, you have your own agency, you can push, you can be aggressive, you can do the things you need to do. And I also have kind of like a hot take too. I think the third supports that are played, so like Mantis, Adam, Ultron, right? And yes, you could say Jeff, but let's for the sake of the argument, leave Jeff out of this one. There's options to where those are DPS characters that do a little bit of healing in my opinion, like.
Ara:
those are really fun supports to play. If I ever have to play Ultron in ranked, I'm like, yes, Ultron, let's go. And you do a lot. There's Ultrons that will damage more than the actual DPS characters on their team. So I don't know, maybe it's like an ego thing, like DPS players not wanting to do it, but those characters are fucking fun. And I don't think it's like, you just play like three.
Ara:
chunky support healers and you play three tanks and you guys never die and you're a death ball, right? And that's kind of like what Overwatch was. It's not like that. It's very like DPS oriented still.
CaptainCoach:
Yeah, I really like your take. I think it's a bit more optimistic take than the ones I've heard before when we had Semito and team captain on, which they also agreed that support was too strong, but maybe not so as eloquently as you put it. A lot of the people in the comments were not too happy about how, I guess, strong our opinions were about how good the role was. But I think when you
Ara:
you
Matthew Mills:
Yeah.
Ara:
Yeah
Ara:
Mm.
CaptainCoach:
word it like that, you almost don't view people like Mantis and Adam as true healers because they're not supposed to be one. right, so my question is then, I have two, but I'll ask this one first. So this was actually a post like blowing up on Reddit today on the Marvel Rival subreddit today. And it's literally just the title of the post. No character should be balanced around triple support in detriment to their viability.
Ara:
I don't.
Ara:
Okay.
Ara:
Okay, so they want Mantis and Adam and all those characters to be able to hold their own in 2-2-2, I would assume, right?
CaptainCoach:
Do you agree or disagree with that?
CaptainCoach:
Right. And that would make them even stronger. So I, from what you said, I would say you probably disagree with that. Or am I wrong? Okay.
Ara:
Listen.
Ara:
I do, I do very much disagree with that. I think this is the issue that I have with Jeff, right? Where Jeff is good at everything he does. He does like pretty good damage. He is able to flank. He's able to heal his team. He's able to give speed to his team. He has support all now. He's able to kill everybody with his ult. That's my issue with Jeff is he's able to do everything. And if you give Ultron or you give Mantis really good heals and...
Ara:
and stuff like that and they're still able to do the amount of damage and like, you- so that they bring? What's the fucking point? What's the point? Where's their drawback? Where's their drawback? They need to have some of- drawback. Surprise.
CaptainCoach:
Watch out Reddit. Watch out Reddit. A pro player disagrees with Reddit. Uh oh. Uh oh.
Matthew Mills:
What would your, I want to hear if you agree or disagree with Samito's kind of main statement. I don't know if you saw any clips of the podcast, but basically he believes that there's not enough neutral in the game because of the fast build rate of ults and the duration of ults. So he suggested to reduce both the build rate and the length of support ults. Of course, you would also have to do the same thing with a ton of DPS ults as well. But the idea would to be, and maybe even,
Ara:
Yeah.
Matthew Mills:
change some of the kits to some of the supports to where like a lot of their powers in their support ult, so like we maybe up their damage, we give them different abilities, whatever, but the idea is to like kind of bring back the neutral, because we go through a lot of ultimate cycles very quickly. I was actually just watching, or I watched on stream YFP versus y'all on the Celestial Husk map, and y'all went through like four fights over like, and there was like three built ults per person before the point was capped.
Ara:
Yeah.
Matthew Mills:
And like, how do you feel about that? Do you think that's too much ultimates? Do you think it's actually cool that there's counterplay there?
Ara:
So I think that the idea that there is no neutral in this game is pretty true. most of the time fights are not going to be at the highest level. This is not talking about plot player, diamond player, whatever. At the highest level, you're not really going to have fights decided by somebody who just randomly dies like a head, a hell of flanks and kills somebody random or just two taps you across the map. That's not
Ara:
Really, what happens in pro play, people are pretty, you know, good at chilling, know, poking back and forth, making their ults and then fighting. And I think the idea that that needs to change, I don't think that that's necessarily true. I think that idea is coming from other hero shooters like Overwatch, where it is very like neutral based and ults are take a lot longer to farm and are a lot shorter.
Ara:
And I think Marvel Rivals is just like a different game. I love the macro of Marvel Rivals. I love that it's very like macro focused. Like there's not really too much more to say about that. It's very much how you use your ults, how the enemy team uses their ults, what you can do around their ults, and a lot less of the shooty gun game. And I like that. I think that's Marvel Rivals identity. think it's, I mean, if you're an Overwatch fan, that was...
Ara:
It's kind of like a goat simulator permanently and I kind of like it. I think it's fun. I think it's fun.
CaptainCoach:
Yeah, and I'm the same way and we both come from wow. And that's kind of what I was, you like it's very much more about like the, yeah, the macro and like the movement and I guess like the comps too. so then, yeah, go ahead.
Ara:
Mm-hmm. Yep.
Matthew Mills:
It's almost like, I was gonna say, it's almost like taking a hero shooter to, like, if there was a spectrum of hero shooter where it's like super, like, maybe you could consider Valorant, like, pure macro, right? Like, there's, you know, very, right, and then it's like, this is on the complete other side of that, where it's like very game sense oriented, cooldown oriented, just like the true essence of a hero shooter, almost.
Ara:
Mm.
CaptainCoach:
Yeah, it's kind of like what what riot did the league, you know, it's like simple.
CaptainCoach:
Ara:
Mm-hmm. Yeah, I agree
CaptainCoach:
So yeah, the second question then about the triple heal was that I think we probably would all agree that a big part of the lack of neutral game is how hard it is to kill everything when there are like three healers around. mean, three healers is like a good counter to dive and just like rapid damage happening all at once. What would your, a lot of people have proposed that maybe you, when you have three healers,
CaptainCoach:
you nerf the amount of healing that they all do to make to add
Ara:
OK, so like if if they're selected then they get like a role debuff or something. Yeah, OK.
CaptainCoach:
Right, that's something team captain and Samito both mentioned.
Ara:
I've heard some of you say that before.
CaptainCoach:
So that characters like Adam and Mantis could function in a two-healer comp.
Matthew Mills:
They could buff them a lot, they could buff their healing numbers, but then they wouldn't be broken in two supports, ideally.
CaptainCoach:
Well, in between the weeks, and I'd be curious to hear your thoughts on this, Ara, what if you buffed the characters that are the third healers when they're picked on two healer comps to kind of encourage people to play them the way that Ned eased or means to play them, right? So it's almost like rewarding players for doing what the game wants them to do rather than, because really, I mean, if someone goes Mantis,
CaptainCoach:
whatever Luna, a lot of times, you're just not gonna have enough healing and you kinda just lose. So do you think that anything should be done? Should there be a healing increase for the triple, or sorry, healing nerf for the triple? Or do you think the game should just kinda keep balancing on a character or a hero by hero basis, which it seems like they're kinda doing?
Ara:
I think the biggest mistake from Overwatch was doing role queue. And I know we're not talking about role queue, but it's kind of in like the same vein of like prioritizing like this like 2-2-2 where, okay, well, if you have two healers, now the healers that do a lot of damage like Mantis and Atom or Mantis and Ultron are going to do the same amount of damage, but now they're able to like heal and be really competitive with like Luna or Sue or something. I feel like that
Ara:
is kind of like diverting away from creativity because I think that if you're able to run Mantis Ultron and not care about like how much healing you're doing, that's always going to be better than like having a Luna or like a Sue, right? That just pump out like insane amounts of healing. You can argue, okay, well maybe you have to have like this like Trank Ult at some point, right? So maybe it's like Luna Ultron or something. But I think like...
Ara:
That just takes away the creativity and I would hate to see something into like built into the game that kind of dictates how you're meant to play. I know we have team ups, so maybe that's not totally fair to say, but those change all the time, right? I would hate to see something that just like punishes you for picking triple support. I don't think that makes a lot of sense. I would hate to see something that punishes you for picking triple tank or triple DPS, right? Like I think you should have options in the game.
Ara:
I think you should be able to do what you want.
CaptainCoach:
It's so refreshing to hear a take that's not like the same stuff we've been hearing, because I do think there is a world where this can actually work. And it's more of like a balancing thing and just kind of like being.
Matthew Mills:
That's like the.
Ara:
Ha ha!
Matthew Mills:
You
Matthew Mills:
Cause, yeah, I actually got a fair bit of criticism. People will accuse me for defending the game like my life depended on it. Cause I said I actually enjoyed Triple Support. I actually liked the gameplay loop because as long as you're as a DPS player, you're willing to embrace the DPS support hybrids. You can have a great time in the meta and like tank players are having a good time, support players are having a good time. It's just mainly like the people that only want to play like Spider-Man. Like you're not going to have a great time.
Ara:
Yeah.
Matthew Mills:
But like not everyone can have a great time. Like if you're stubborn about it, like I think tank players and support players are always willing to swap and adapt. But like there's a lot of DPS players that are not willing to at all. And that's why they're having a really bad time in some of these metas.
CaptainCoach:
Listen.
Ara:
correctly.
CaptainCoach:
As soon as they introduce a melee support, I'm there. Like I'll just play that all the time. But I doubt it. It's kind of like Iron Fist right now, unfortunately, but I don't know. I mean, I don't really.
Matthew Mills:
What would that be? What support would that be?
Ara:
Punch your teammates to heal them.
Matthew Mills:
How do you feel about the fact that DPS has more than double the amount of supports? It's double the amount of DPS characters and there's not a lot of variety. Do you feel that?
CaptainCoach:
Like Paladin? I don't know.
Ara:
Um, so I definitely do. definitely feel like we've kind of been pushed off to the corner a little bit, which whatever, like I'm used to it. Just a sport player. I'm just a victim. Whatever. You guys don't care about me. I get it. Um, no, but seriously, like, I think.
Ara:
NetEase knows that it's a problem. Like, I think they've like talked about it and they're like, yeah, well, we know we need more support heroes, but we've kind of already made our list for who's coming out and it's really mostly duelists. So you're just going to have to kind of deal with it. It's whatever. I do think that supports entering the game changes the way the game is played more than like duelists or even like tanks, like depending on the tank. Like Angela didn't really change too much about the game, to be honest.
CaptainCoach:
because she's balanced.
Ara:
Yeah, she's bad. I like Angela, I do. But supports, they will change the game and how it's played, right? Like if you have a melee support that maybe she has a team up with Iron Fist or something and they're able to like, I don't know, chain heal each other while they're in on somebody's backline, that's going to change how the game is played, right? So, yeah, I don't know. I feel it. I feel, I'm like bored sometimes, low-key. like, another game of Luna Snow. well, another game of...
Matthew Mills:
You
CaptainCoach:
Yeah, she's fine.
Ara:
Invisible woman, you know, I do get bored, but at the same time, like that's my role. Like I gotta kind of just suck it up and keep practicing.
Matthew Mills:
Do you have like an ult where like if you have a really bad day you're like, alright I'm gonna go play Spider-Man on my ult and just run it down in whatever rank. that something that...
Ara:
Yeah, yeah, I have an account where I don't play support at all and I got to like Celestial 3 and I play like Emma, Hella and Phoenix and I just kind of run around and do what I want.
CaptainCoach:
There you go. All right, here's another one from Reddit, but I didn't take it nearly as seriously, but I've been seeing it a lot lately. Since you say about playing more fun supports, should Gambit be a strategist? Do I need to tell you who Gambit is? Gambit.
Matthew Mills:
Nice, nice.
Ara:
Yeah, sorry, yes, sorry, I'm doing my shirt wrong.
CaptainCoach:
damn. Represent. I don't think Gambit was on. He explodes stuff.
Matthew Mills:
nice.
Ara:
No.
Matthew Mills:
Yeah, he touches stuff, he can make it explode, so he throws cards and he has a staff. People are saying it'd be cool to have it where he has several different types of cards that do different things as a support. One of them for healing, one of them's a stun, something like that. I need to have a picture of him.
CaptainCoach:
Yeah, so.
Ara:
Ara:
okay.
CaptainCoach:
I, it was kind of more of a joke question because his whole thing is he, I thought he just exploded stuff, but he can actually do other things too. need, I need.
Matthew Mills:
No, he can't but that but there's like a whole bunch of I mean a whole bunch of characters can't really
Ara:
Mm.
Ara:
think people were surprised that like Loki was a support and I mean he's been in the game since he since release right but think people were like Loki that's weird that he's a strategist and maybe same thing for like Rocket Raccoon I think now people are gonna be more critical of the new heroes that come in but if you think about the roster now it's kind of crazy the support roster we have like okay yeah Invisible Woman is a support whatever but like Rocket Raccoon that guy is
Ara:
mean like he's not like kind character really yeah yeah
Matthew Mills:
Yeah, he could he could easily be a DPS running around with a big rocket launcher and just like shooting people. Yeah
CaptainCoach:
If Adam and Mantis were labeled DPS instead of support, they'd be played way more.
Ara:
Do list.
Ara:
yeah, I agree, for sure I agree.
Matthew Mills:
Yeah, yeah.
CaptainCoach:
Even if they weren't changed at all, they'd be played way more.
Ara:
yeah, I think so too.
CaptainCoach:
That's funny.
Matthew Mills:
How do you feel about team ups and seasonal changes? Because I know every time we have a seasonal change there's anchors and then anchors lose their team up but then the character typically gets buffed. And then there's all these team ups. You did talk about the devs kind of controlling the meta, but in a way they do with some of these team ups. Sometimes it's creating interesting stuff, but it's like some of them are so powerful that.
Matthew Mills:
know, res comp as an example, you make the entire comp composition viable just with that one team up. So how do you feel kind of about those?
Ara:
So maybe this is a cop-out answer, but I think this is the difference between me as a pro player and, you know, other content creators is I don't really think about if I like team ups or if they're good for the game or things like that. I just see the changes and I just ask myself, what does this mean for the game? And then I just digest it and move on. Like I don't, I don't spend time or energy thinking about what's good for the game or if I'm going to enjoy things. I really just, just
Ara:
take it and go, because I know it's not gonna change until they put out a patch note and I don't have the time to worry about that. That's what's happening. The Helen No More team up, said, okay, how much damage does it do? When does it trigger? Okay, how much healing debuff is that? Okay, cool, and then move on. and Gamma's going to stop in the game anymore. So you just kind of take that on the chin and just go. I hope that's not a cop-out answer, but...
Matthew Mills:
No, no.
Ara:
Yeah, I think that's like a really big difference between like me and like actual like content creators that do just play ranked like all day every day. Like I don't have time to internalize that stuff.
Matthew Mills:
Right.
CaptainCoach:
respect for not shitting on the game for engagement. Because it's very easy to do sometimes, especially lately.
Matthew Mills:
Right, right. It's okay if you don't have an answer to this, but what's your like hottest take about Rivals? Like if you just had to think of it, like the take that you think the most amount of people will disagree with you on.
CaptainCoach:
It could be about ranked, could be about skins, it could be about the community.
Matthew Mills:
players.
Ara:
I do think that duelist players are little bit entitled. They are the ones that are the most like not switching. Like if I don't get to play this character that gets to shoot gun and get kills, then this game sucks sort of thing. Like I think they're just very entitled and I never have problems with anybody's in my game except for the like Spiderman or Hella One Trick that just won't swap.
CaptainCoach:
We could give ours if you'd like.
Ara:
Please! That's my hot take. Duelist players are entitled.
CaptainCoach:
Shots fired.
CaptainCoach:
sorry, you're not on your alt account. Shots fired though. More damage.
Matthew Mills:
Hey, yeah, you know what? We basically probably just agree with that over here to be honest with you. Now, now the comments are going to get mad. I'll get a duelist player on to defend.
CaptainCoach:
Yeah. Yeah. 80 % of the player base, you suck. Be better. Is that being, no, what is that? Like, like it's the Spider-Man's man. The Spider-Man's who don't swap. It's always them.
Ara:
You
Matthew Mills:
It's It's it's kind of it's kind of interesting because I think about this as someone who coaches players to try to just get better, you know lowering players or whoever is that like you When if a player wants to go pro you want them to have an ego? Somewhat like you want a DPS player to have a certain amount of ego because they have to be confident in there like in the actions that they're taking You know, they have to believe that they can pull off the play or pull off the flank
Ara:
Mmm.
Ara:
Yeah.
Matthew Mills:
But then it's like, how do you balance that ego with like, just being, I don't know, dickhead. Like, I don't know, what's the ratio there?
Ara:
Ha!
CaptainCoach:
Bro, Mills, Mills, there's no way I was just complaining about Spider-Man players in solo queue and you're trying to rationalize it. What are you- They're just kids, bro.
Matthew Mills:
Because you know, if they put down the mask, then they admit they're not good enough to carry that lobby as Spider-Man. That's the thing. Don't you understand? But I guess that's just the hard, they have to find the balance, you know? Maybe like a little bit of ego, but like, gotta be humble at some point.
CaptainCoach:
Bro, people under a certain age, yep.
Ara:
There's like having ego and then there's like understanding how the game works. And like, I think people need to like do both. Like you can't really play Spider-Man into triple support. Like maybe once in a blue moon, you'll pull out a win in ranked because of it, because it's ranked and things are random and you'll pop off randomly, right? But that is not like a testament of like how the game works. It's a testament of people playing bad. And I think people need to make that distinction of like,
Ara:
there's triple support, I need to do something else to like counteract that. And that's part of being a good player and like understanding how the game works. But people just don't realize that. And they're like, no, I'm just gonna carry on Spider-Man.
Matthew Mills:
you
CaptainCoach:
Yeah, I think it's a little bit of not being self-aware and it's a little bit of just like not really, I mean, I think an argument that the character needs more heroes is like super valid because it's gonna encourage more swaps at the end of the day and more options to deal with certain things. But I do think that when you have someone who's unwilling to swap it, I wish there were measures in place to.
CaptainCoach:
kind of like counteract that a bit more. curious to hear your thoughts on the fact that like one player can kind of just decide a ranked game a lot of the time. Like, do you tend to try to build comps around that or like, do you just kind of like accept your loss or like, what's your process about dealing with the frustrations of the game?
Ara:
Mmm.
Ara:
That's a really good question, because I think in the beta and when the game first came out, there was a lot of Black Widow players. And there still are some, but I feel like a lot of them got hit a wall somewhere. I wonder why. But my first thing I would do is ask them if they were willing to play anything else, which is mostly no.
Ara:
And then I would pick Mantis and at least make sure if I have a Black Widow I am damage-reasing that Black Widow so they can one-shot, right? So I do kind of try and build like a comp around it like, okay, we have a Jeff one trick, can we play triple support with like a dive tank like with a Venom or a Cap or a Psylocke or something, right? Like try to make it so it's not so outlandish. Yeah.
CaptainCoach:
Yeah, a true support. Yeah, I don't do that really. I probably should.
Ara:
Hahaha
Matthew Mills:
Yeah, what? It runs it runs it down on the hook. Yeah. So one one question I have for you. So I actually two days ago I just celebrated my seven year wedding anniversary because I've been married for seven years. So and we used to be playing like we used to play like Halo together back when I was we were in high school and stuff. And I know that you're married and you also play with with Crimso. So how do you?
Ara:
congratulations.
CaptainCoach:
And...
Matthew Mills:
Yeah, and cat coaches alone. But sorry, I just wanted to remind you that. how is it like competing with, you know, like I've worked with my wife before, but like the idea of competing and like, it's really cool. Like I kind of want to know how does it feel? Is it really fun? Is it stressful? How do you feel about it?
Ara:
so it definitely has its stressful moments, right? Like, I do think like, we have like this almost like separation where like, when we are working, like we are teammates above everything else and we get into disagreements. We talk a lot about things like we've, you know, talk to each other like normal teammates would, which could get pretty heated, and that's just part of it. We just treat each other like teammates, right? Which also bothers me when people say, they're the
Ara:
married couple, they're always gonna be biased towards each other like, no, I want to kill him sometimes, you know, like
CaptainCoach:
Well, it's as far as are you having a real fight or a Marvel rivals fight, you know You're like in the you're like in the kitchen being like that's bad. It's bad pathing go go around the dog You like drop some something on the floor heal me that's that's great
Matthew Mills:
Hehehehehe
Ara:
Marble Rivals, you know, you know.
Matthew Mills:
Hahahaha
Ara:
Yeah, yeah. So yeah, I think we have like this separation that helps us a lot. Where, you know, when we're in our practice, we are teammates above all, we treat each other like teammates. Never have we ever been biased towards each other in any fashion. I have a lot of respect for him as a player, and I think he has a lot of respect for me as a player as well. And then out of practice, like
Ara:
that's my husband, right? And we do talk about game stuff sometimes, like when we're not in practice, right? But it'll be mostly like, what do you think of like this composition or this idea, or what if when this happens, maybe we did this? And it's just kind of like a sounding board sort of thing. What else?
Ara:
Sorry, I just kind of hit a wall in my brain.
Matthew Mills:
No, no, it's perfectly okay. I do like how y'all manage to separate it somewhat so you're not just like always locked in. Cause I'm sure y'all are each other's like break too at the same time.
CaptainCoach:
No, you're good.
Ara:
yes, I was going to say one of the coolest things about him, you know, being my teammate and my husband is that he truly understands like what we're going through, like what I'm going through. I understand what he's going through, you know, so like after a hard loss, it's like you truly feel so bonded in that moment or even like a really good win. Like you truly feel so bonded in that moment. It's like, well, we did it.
Ara:
thing this thing happened, but you know, we both understand and we take those steps together as partners, which is really, really cool. And something that I think is very, very rare.
Matthew Mills:
That's awesome. I really like that.
CaptainCoach:
Absolutely. That's great.
Matthew Mills:
How do you feel about the future of Rivals Esports? How do feel where it's going and like it down the road in a couple years?
Ara:
So there is nothing yet that we know about next year, like nothing confirmed at all. We've had some rumors, we've had some ideas from NUT Ease, but nothing like solid yet. So I think all of Rivals Esports is kind of baiting like their breath right now. They're kind of like, okay, what's we've this year? Like, I know it's not over, but like, you know, it will be over. We've done this year. All right, like what now? Like, where are we going? And so...
Ara:
I think that as long as NetEase confirms a new circuit in the next couple months, things will go really, really well. And then there's been a couple of rumors of NetEase saying, we want to put in like team bundles into the store, right? And that I think is what a lot of like orgs are like waiting out there. Like, how do we make money from this? Right.
Matthew Mills:
amazing.
CaptainCoach:
Hmm
Ara:
And that is going to bring a lot more competition. That's how you're going to see like even bigger names come and join the scene, right? So yeah, just waiting on that. Let's see, like nothing confirmed yet though. Yeah, please, please, please, $1 billion from Luna Snow's swimsuit skin, please.
Matthew Mills:
No, no. And creator codes. Come on, please, creator codes. well that's... Yeah, right. That would be insane. man. Do you have any advice for... Let's say there's a support player that just wants to go pro, just like you did, or just like you are. What advice, what big advice would you give them to just kind of follow in your footsteps?
CaptainCoach:
Please.
CaptainCoach:
Ha
Ara:
goodness, like from like the beginning.
Matthew Mills:
Well, I mean, I mean, no, just general advice. Like they just they they really want they they they see you as an inspiration and they want to, you know, they they want to what would you what they're just lost about what they do. They just grind the game and they really want to get better and they really want to go pro.
CaptainCoach:
Just like what your biggest tip you could give somebody.
Ara:
Mm.
Ara:
Mm.
Ara:
I think the biggest advice you can give to anybody and not just support players is to use the in-game review system, the VOD review system, replay system, and watch yourself play back. I think strategist players and any player, if you watch back your own gameplay and you go to like every time you die or every time you use an ult and you just look and you think, okay, how could I have avoided this moment?
Ara:
And you think critically and you think like, well, maybe if I was further back and I knew they were going to engage because they had to have a venom, maybe I wouldn't have died or maybe I should have played a little bit slower until I made my ult or did X, Y or Z thing. And you think that and you kind of internalize it and you try it for the next game. And then you slowly and surely you'll get better and better and better. And then same thing with ults, right? Like go to each one of your ults. Was this ult needed? Did I use it too soon? Did I use it too late? Right? Like.
Ara:
Just really think critically about these moments. Did I put it in the right place? Was I positioned correctly to ult at this point in time? All of that is what you need to be a good player. So you need to build the habit of thinking critically about your own play. Because I will tell you right now, there is not a single pro player that doesn't just go into the replays and watch their own point of view and think what they could have done better. Like you will see from content creators blaming teammates, the look and replays of their teammates.
Ara:
They will never watch themselves. That's the huge difference. You need to think critically about yourself.
CaptainCoach:
to hear first man. Mills you got anything else? You gotta be heading out here pretty soon.
Matthew Mills:
No, no. Is there anything you want to talk about at the end? Is there anything you want to let everyone know? Anything that's been on your mind?
Ara:
my goodness. Follow me, twitch.tv slash Aurobori. the biggest thing for real is like, if you are a woman who is trying to go pro, trying to break into the esports scene, please calm, please try, talk your heart out, right? The only way to get better at it is to do it, right? And you'll probably be bad at it just like I was at first, but you just have to...
Matthew Mills:
Hehehehehe
CaptainCoach:
So motivational! Yeah, yeah, follow!
Matthew Mills:
Yeah, I know.
Ara:
It's like a muscle, you have to just keep doing it, you have to keep trying, you have to keep practicing. And it's really, really hard, but you have to just say, fuck you to the haters, because they are going to be in every game and they're so annoying, but you just have to keep going on despite it. there's been a lot of drama recently about trans women in gaming, and I just wanna say trans women are women. And yeah, thank you. Thank you for having me on, guys.
Matthew Mills:
You
CaptainCoach:
was awesome having you on, honestly.
Matthew Mills:
It was great having you on. Thank you so much. Thank you, thank you, thank you. Make sure you all subscribe to our more socials, subscribe to the channel. You can support down below and we'll see you next time.