The United States Department of Nerds Podcast

What happens when one of the greatest stories ever told is reimagined through indie comics?

Bruno Catarino returns to the USDN Podcast to discuss Space Odyssey, a sci-fi reinterpretation of The Odyssey that transforms myth into a galaxy-spanning journey. From redefining gods as modern systems of power to exploring the unknown depths of space, this conversation dives deep into storytelling, worldbuilding, and the evolution of mythology.

We also discuss Bruno’s live Kickstarter campaign Family and Honour, along with insights into indie publishing and building momentum for successful launches.

🚀 FOLLOW THE PROJECTS

Space Odyssey:
https://www.kickstarter.com/projects/redwulfcomics/space-odyssey-1-homers-epic-like-youve-never-seen-it

Family and Honour (LIVE):
https://www.kickstarter.com/projects/redwulfcomics/family-and-honour-a-12th-century-historical-drama

📺 WATCH MORE USDN
Subscribe and join the Council of Nerds:
https://www.youtube.com/@USDN_Podcast

🤝 SUPPORT THE SHOW
BCW Supplies (Use Code: USDN):
https://www.bcwsupplies.com/?acc=usdn
Affiliate Disclosure: USDN may earn a commission if you use our link or code.

📬 BUSINESS / MEDIA INQUIRIES
thechairman@usdnpodcast.com

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thanks for watching!

What is up, everybody?

And welcome to a bright early Saturday

morning edition of the USDM podcast.

And as always, I am the chairman.

But what happens when you take one of

the greatest stories ever told and

reimagine it for a universe that no longer

fears the ocean?

but the void.

Today we're diving into a project that

transforms the Odyssey into a sci-fi epic

where gods are replaced by systems and

distance is measured in light years.

The Council of Nerds is now in session.

In returning,

because he's a glutton for punishment,

is Bruno Caterino.

Welcome back, buddy.

Hello.

How are you?

We're doing good over here.

Happy to always have you on.

I know we just missed a Kickstarter with

you two of them, actually,

because we have been that busy.

And that's a good thing, right?

We were just talking about that.

But let's dive into this and why the

Odyssey and why now?

Oof.

So I just have to say before going

into that,

that the thing that you wrote and the

way you wrote it,

I think you wrote that even better than

I would write to promote my own book.

I'm just saying that.

I'll send it your way.

Yeah.

I mean, that, that was, that was great.

Really.

It was a great intro.

Uh, why the Odyssey and why now?

I mean, very much kind of like, uh,

in a way what you said,

but I can expand on that.

But it's I think I mean,

we have the Christopher Nolan movie coming

up, so it's like, you know,

We don't need another Odyssey, do we?

And the thing is,

I think we still do because it's a

timeless story that has been told

countless times anyway.

It has even been told as sci-fi,

which I didn't know,

but of course it has.

Yeah, there's like a cartoon called,

I don't know, Ulysses something,

or whatever.

I didn't know it.

I haven't watched it yet.

I kind of want to,

but I still haven't watched that.

But it has to be told many times.

But I think the reason why I wanted

to tell it was I wanted to make

it for current audiences.

And like you said in the beginning,

right now, the ocean,

at least at the surface level,

doesn't have any more mysteries, right?

We know...

we have the world mapped out.

We know what is everything we have

explanation for pretty much everything

that happens.

That's weird.

So it doesn't have that mystery that the

oceans had in ancient times.

And that's why space,

I think it makes sense to tell this

story in space because that still has

plenty of mysteries.

There's still a lot of phenomenon that we

don't know.

And there's yeah.

So that's kind of the reason.

Also, you know,

because the gods of the Olympus,

it kind of makes sense to...

I don't know, for me,

they were oligarchs of that era, right?

They were the people who made all the

decisions.

And yes,

technically they had powers or sort of

because they were gods, but...

I feel like nowadays,

like the rich and powerful, you know,

I mean,

we call them rich and powerful for a

reason, right?

They have power over the world.

And that's kind of what I wanted to

get into.

I want to tell this story in this

world, if that makes sense.

No, I like that, dude.

That's a great explanation.

So what do you think the Odyssey

represents to a modern audience?

I don't know.

I mean...

I think we talked about this before.

I mean,

I like to tell stories for myself,

you know,

stories that I think I will enjoy to

write.

And then hopefully the audience will come.

What does it represent?

I mean, for me...

It represents... No, I mean,

I'll start with that.

For me,

it represents that when I was a kid,

I saw a cartoon about the Odyssey and

I loved it at the time.

I think it was the first VHS that

I saw in my life was the Odyssey.

Yeah.

This was, you know, I was really small.

And ever since, I really like the story.

And I think that's kind of what it

means to me is that that has that

connection to, I don't know,

childhood and, you know,

the first let's put it movie that i

saw you know outside of cinema and outside

of tv just normal tv i think it

was probably the odyssey for modern

audiences i i mean i i don't know

i think that the the movie now uh

the nolan movie is probably going to get

a lot of attention from people it's going

to make a lot of people

enjoy the story again,

but I'm guessing that a lot of people

probably don't know the story outside of,

you know, the myths.

You know,

there were several movies that already

kind of did the movie,

but I don't think modern audiences right

now are like, you know,

we really love the Odyssey.

The Odyssey is like the best IP ever,

you know.

It's not like it's... You know,

it's not like it was...

I'm dating myself, but it's not like,

you know, Twilight several years ago,

right?

It's not that big that everybody...

Probably not the best example to use on

that one.

Hey, people loved it.

I was not one of them,

but people loved it.

I'm going to have to add the sparkler

fit behind you now.

Go for it.

But do you think myths are meant to

evolve over time, such as space?

What do you mean?

Sorry?

Are myths meant to evolve over time?

I mean,

the Odyssey is based on a myth of

these gods.

Are those meant to evolve over time,

you think?

Oh, yeah, absolutely.

I mean, I think the myths are...

how much in trouble do i want to

get but you know if we think about

you know even religions all religions

we're talking about you know uh greek uh

you know later the the romans was it

later or was it yeah it was like

i don't remember that timeline so romans

they pretty much had the same gods right

so the myths were kind of the same

they just gave them different names you

know uh

christianity or uh you know um every every

religion has their own myths and they are

a product of time they are a product

of there are stories people tell based on

you know the values of the time and

then that kind of you know reaches through

time and you know gets to you know

our generations and further and

And, but we still try to, I guess,

I guess when,

We see it from a different prism,

if that makes sense, right?

Not making any sense with this

explanation.

But yeah, the myth is even the Odyssey,

when it was originally written,

or the Odyssey is said to not have

been originally written,

it was verbally passed on.

So by the time that it was written

by Homer,

or

People don't even agree if it was Homer

or not.

But by the time it was written by

Homer, it was not the original version,

probably.

And all the translations we got, you know,

this is not the original, right?

This is a translation.

And I have another translation over there.

So, you know,

it's still not the exact thing.

And you kind of reinterpret it.

through your goggles, if that makes sense.

I did not respond to your question.

No, no, you answered the question twice,

actually, just two different ways.

There you go.

I always give more than...

You gave the Bruno answer.

That's what that's going to become.

When you answer the questions in different

ways, it becomes the Bruno answer.

It's going to become a verb.

You're Bruno-ing the answer.

Exactly.

It's already a verb now.

It's done.

Are we replacing mythology or revealing

what mythology looks like today in this

story?

A little bit, yeah.

I think, you know,

the whole thing about the gods being

holigarchs, that's definitely, you know,

different.

I kind of still want to stay truthful

to what each character is.

So, you know,

their personalities and all of that,

I kind of want to stay true.

And that's, you know,

the reason why I showed you the book

is that I'm rereading it because I want

to make sure that, you know,

I'm accurate enough to change it or that

I remember it well enough to change it

in a way that makes sense for people

and that people are not like, oh,

you ruined it.

This is not like the original.

What do you do with the Nolan movie?

We still don't really know.

We know it's the Odyssey,

but we don't know the themes and the

concepts and that kind of stuff in the

story yet.

That is true.

What version is Christopher Nolan going to

give us of the Odyssey?

Yeah, I guess that is true.

I guess, yeah,

we didn't get much about the story.

Yeah.

We got this, what, ten,

fifteen second teaser that kind of showed

the major stars in the movie.

But we still don't really know a whole

lot about it.

I mean, yeah,

we can sit here and say, yeah,

we know what the Odyssey is meant to

be.

But what is it meant to be to

Christopher Nolan?

Yeah, I think that I think you're right.

I think that makes sense.

Yeah.

And, yeah, I mean, picking up on that,

for me, yeah, I mean,

it's meant to be a story where,

you know,

one man kind of has to go through

insurmountable odds to kind of just,

you know, return home.

One thing that I kind of try not

to do is to,

and this will come up,

is that Odysseus is not a good man,

in a way.

He's always portrayed as a good man and

he's, you know,

he's

He's better than most during his time,

but he was still very kind of a

violent person.

He was smart in war,

but he would still waging war.

And it's very much about, I guess,

going back to the myths question,

it's kind of how we make something a

myth, but in reality,

it's a little bit different.

It's a little bit darker underneath.

And I think...

that's one thing that i want to get

out of the story is that odysseus even

though he's a hero is not flawless he

does have his flaws uh yeah same for

other characters so yeah that's kind of

how I would like to,

or how I'm tackling the story,

if that makes sense.

And that's what we're getting into right

now.

I'm glad you brought that up.

So when you started building Space

Odyssey,

what was the first visual or idea that

kind of clicked for you when you were

preparing this?

Oh,

it may have been the Wall of Troy.

May have been.

Such a beautiful visual.

Even in the movie and everything else,

that is just such a beautiful visual to

have.

Yeah.

And I think in the book especially,

I always had this idea of a planet.

So Troy being a planet.

And so this image is public.

It's actually the main Kickstarter image.

So you can check.

If you check in the Kickstarter,

you'll see the image that I'm talking

about.

And it was that...

invisible sort of energy wall around the

planet and that's kind of what made me

think what made me start writing this was

having like this visual of what if right

what if troy was a planet what if

there was a wall

around the planet that's just energy.

And, you know,

there's like this huge armada going

against the planet, you know,

everything thrown at it and it doesn't

make any dent in it.

So that was kind of the initial image

and then everything came after that.

And Erwin,

who is the artist who I'm really lucky

to be able to work with in interior

because he's a really hard guy to get

to do interiors.

He did it brilliantly.

That image is gorgeous.

I mean, the whole book is gorgeous.

And we're going to talk about them here

in a little bit,

but let's focus on the world building

right now.

How did you approach transforming Troy

into a planet?

And you just touched on it a little

bit.

What makes it feel unique instead of

just...

earth in space so to speak even though

earth is in space but what was the

beginning of the question sorry i missed

that um how did you approach transforming

troy into a planet okay okay um i

mean i i i don't know i think

that was kind of

the genesis of it, right?

I think it's just, you know,

I don't know how it is for you,

but for me, ideas just pop in.

I mean,

just the other day I woke up with

an idea for one of the superheroes in

the world of Flame Vault.

And I just spent that day writing like

an outline for that story because it just

popped into my head and just wouldn't

leave me alone.

And I put it down on paper or,

you know,

digitally, whatever.

But if I put it down,

if I write it down,

it kind of leaves me alone and I

know I'm not going to forget it.

And I think Troy was like that.

It was like this thing in my head

that I took notes on and I was

like, okay,

I can probably use this someday on

something.

But I probably didn't even think it was

The Odyssey.

I don't know.

I think originally I didn't think of...

I'm going to adapt this because of that

reason, right?

It had been adapted so many times.

Why would people want to see a version

of the Odyssey written by me?

And it was just when I had other

elements, Athena being an AI, for example,

that sort of thing.

After having all these other elements that

I thought, okay, you know what?

I feel like I actually have something

to say here different from what has been

done before.

So yeah,

it's sci-fi and this going back to the

second part of your question.

So yes, it's sci-fi.

Yes, it's in space, but then there's,

you know, thematically,

I also want to bring it to today's

audiences.

I want to, yeah, I mean,

going back to the whole, you know,

oligarchy of things and all of that, it's,

I don't want to make it easy.

I don't want to make it like, oh,

it's the gods,

the gods do this and all of that.

It's like, no, there's a reason.

There's dark intentions in the characters

for things to happen.

Odysseus doesn't go home because someone

has a grudge against him and does

everything to stop it.

And Odysseus does make some mistakes as

well that kind of backfire on him.

That sort of thing.

Yes.

It's nobody's perfect.

Unlike in myths where you have like

perfect hero,

nobody's perfect in this story.

And that was just a really good segue

because the Odyssey,

the original Odyssey is about a journey

home.

How does that emotional core translate

when the distance is light years instead

of oceans?

I mean,

it's still very much a journey home.

So that part is not going to change.

I mean,

adapting a story and removing some of the

core elements, that's not going to work,

in my opinion.

But yeah, being light years, I guess...

You know, they have the technology,

the ships, they have technology to travel.

There's stuff coming up on future issues

that I cannot talk about that goes beyond

just using the usual trope of hyperspace.

So there's, you know,

how they get through long distances.

But yeah, I mean, again,

it's going back to making the technology

they have in this world as advanced as

it is.

It's the equivalent to in ancient times,

someone having a boat.

That's kind of it.

The speed that the boat would allow them

to reach and how long it would take

them to go from point A to B.

is usually how long they would take from

point a to b in light years but

with the technology they have so that that

doesn't really change everything changes

but the distance the scale is just yeah

if that makes sense

No, it makes a hundred percent sense.

So how do you balance staying?

Oh, let me rephrase.

That's the next question.

But what were the biggest challenge in

adapting something so well known into

something that still feels fresh?

Oof.

I don't know.

I mean,

we'll know after we know how it's

received, right?

Exactly.

But how's the pre-launch going right now?

Sorry, what's that?

How's the pre-launch?

That would give me some indications.

Yeah, I mean,

I think we are on something followers,

which is pretty good.

It's not bad.

I mean,

I had it up for a while,

so it's been, you know,

several weeks of people finding it.

But still, it's really good.

I pushed for it initially,

but I haven't pushed ever since Family and

Honor.

So my previous,

a different project has been,

I've been focusing on that.

So I haven't been pushing the Odyssey,

and still the numbers have been growing a

little bit.

So yeah, that's been good.

Good.

So how do you balance staying true to

Homer's themes while still making this

your own story?

I mean, outside of the sci-fi elements,

of course.

Yeah, yeah, yeah, yeah.

You know, there's a funny thing from –

i went on reddit and asked you know

some questions in literature groups groups

and stuff like that uh for example

dangerous place dangerous place dangerous

place so for example one of the things

is i want to read the odyssey again

because i so i wrote the first issue

without uh almost from memory and without

you know going too much into the actual

literature i want to

do that for the further issues but for

issue one i kind of just wanted to

have like a clear mind

So I went to the Reddit groups to

ask what is the best or what is

a good translation to read for a modern

audience?

And I specifically said I'm not looking

for accuracy because I'm adapting it in

space.

So I'm not looking for accuracy.

I'm looking for it's easy and nice to

read multiple times because I'm going to

have to read it multiple times.

And

the answer was often, well,

if you're not making it accurate,

then what's the point?

Which is like...

You just completely missed the point,

person.

Yeah, it's not an adaptation.

In an adaptation, you actually change it.

Especially if you're doing it as an

entirely different genre.

So yeah, I mean,

Actually answering your question,

I'm Bruno-ing again.

It would be an episode of Bruno Caterino

if there was no Bruno-ing.

There you go.

Yeah, I mean,

what was your question again?

How do you balance staying true to Homer's

themes while still making this your own

story?

Yeah, yeah, that's it.

Yeah, thank you.

I completely went on a tangent.

Yeah, I mean, that's it.

I mean,

I am trying to go through the books

again,

make sure that I get fully the message.

But in terms of the teams,

I'm trying to not be too constrained by

the books.

I definitely want it to be about the

journey.

I definitely want it to be about...

um you know uh a man against the

odds if that makes sense about you know

in this case not gods but pretty much

gods because it's you know men who control

the galaxy uh

But yeah, but I want to,

I definitely want to make it my own.

I don't want to be constrained by what

came before because otherwise, I mean,

we're going back to the same, right?

What is the point, right?

If I'm telling the story in a way

somebody else has, what is the point?

And I think with this,

it's one of those things where as long

as you hit the big themes from the

Odyssey, you've done it right.

Yeah, I mean,

if you hit the heart of the story

and that's it, I mean, it's a man,

it's about, you know,

it's a man who wants to return home.

That's it.

You kind of like, you know,

the whole home is where the heart is,

that sort of thing.

It's kind of that it's like making.

as long as that part stays,

I think everything else is fair game.

I mean, I can have space pirates,

for example, and I'm going to, uh,

you know, kind of got to, I mean,

if you're going to be in outer space,

you have to have space pirates.

Of course.

Um, so yeah, it's, you know,

you're going to have, uh,

Yeah, I mean, you don't have magic,

you have science.

So, you know, there's all these things.

But it's still about the man trying to

get home to his wife and to his

kid.

And it's still about a kid trying to

look for his father and making sure that,

you know,

his homeland is safe from men who want

to destroy it.

So it's still about those things.

Mm-hmm.

So is there a specific scene or a

moment from within the original Odyssey

that you were most excited to reinterpret

in a sci-fi setting?

Unless it's going to give away the story,

then don't do that.

I mean, we know the story, right?

Yeah, I mean, the story is the story.

But I don't know.

I don't know.

I remember from the cartoon,

from the original cartoon that I watched,

the sirens scene,

where he's kind of tied to the mast.

Yeah.

I am trying to,

I have some very strong ideas how to

do that scene.

Yeah.

But I'm still very undecided.

So we'll see.

But that's one that I'm really excited

about.

So what kind of tone are you aiming

for with Space Odyssey?

Is it gonna be more grounded sci-fi?

Is it gonna be an epic space opera?

Or is you going for something kind of

like in between the two?

Yeah, probably more in between,

but depending to the serious side.

So I pitch it as the Odyssey in

space in a galaxy far, far away.

It's a clear reference to Star Wars,

but it's probably closer to Star Trek,

if that makes sense.

It's a little bit more... Yeah,

it's a little bit more mature sci-fi.

And like I said, there are serious themes.

You know, Odysseus is not... It's not a...

good man on today's standards is just

better than everyone else,

if that makes sense.

No, a hundred percent.

So when readers pick this up and read

it,

what do you want them to feel when

they finish issue number one?

Where's issue number two?

I always hit you with that one.

You can't use my answer.

Okay.

No, but I think it's...

I think they...

So issue one is very much about Odysseus'

son Telemachus kind of just going to...

Basically meet Nestor, I forgot, Pylos.

He's going to Pylos to try to figure

out where his father is.

And very much it finishes with... Well,

I'm not spoiling it, but yeah.

It's...

It starts at the beginning of the journey,

and I want people to feel like that.

I want people to feel like, oh,

this issue was good,

but I can't wait for what's coming next.

Not necessarily issue two,

but this is the beginning of a journey.

Let's see where that journey takes us.

And there are some pretty big surprises

that are deviations from the original.

I'll say this.

And I think you have to have some

deviations,

because if you try to do it word

by word, you're looking at, you know,

a hundred issues, kind of a comic book.

Yeah.

And that was the other thing.

My original intention was to do it as

sixteen issues,

which first was an odd number to do

as comics,

because when you want to collect it, it's,

you know, five, five, six.

It's weird.

But also,

even when you look at titles from,

you know, Image, Boom, etc.,

All over the place.

You don't see a lot of series going

beyond the ten issues.

So it's like, you know what,

let's be more realistic.

Let's maybe aim for ten issues.

And when you pick up their trade

paperbacks now,

it feels like trade paperback number one

will have three issues and some bonus

material.

Trade paperback number two may have five

issues and some bonus materials.

and you're like where's the consistency

with this because there's not any anymore

it feels like trade paper bats are all

over the place so like are we just

doing this all willy-nilly now and just

not finding a balance are they just

rushing um to get the trade paper back

out you know yeah yeah yeah so it's

kind of wild it's been really wild in

that perspective because i've seen so many

of them do it currently

Yeah, I mean,

I do plan to be consistent.

So, you know, five-five.

But yeah,

I do feel the need to reduce it

and to... Yeah,

it's going to be a much shorter story

to, you know, I'm sure that my...

I'm just going to say the word,

my fans in the literature groups,

that I'm sure there are many in the

classic literature groups,

are not going to enjoy it because I'm

going to change words.

Yeah, no, I mean...

It's kind of wild in that respect, right?

That you're trying to do an interpretation

of a story in comic book format,

but yet they're going to get all,

you know, tussy, if you will,

over the fact that you cut out elements

of the story.

Well, yeah, you kind of have to.

Yeah,

and there are things that I'm changing the

order.

For example, the Lotus Eaters.

going to put that much later in the

story because it doesn't make sense

narratively uh where issue two goes it

makes sense to go directly to i'm not

spoiling it but but uh it makes sense

to go to jump lotus eaters it makes

sense to go to

something else later on also because you

know the i think the problem with the

odyssey and i can't believe i'm saying

this but you know the problem is that

it's audiences today are very used to a

certain kind of narrative that you know

has a beginning middle and end and you

should have an inciting incident by a

certain point right yeah and i feel like

the inciting incident of the odyssey is

when he blinds uh the cyclops you know

that is kind of the inciting incident that

makes Poseidon be against him and all of

that.

I can have that happening three or four

issues in.

So it makes sense to move things around

to make sure that I'm telling the story

as close to the original as I want

to,

but also in a format that people will

appreciate.

it doesn't feel like it's you know uh

meandering and rambling like i am right

now ah you're good man let's talk about

the creative team a little bit on this

and so you're working again with erwin and

matthias how has that collaboration

evolved as this is you know they've worked

with you on several projects now terrible

people such such terrible people

No, they are amazing.

And yeah, Erwin,

we did Cinematic Figments,

one of the stories.

And Matthias,

he's done several of my books as well.

But it works really well with Erwin.

His letters look gorgeous in his artwork.

So it makes sense to keep them together.

Yeah, and this book, I mean,

I always imagined Irwin doing it.

That was the dream.

And I'm including, you know,

top artists from, you know, Marvel, DC.

I would still choose Irwin, seriously.

His style is just perfect for this.

Yeah,

but he was not doing a lot of...

sequential work he usually does mostly

covers and stuff like that so i was

like i'm not gonna get him i'm not

gonna get him and then i asked he

said yes and i'm like oh okay uh

so yeah um but yeah it's it's it's

wonderful to work with them they i think

we got to a point where they really

understand where i'm going for uh and

whenever they make changes it's you know

always to improve they they yeah

So it's, I don't know,

I think it just got natural to the

point where we work really well together.

And I think it shows in the book.

I think, I mean,

I think even Erwin said something about

how proud he was about the work he

did.

And he should,

because the book looks amazing,

beginning to end.

I mean.

So what were some of the, dude,

that's freaking amazing.

Dude, I love the colors on that.

And so y'all worked together on Cinematic

Figments.

What did you learn from that book that

you kind of brought over into this project

with him?

I don't know.

I mean,

because Cinematic Figments was the first

book that I started working on,

I feel like I learned a lot about

how to make comics.

And I released books before Cinematic

Figments that I actually learned how to do

those books from Cinematic Figments,

if that makes sense.

Yeah.

No, no, a hundred percent.

But I mean,

I don't think I learned anything specific

for the case of working with Erwin and

Mathias.

I think it was more in, you know,

how do you make comics, really?

I think for the sake of this,

trying to keep,

because of Aaron's artwork,

trying to keep panels or a number of

panels,

a reduced number of panels per page works

really well with him.

Doing double page spreads, you know,

I wanted to do it anyway because this

is a epic and in an epic you

want to have, you know,

art shine and come true and all of

that.

But I think

his artwork it works really well to to

give him space to you know to do

his thing and I try to do that

in this book so what makes this project

more ambitious than what you've done

before what makes this project more

ambitious well

Oh man, do we want to go there?

So the thing is I'm,

so I'm getting to a point where keep

making more.

So making a book is expensive and I

want to keep making books,

which is expensive.

Uh, so I dunno,

I feel like I need to start pushing

for making more money back from stuff.

So it's ambitious in terms of goals that

I'm going to set in terms of the

Kickstarter.

I'm aiming...

I don't know how to put this,

but I'm aiming for failure.

As in, not expecting to fail,

but I am setting myself a goal where

failure is possible.

I think that's...

It's more ambitious in that case.

In terms of story,

it's ambitious as any series.

It's...

it's much easier to do a one shot

or an ontology.

It's much harder when you do like a

longer series.

And, you know,

especially when you're doing a series like

the Odyssey, which, you know,

is gigantic and has been told several

times,

you kind of want to make something

different.

So all of those are challenges,

but I think, you know,

I don't want to put it like this,

but I think I've been doing it for

long enough and I've been working with

wonderful people who have been doing it

for long enough that I think the work

we can deliver,

we can put the stuff out there.

It really is, you know,

can we make enough back to make,

you know,

issue two and issue three and issue four

and, you know,

go all the way to issue ten.

Which we can.

It's just how long it will take.

So that's the biggest challenge.

So this book is done.

Issue one is ready to go.

I know you haven't launched it yet simply

because you still have Family in Honor

that is live right now.

So...

While Space Odyssey is building momentum,

you literally have a whole other book at

Kickstarter right now that is live.

What's that core behind family and honor?

And that's honor, y'all,

with the U because he's from the UK.

They have to add those extra vowels in

there.

You know,

I read somewhere that the original version

actually didn't have the U's.

And it's later on that it was added

by the British.

So you guys are actually the ones who

are right, which is surprising.

No, I'm kidding.

But yeah,

so Family and Honor is a completely

different story.

It's much more...

Yeah, no fi.

So it's not sci-fi, it's no fi.

It's more of a historical drama.

And it's about a man during a conflict

between...

So there was this thing in England where

the children of the king kind of rebelled

against him because they wanted more

power.

They wanted more, you know... Yeah,

they wanted more power, basically.

And that rebellion lasted for maybe a

couple of years.

It was not a big period in history.

But I wanted to write a story that

was about dilemmas and impossible

dilemmas.

And it's very much about a baron that's

loyal to the king.

who is betrayed by one of his own.

And because of that,

he has to make a decision to punish

that person in, you know,

the way that hurts the most.

And is he capable of doing that or

not?

So it's a very because who suffers is

not the person is punishing.

It's actually innocents are the ones who

suffer.

Oh, yeah.

I know this is kind of like a

Game of Thrones-esque themed book,

but how does that project and Space

Odyssey, how are those different?

Because it's along the same themes as a

historical piece, right?

but could you just kind of like give

us a little bit of a,

what in your head,

what's the difference between these two?

I mean,

other than ones in outer space and ones

in, you know, the UK.

You just removed my answer.

You just removed the,

you just took away my answer.

That was my answer.

Hey, we'll skip that one then.

No, no, no, it's fine.

Um, no, I, I think it's, uh,

it's a much more personal story,

family and honor, right?

So it's very much about, uh,

know this baron it's about the

relationship with um uh with the the

people in his life with his nephews uh

who are main characters in the story and

with this unseen character who is you know

the person who betrayed them who we don't

see in the story but uh he's you

know let's consider it the big antagonist

of of the story

And of course there's the king who is

also an unseen figure and it's someone

that the main character does not want to

disappoint.

So it's like he's an authority figure that

he wants to stay loyal to.

And Space Odyssey is much, you know,

there's still the personal stakes.

they're still the whole teams of family in

that case they are actually kind of

similar but you know it's also a space

opera it's like big you know uh bad

space battles and uh there's lots lots of

action there's lots of fantasy and sci-fi

and in family and honor no it's very

much um

I don't want to use the term talking

heads, but it's very much talking heads.

And it was a challenge to find interesting

ways to show the action happening that was

not talking heads.

So it's not just talking heads,

but it's very much that Game of Thrones,

like you said,

kind of political intrigue set in medieval

times.

I like it.

So let's talk a little bit more about

Kickstarter in general.

So how important is pre-launch momentum?

own Kickstarter?

Because I mean,

you're literally going to be Family and

Honor is going to basically finish and

then Space Odyssey is going to start.

Not immediately because there's going to

be like,

I have to fulfill Family and Honor first.

But I can do that in about a

month, so that's fine.

But yeah, one month later,

the Odyssey is going to launch.

and i will be you know promoting the

pre-launch page during that period heavily

yeah and yeah it's i don't understand the

kickstarter algorithm but the pre-launch

is really important because the number of

followers uh you get before a project

launches gets the more they push actors

yeah it gets you basically the first

hackers and the more backers you get in

the first you know day

the better your campaign is going to do

because it just, I don't know,

it just sets the algorithm for success.

Yeah,

and I think the way Kickstarter does it

is the more notified me's you have on

your pre-launch,

the more they push it to the front

of the page.

It's how I think they do it.

I'm not a hundred percent sure.

I've never had an opportunity to talk to

anybody from Kickstarter to really...

understand how they do things but

kickstarter if you're listening hit me up

let's solve some business and do some

other things but if you find out if

you find out do tell me i mean

kickstarter and that's one of those things

where like a partnership between or an

affiliation between me and them is

beneficial in a bunch of different ways

because i literally talk to people on a

weekly basis that use their platform

to produce their books, you know,

and to get the funds to produce the

creator's books.

So to me, in my head,

it makes sense.

It may not make sense for them because

they've probably never heard of me,

even though the USDN is a super backer.

You would think that would mean something,

but no.

Now, again,

it's one of those where it makes sense

in my head to be a partner or

an affiliate with them.

And there's a few others.

I'm working other stuff behind the scenes,

but Kickstarter is definitely one of those

top threes for me that makes sense from

a partnership perspective.

Because I literally promote them.

You send a lot of people to them,

basically.

Yeah.

Yeah, I promote them weekly, basically.

Like,

ninety percent of my content is

Kickstarter content.

Maybe I just need to start adding them

every single time.

Tagging them, collaborating.

Until they go, okay, hey, dude,

we got it.

We'll send you an email.

I mean, to be fair,

a lot of pros say that that's how

they start, is that they start, you know,

not adding them, but actually showing up,

right?

You know, the

older pros that you know were before the

internet they were just showing up it's

like well can you just stop show up

if you give you a job so you

know exactly exactly I don't think

Kickstarter has a podcast per se that

helps them do launches they just kind of

like people launch and just kind of kick

it into the blue and hope it stits

you know and hope it gets traction

That's interesting.

I don't know.

Does Kickstarter have a podcast?

I don't think they do.

I don't know.

Yeah.

So again, Kickstarter, get at me.

That would be a very good idea.

Damn.

You have a lot of good ideas.

I always do.

I always do.

I'm working on another one.

May first.

Stay tuned.

Okay.

There you go, folks.

New information coming up and great ideas.

The Great Idea Fairy visits me every now

and then.

No,

I say this because every time I talk

to you,

I come out with some idea that I'm

like, oh,

how did I not think about that?

That's actually great.

I know.

I take so much credit for your work.

I just don't say it out loud.

You should take more.

I'm like, oh,

you know that really cool cover that Bruno

did?

Yeah, that was my idea.

That one I did do.

That one I did say.

I did take that one.

The Virgin Covers thing, I mean,

that was like, I've been doing it since,

right?

I know.

Yeah.

I've done it for Flame Vault.

I've done it for Family of Honor.

I got the Flame Vault.

Like, that was the one cover.

I was just like,

that cover was too clean.

I had to have that one.

If I got any other covers...

It really did.

It did.

I was so impressed with it.

And you used good quality...

you know paper for it it just came

out so good yeah the the print i

i did not expect it to print so

well it just looks gorgeous that was one

of the things i'm worried about was

because it was being the way it was

going to be printed like how's the way

it split into you know the different

segments or whatever i was like that could

have went really bad but it thankfully it

didn't it looks so good yeah i i

was impressed yeah yeah

A hundred percent, but your idea.

So y'all heard it here.

You need good ideas.

Hit me up.

Business email is in the description,

but where were we?

So what should creators do before

theoretically hitting launch on their

project?

I mean,

you are a pro at this point.

You are a vet of Kickstarter.

Whether you look it or act it or

not, you are.

I mean,

you've been here like five times to

discuss books.

I know you've launched others.

I think you're on what, number ten?

No,

I think ten is because it counts the

pre-launches as well.

Okay.

That's why my Kickstarter shows ten,

but I think this is my seventh.

Okay.

Odyssey is going to be the eighth.

Yeah.

Yeah, I mean...

Pre-launch, I would say that prepare.

What I try to do,

and I didn't do enough for Family and

Honor, is have a schedule already ready.

Using stuff like Publer,

we were talking before, you mentioned,

what's the one you use?

Buffer.

Buffer, yeah.

So having something like Buffer or Publer

to schedule your social media posts.

it's great schedule a few uh before you

even launch for if you can do it

for the entire campaign great if not you

know doing like twice a week for you

know the rest of the week uh that's

what i usually do is i schedule for

like three or four days at a time

and yeah but definitely

Now that I found one that I kind

of want to use,

I can't wait to start using it just

because the simplification of my life and

giving time back to myself at the end

of a project.

You know what I'm saying?

Because normally I post a video,

I schedule the shorts,

and then on top of all that,

I still go back through and I do

all the social media stuff.

as well i i kind of think of

it as a um a cradle to grave

from the for the project on my end

because it's literally i have to edit if

if it needs editing i don't do a

lot of editing i do like

the concept of it just being this raw

video where if there's mistakes,

if there's flaws,

that's a part of human nature.

Why cut that out?

Especially if it's something just like

funny as hell.

Well,

I'm not going to cut out a blooper

that, that means that adds to it.

But, um, and then the clipping,

like I have to clip,

I have to write captions for the clip,

I have to title the clip.

some instances depending on the clip I'll

even make a thumbnail for that clip and

keep in mind that is a vertical clip

so I have to do a vertical thumbnail

not a landscape thumbnail for that not

always the easiest things to do that's why

I don't do so many of them that's

why when I do the clips I do

use the covers from

the uh story in the beginning that way

it comes through as a thumbnail so it's

making use of that kind of stuff that

makes life easier on my end of it

but again i'm still writing the captions

i'm still clipping everything i'm still

feeding everything into social media

myself right now

and um it is a lot of work

it is daily work may not be like

all day every day but it's still i

get off work i come home if i

launched a video earlier in the day which

in about sixty seconds or less a video

will launch a new one will launch

i now after this video once i get

it download just video download it i do

the social media now for that video so

it's a never-ending you know train of work

to be done when it comes to that

and it's all done by me manually that's

why i'm using going to start using

something like buffer that way i can just

pre-load everything into buffer and just

schedule it out for

week or two weeks that way you know

that video that come out last week we'll

get one more or two more clips a

week from now that will hopefully draw

people back to that video so it can

repop into the algorithm again yeah place

and it's just researching man tons and

tons of just

figuring out what the algorithm or trying

to figure out what the algorithm is doing.

Did you get to the algorithm in time

before it changes again?

It's a lot of work.

I don't think a lot of people realize

how much work actually goes into any of

that.

So.

Yeah.

I mean, I,

I have no idea in terms of,

you know, um,

doing a YouTube show,

but in terms of promoting a Kickstarter,

it's very much the same.

Yeah, exactly.

The social media part is probably very

much the same.

And I cannot figure out YouTube.

I mean,

I was telling you before we joined in,

I can't figure it out.

At some point,

I just gave up because I was wasting

time for, you know, nothing.

But yeah, it's, yeah, I mean,

I would say, sorry,

going back to your original question,

I would say,

make sure that you have a good list

of followers before you launch.

I mean,

A lot of people mentioned the hundreds,

so anything in that ballpark is probably

good.

Make sure that have someone check your

page.

Send your Kickstarter page to someone to

kind of have a general look and see.

I always say that, always.

Because if I land on your launch page

and it looks like a hot mess of

garbage, I am not notifying on launch.

I'm not even going to waste time on

it.

If I get there and it just looks

like unorganized or messy profile as a

creator isn't in order and kind of tells

me who you are,

then I'm more than likely not even going

to want to work with you.

When I get requests to come on the

podcast, I literally like, hey,

let me get your social media and let

me have a look at what's going on.

and you know if you're launching a

kickstarter and i go to that pre-launch

and it just looks like a hot jumbled

mess more than likely i'm not going to

want to work with you until you get

that part of it figured out yeah yeah

yeah but yeah that kind of stuff i

think it's worth doing before launching i

like it man so you work across multiple

genres man like on a constant basis it's

like

like to play i call it bruno roulette

what kind of story is he going to

drop so because you do sci-fi historical

drama you got martial arts do you do

that all intentionally or i know you like

to say you just kind of write what

comes to you in the moment so how

like do you see yourself as like a

genre creator or are you a story first

type of creator

Yeah, I mean, I'm not drawn by genre.

I'm more drawn by the themes.

And sometimes you tell a story better as

a martial arts action.

And sometimes you tell the story better

with a sci-fi space epic.

it's just, it's just how it is.

I mean, it's how my, and the thing,

I think that the, you know,

putting something into a box,

it's something that we kind of created as

a society.

It's not really the way stories work.

It's just easier to promote it.

I mean, I do it myself.

I mean, I will say, you know,

family and honor is an historical drama

just because it's easier to say what it

is.

But, you know, it's more than that, right?

There's a lot more going on and there's

the teams.

So it's, I don't know,

I don't write what comes to my mind,

but there's still a lot of work that

goes into it.

There's still a lot of outlining.

I mean, I spent, you know,

an entire day, well, not an entire day,

but several hours of the day,

a couple of days ago,

outlining issues three and four of crimson

bay and this is not the first draft

let's just say that i was halfway through

the script for issue three when i realized

this is not working let me start over

So, you know, there's a lot of,

there's a lot going on that it's not

just what comes to my mind because what

comes to my mind sometimes is crap.

Sometimes it takes putting it in paper,

on paper or on the screen and actually

looking at it and then reading it out

loud for you to realize like, shit,

maybe I didn't do that one right.

Let me start going back through and you

read yourself, you know,

you bleed on your own work and you're

like, okay.

And here's the thing.

You ask me a question and I'm rambling

a lot and going tangents and stuff like

that, right?

Here is fine-ish.

In a story, nobody wants that, right?

You want the story to read like a

story.

Exactly.

So I need to catch myself for that.

I need to make sure that the story

makes sense as I'm telling it.

So it's what comes to my mind.

Make sure what's up here actually goes

right there and not the ramblings inside

there.

Exactly.

Yeah.

Oh, yeah.

I'm guilty of that.

I like to write in my notebook,

transfer it to the electronic side.

And then sometimes I will be typing out

my notes from my notebook onto the screen.

And in my head,

I'll start talking or thinking about other

things.

And then I'll type it.

And then as I'm reviewing later, I'm like,

oh, damn, that came out.

Let me delete that.

That ain't supposed to be there.

you know, yeah.

As I'm trying to, you know,

I have characters for the book I'm wanting

to do,

and I'm trying to think of good names

for them to kind of match who they

are, what they are, what they represent.

And it's like,

so I'm making lists of these, you know,

my, I got my,

my character and then the names of those

characters underneath.

And I'm like, you know,

and then like random stuff will just come

in there.

I'm just like,

what the hell was I thinking with that

one?

Get that out of there.

Like, what in the hell?

Like,

why would that be this character's name?

Yeah.

Been there, done that.

I completely understand.

Exactly.

Or like a theme, you know,

you're working on a theme and it's like,

oh, wow, I really wrote in there.

I need to buy more shampoo.

Like, what the hell?

Because in my head,

I'm thinking about like, okay,

I need to go to the store.

What do I need?

I need more shampoo.

Yeah, it happens, man.

At least it didn't make it to the

final cut, right?

The next thing is how do you use

that in the story?

That's the next.

Exactly.

Taking your ramblings and your notes that

you're making on a story that you're

wanting to write and then eventually

making that into something legible or a

comic book that you're going to then hand

off to an artist

for them to interpret,

and hopefully you've done well enough that

the artist doesn't catch you back with,

like, the fuck is this?

I will say this.

That was infinite in Cinematic Figments.

That was a rambling.

Really?

I woke up with some weird ramblings.

I wrote the captions.

Yeah.

and then figure out the story around it.

So that was a rambling.

That story was actually good, though.

No, no, but here's the thing.

That was... Okay, thank you.

That was infinite, right?

So the artist came back,

and I'm working with him on the Odyssey.

So probably the rambling...

Couldn't have been that bad, right?

Couldn't have been that bad.

Bring it back.

Bring it back to the beginning.

But...

What's next, Bruno?

I know you got the Space Odyssey after

Family and Honor.

You're working on Crimson Bay again.

What else you got going on, Bruno?

Oh, well,

I'm looking for a job because I need

money.

So if you know anyone in the tech

industry was hiring in the UK.

No, but other than that,

I'm I'm working on Cinematic Frequency

three and four.

So those are in the works.

And I am thinking about an anthology.

about mental health and about

neurodivergence and it's very much about

the stigmas and the misunderstandings of

you know society on these subjects and how

it makes life more difficult so I'm kind

of starting to work on that very early

stages I'm running a Kickstarter so I

don't have a lot of time to

yeah focus on it yet but it's something

that's been in my mind a lot for

the last you know couple of weeks i

like it bruno it's time to wrap it

up and bring it home where can people

follow you at bruno

Well, Blue Sky is the best place.

I think it's Bruno Caterino, I believe.

And yeah,

you can still find me on Facebook.

I pretty much only use Facebook nowadays

for my business accounts.

But yeah,

those are probably the two best places.

And yeah, that's it.

Or Substack.

Follow me on Substack.

That's the absolute best place if you

want.

the, the juicy bits.

And I like your sub stack.

You get,

you give a lot of good stuff in

there,

especially when you come back from a con

or something.

Yeah.

Yeah.

Yeah.

I like to write about the challenges of

cons and how some cons are like cons.

If that makes sense.

No, no.

A hundred percent.

A hundred percent.

They're all getting to, well,

I'll say this.

There are,

there are some cons that are awesome,

but some cons feel like a con.

Yeah.

No, a hundred percent.

But that is it.

Everyone make sure you follow this

campaign.

Both campaigns are listed down in the

description,

support indie creators and keep your eyes

on Kickstarter.

Make sure you hit notify own launch

because the space I see will be here

before you know it.

And if you just want to pick up

something else,

you can always just hit on over to

Kickstarter, search in family and honor.

That's honor with a U.

and support that one as well but ladies

and gentlemen this has been the usdm

podcast where indie comments come to life

ladies and gentlemen the council of nerds

is now adjourned y'all be safe out there

thank you

Hey Bruno,