CGI Fridays – A Visual Effects Interview Podcast (Season 2 Coming Soon)

In part two of his interview, digital painter and animator Adam Howard tells Ed Kramer about his work on the Star Wars prequels with Industrial Light & Magic and working with cinematographer Emmanuel Lubezki and director Alejandro González Iñárritu to create the seamless one-take fake of Birdman or (The Unexpected Virtue of Ignorance) in CGI Fridays Episode 7.

Show Notes

 Our first two-part episode of CGI Fridays – and if you’ve caught up with Episode 6, you’ll understand why – Australian-born veteran of small and large screen CG is, like many Aussies, a natural raconteur. When we left him he was recalling work on James Cameron’s epic Titanic – which in 1997 overtook Star Wars’ box office records – so it’s appropriate that we rejoin him for CGI Fridays Episode 7 in the climatic final chapter of the Prequel Trilogy.

His full IMDb lists his credits as

Axanar (visual effects supervisor) (announced)
Into the Wolves Den (visual effects supervisor) (pre-production)
The Black Demon (visual effects supervisor) (post-production)
Servant (TV Series) (Post VFX Supervisor - 1 episode)
- Episode #4.1 (2023) ... (Post VFX Supervisor: Powerhouse VFX)
Queer as Folk (TV Series) (visual effects supervisor - 1 episode)
- Babylon (2022) ... (visual effects supervisor)
Lady of the Manor (visual effects supervisor)
Fear of Rain (visual effects supervisor)
The Hurricane Heist (visual effects supervisor)
Powers (TV Series) (visual effects supervisor - 10 episodes)
Pee-wee's Big Holiday (visual effects supervisor)
Self/less (visual effects supervisor)
Away & Back (TV Movie) (on-set visual effects coordinator)
Birdman or (The Unexpected Virtue of Ignorance) (visual effects supervisor - uncredited)
My Mistress (additional visual effects)
Prelude to Axanar (Short) (on-set visual effects supervisor)
Cosmos (TV Mini Series documentary) (visual effects consultant - 13 episodes)
So You Think You Can Dance (TV Series) (visual effects artist - 1 episode)
American Idol: The Search for a Superstar (TV Series) (visual effects artist - 16 episodes)
Last Vegas (visual effects supervisor)
The Internship (visual effects consultant)
The 85th Academy Awards (TV Special) (visual effects supervisor - segment "Sally Field and sock puppet sketches", uncredited)
The Twilight Saga: Breaking Dawn - Part 2 (visual effects supervisor)
The Twilight Saga: Breaking Dawn - Part 1 (visual effects supervisor)
Tower Heist (visual effects consultant)
Unknown (visual effects supervisor)
Season of the Witch (visual effects supervisor: additional photography, Shreveport)
The Social Network (visual effects supervisor: Outback Post)
Harry Potter and the Forbidden Journey (Video short) (visual effects supervisor)
X-Men Origins: Wolverine (visual effects supervisor: CafeFx)
Punisher: War Zone (on-set visual effects supervisor: Pixel Magic)
Rush Hour 3 (co-visual effects supervisor)
Moola (visual effects supervisor)
Eragon (sabre artist: ILM)
Pirates of the Caribbean: Dead Man's Chest (sabre artist: ILM)
Mission: Impossible III (sabre artist: ILM)
Cheaper by the Dozen 2 (sabre artist: ILM)
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (digital artist: ILM)
Jarhead (sabre artist: ILM)
The Island (sabre artist: ILM)
War of the Worlds (sabre artist: ILM)
Star Wars: Episode III - Revenge of the Sith (sabre artist: ILM)
xXx²: The Next Level (sabre artist: ILM)
The Pacifier (sabre artist: ILM)
Radius (Short) (visual effects supervisor)
The Day After Tomorrow (sabre artist: ILM)
Van Helsing (sabre artist: ILM)
Peter Pan (sabre artist: ILM)
Master and Commander: The Far Side of the World (sabre artist: ILM)
Tarzan (TV Series) (visual effects compositor - 1 episode)
Out of Time (inferno artist: additional titles)
Seabiscuit (interactive compositing artist: SPI)
Ghosts of the Abyss (Documentary) (visual effects supervisor: Technicolor/Complete Post)
Children of Dune (TV Mini Series) (visual effects - 3 episodes)
Gods and Generals (visual effects supervisor: Complete Post Inc.)
Life at Five Feet (TV Movie) (visual effects compositor)
Will & Grace (TV Series) (visual effects artist - 53 episodes)
That '70s Show (TV Series) (visual effects - 1 episode)
My Big Fat Greek Wedding (digital compositor - uncredited)
The Dangerous Lives of Altar Boys (visual effects: Complete Post)
My Wife and Kids (TV Series) (visual effects)
Britney Spears Live from Las Vegas (TV Special documentary) (visual effects supervisor: opening sequence: Complete Post - uncredited)
Star Trek: Enterprise (TV Series) (lead animator - 1 episode)
Reba (TV Series) (visual effects)
Elvira's Haunted Hills (digital compositor: main title)
Along Came a Spider (digital compositor - uncredited)
Children Are the Music in our Lives (visual effects supervisor)
Monkeybone (visual effects supervisor)
Dracula 2001 (digital compositor)
Bruno (compositing supervisor)
Titus (TV Series) (visual effects)
Chain of Command (visual effects supervisor)
The Magician's House (TV Series) (visual effects supervisor)
Angel (TV Series) (digital compositor: 2001)
Star Trek: Deep Space Nine (TV Series) (digital compositor - 98 episodes, 1993 - 1999) (visual effects artist - 1 episode, 1999)
Star Trek: Insurrection (visual effects supervisor - uncredited)
Letters from a Killer (visual effects supervisor: POP Film)
Armageddon (visual effects compositing supervisor)
Doctor Dolittle (digital compositor: POP Film)
Flubber (digital effects compositor - uncredited)
Starship Troopers (digital effects compositor - uncredited)
Titanic (digital compositing supervisor: POP Film)
An American Werewolf in Paris (visual effects animator - uncredited)
The Devil's Advocate (visual effects supervisor: POP Film - uncredited)
Batman & Robin (compositor - uncredited)
Volcano (digital compositing supervisor)
Just Shoot Me! (TV Series) (visual effects artist)
Star Trek: First Contact (visual effects supervisor)
Star Trek: Voyager (TV Series) (visual effects artist - 48 episodes, 1995 - 1996) (visual effects animator - 1 episode, 1995)
Broken Arrow (digital effects compositor - uncredited)
The Adventures of Captain Zoom in Outer Space (TV Movie) (visual effects artist)
Timemaster (animation supervisor)
Apollo 13 (visual effects animator - uncredited)
Michael Jackson: Video Greatest Hits - HIStory (Video) (visual effects artist: Remember The Time)
Batman Forever (compositor - uncredited)
Fluke (main title design) / (visual effects designer)
Legend (TV Series) (visual effects animator)
Evolver (visual effects supervisor)
Tales from the Crypt (TV Series) (digital compositor - 2 episodes)
Treasure Island: The Adventure Begins (TV Movie) (digital compositor)
Dumb and Dumber (visual effects compositor - uncredited)
MacGyver: Trail to Doomsday (TV Movie) (visual effects animator - uncredited)
Alien Nation: Dark Horizon (TV Movie) (digital compositor)
Dinosaurs (TV Series) (visual effects artist - 65 episodes)
The River Wild (visual effects supervisor)
Where Are My Children? (TV Movie) (digital compositor)
Blown Away (digital effects compositor - uncredited)
Uncovered (visual effects: Digital Magic)
Star Trek: The Next Generation (TV Series) (visual effects compositor - 60 episodes, 1992 - 1994) (digital compositor - 11 episodes, 1991 - 1992) (animaton supervisor - 1 episode, 1992) (visual effects animator - 1 episode, 1991)
MacGyver: Lost Treasure of Atlantis (TV Movie) (visual effects)
Shrunken Heads (digital compositor: Digital Magic)
The Critic (TV Series) (digital compositor: Digital Magic)
Viper (TV Series) (digital effects compositor)
'Star Trek: Deep Space Nine': Behind the Scenes (Video documentary) (digital compositor)
Philadelphia Experiment II (visual effects animator - uncredited)
The Nightmare Before Christmas (inferno artist: ILM - 3D version 2006)
The Adventures of Brisco County, Jr. (TV Series) (digital compositor)
Brooklyn Bridge (TV Series) (visual effects artist - 7 episodes)
Coneheads (digital effects compositor - uncredited)
Running Delilah (TV Movie) (digital compositor - uncredited)
Super Mario Bros. (digital compositor - uncredited)
Cliffhanger (digital effects compositor - uncredited)
The Sandlot Kids (visual effects animator) / (visual effects compositor)
Journey to the Center of the Earth (TV Movie) (visual effects animator - uncredited)
Warlock: The Armageddon (visual effects artist: Digital Magic)
Dr. Quinn, Medicine Woman (TV Series) (digital compositor)
Martin & Lewis: Their Golden Age of Comedy (TV Mini Series documentary) (digital compositor: Digital Magic)
Toys (visual effects animator - uncredited)
The Jacksons: An American Dream (TV Mini Series) (digital compositor - 2 episodes)
Bram Stoker's Dracula (visual effects animator - uncredited)
Mastergate (TV Movie) (compositor: Digital Magic)
Bebe's Kids (visual effects animator)
Bill & Ted's Excellent Adventures (TV Series) (digital compositor)
The Young Indiana Jones Chronicles (TV Series) (visual effects animator)
Michael Jackson: Remember the Time (Music Video short) (visual effects artist: Digital Magic)
Simply Mad About the Mouse (Short) (visual effects animator)
MacGyver (TV Series) (visual effects animator - 2 episodes)
Dark Justice (TV Series) (digital compositor)
Family Matters (TV Series) (visual effects artist - 1 episode)
Baywatch (TV Series) (digital compositor: Digital Magic)
Round the Twist (TV Series) (visual effects animator: first series)
While You're Down There (TV Series) (visual effects animator)
Fame and Misfortune (TV Series) (effects animator)
Rock Arena (TV Series) (digital artist - 1 episode)
Woodstock (Documentary) (digital effects compositor: rating card explosion sequence - directors cut, uncredited)

What is CGI Fridays – A Visual Effects Interview Podcast (Season 2 Coming Soon)?

SEASON 2 COMING SOON!

Industrial Light and Magic alum and CGI educator Ed Kramer (Star Wars, Stargate, The Mummy, Galaxy Quest) catches up with pioneers and innovators to learn about the coolest VFX in our favorite films and how they got started in the industry. Hilarious, informative, and surprising, CGI Fridays is a must for anyone starting a career in visual effects or computer animation, as well as fans of behind-the-scenes stories from some of the biggest science fiction films of all time.

Adam Howard: So we're not to do
one game left nearly five years

later and 17 movies later,
including Star Wars back at

Digital magic, I've also gotten
to work on MacGyver, so he got

to work on Star Trek, MacGyver
and Star Wars with George, you

and I worked on four films
together. It was an amazing

experience a total dream come
true to work there and meet all

these people, including you, who
were people that I looked up to

for a long time. And all of a
sudden you have my colleagues

and friends and that was
amazing.

Ed Kramer: It's quite a feeling
when you first start working at

Industrial Light and Magic and
you realise that all these

people who've done the work that
you have just idolised you know,

Jurassic Park and Bess, and now
they're sitting right next to

you. You can just ask them
questions over your shoulder

anytime.

Adam Howard: First time I met
Dennis mirror, I tend not to get

starstruck. But meeting Dennis
just blew my mind. There's just

some people in this business who
are absolute legends, and

without whom none of us would
have jobs. And so to be able to

work with those people and know
them as friends is a really

amazing thing.

Ed Kramer: I was very lucky to
have gotten to work with Doug

Trumbull on the Luxor project,
got to be friends with Doug and

saw him just a few months before
he passed away, really wrote a

little piece about that for the
companion, I saw you have a

photograph of yourself with
Doug, who was

Adam Howard: a screening Los
Angeles, Silent Running, he came

to that and he spoke afterwards.
And so I got to meet him there.

That's the amazing thing about
this business that it doesn't

really matter where you start.
You don't have to be from

Hollywood. And certainly now
with the way the industry has

gone, thanks to COVID You don't
have to be in Hollywood at all,

but you can be anywhere in the
world and you can still be a

great contributor to this
business. Growing up in

Australia. The some of the
biggest days of the year were

the days when the new Cineplex
magazine came out. That was my

Bible, I read them cover to
cover, and I knew every name of

every person in every facility,
there was so many people that I

admired, and I emulated that
work and stuff that I was doing

and all that as best I could
with the tools that I had most

of those people now, my friends,
just the fact that you can work

in a business where you get to
meet your heroes and get to work

with them. You have amazing
moments where your hero will ask

you your advice on something. It
closed me away.

Ed Kramer: I remember sitting
with Doug and discussing an

effect that he wanted. And I
just couldn't believe that Doug

Trumbull was asking me my
opinion, it's amazing when you

get to do that. I'm looking at
your IMDB right now. After

mastering commander, there was
Peter Pan and then there was Van

Helsing. Yeah, and day after
tomorrow. One of the things that

I like to have people talk about
is what did you work on what

particular shots did you work on
a mustard

Adam Howard: monitor ended up
being a lot of shots. The

majority of that film we were
doing water replacement ocean

replacement, Van Helsing, I did
most of the animation of

Frankenstein's head when he's
got the electricity going off in

his head. There's a big shot of
the brides of Dracula moving in

on Kate Beckinsale. And they
both come down to water and

their jaws extend the vampire
fangs come out a couple of shots

of one of the bride's turning
flames against the building as

she's hit by snakes from Hugh
Jackman. I think just about

everybody in the company worked
on that shot. I was doing little

pieces of international stuff
falling off it. There was a fun

shot in that film where her
brother turns into a werewolf

and he's pushing himself back
was up a wall. Great shot, too.

Yeah, yeah. But in that shot, I
remember we had an amazing I

think Japanese woman who was
working on code to do stretching

the skin so he could like rip
skin from his chairs and pull it

off. She'd been working on it
for quite a while. It just

wasn't cutting it for what
everybody wanted. And so I said

to the guys, why don't we just
go old school. Why don't we just

get some plaster same, we took
some yellow plaster sand down on

stage against the blue screen
and we just like stretch these

different thicknesses of plaster
sand until they would snap and

then I took those pieces and
rotated them around in Fernand

instruct them on the skin and
blended them in and colour

corrected them. And so the skin
that's stretching on his knees

as lumps of plaster, same on top
of this incredibly sophisticated

CG animation that was being
done. That's the other thing

about this business. It's all
going to be digitally put

together. But sometimes doing it
old school is the better way to

do it. I was working at a movie
called unknown a few years ago

supervising that film. But Liam
Neeson and we had a shot of the

hotel Avalon in Berlin, and they
were talking about doing it as a

CG thing. I said no, let's build
manager. We built a 24 line

manager in London, and they blew
it up and it's in the movie and

it's perfect. And the beauty of
doing those things is you call

cut and it's done. It goes
straight into the film

Ed Kramer: in camera work
anytime you can get it done that

way.

Adam Howard: So then other films
day after tomorrow where I also

got to work with Dennis again.
My big shot down was the big

overhead shot the Statue of
Liberty frozen with a cast

moving through the snow that was
incredibly hard shot at taking

assets from another house that
had been working on it, and

they've taken it away and given
it to us adding all the snow

drifts and things coming off the
pizza. How do we do things like

pacifier and Triple X shots or
trains exploding and Triple X

Pirates of the Caribbean Dead
Man's Chest. One of my favourite

charts that I worked on was one
where Jack Sparrow is tied to a

bamboo pole wedged between two
cliffs and he's trying to shoot

Get himself off the things like
50 feet up, and all sudden he

unravels and he drops. So the
ground is a tight close up of

him hitting the ground frame
like here looking up, he looks

at camera laying down as a
bamboo post, because we're just

under the ground in front of
him, I was under the

understanding that I had to get
the shot down very quickly. I

didn't have a bamboo pole, I
didn't have any elements of

grass or anything like that. So
I painted the grass, I painted

the bamboo pole. And I flew it
in like three frames and gave

her a wobble and animated some
dirt kicking up on the grass

displaced and submitted the
shot. And that was maybe three

hours of work. A few days later,
I got an email saying okay, oh,

you wrote I was ready. I said,
What product? Well, the roto the

match move and all that stuff
will be done. And I said, guys,

the shots done, it's in the
movie, we never use any of that

stuff because the shot has been
made quickly because it needs to

be

Ed Kramer: take a moment and
explain to our listeners what

you mean when you say
compositing,

Adam Howard: if I'm doing public
speaking, refer to myself as a

glorified sandwich maker. And
what you want when you make a

sandwich is to have a really
nice final product that looks

appealing and feels right. The
process of compositing is taking

multiple elements that have been
created in different areas,

whether they're a live action
foreground elements, sometimes a

lot of action background on
totally different elements shot

at different days, different
years, sometimes, matte

paintings, CG animation force,
perspective elements, any kind

of element that's been created
by any department of the film,

can you take all these disparate
elements and you layer them one

on top of the other, your job as
a compositor, is to blend them

all together and make them feel
like they all belong in the one

space, you have to have a
thorough understanding of light

and shade and reflectivity and
all the really subtle cues that

your brain knows to tell you
it's real. If you looked at it

as an untrained eye, you
wouldn't know what was wrong

with it. If those things weren't
in there, you'd know that there

was something wrong with it,
which is why people in the early

days of CT will get oh god CDs
crap, it all looks terrible. I

can always tell when something
CG No, you can't because if done

is done CG and it's done
perfectly. You can't tell at

all. Sometimes we're limited by
budget in not being able to put

all the final little tweaks in I
used to say to one of the guys

that I was working with who was
a fine artist, he would try and

make every single frame of work
of art. And those televisions

that we're doing 30 frames a
second, it's got to work in the

space of a second, you're not
going to look at the single

frames just make it feel right
in motion once you can step away

from making everything look
perfect and a still frame and

realise that you can create
incredible illusion in one frame

that is very rough. One of my
favourite examples of that is

the old Bugs Bunny cartoons.
When Bugs Bunny is shaking his

head in motion, it looks like
he's shaking his head. But if

you go to the middle of the
shake, and stop on it, he's got

a mouth. It's about this wide
with 100 teeth. And he's got

eight eyes because they couldn't
paint motion blur, because it

was all hand drawn. So they
cheated it with that and the

brain is an incredible thing.
And so in compositing, we get to

take the tools that we have and
the elements that we have, we

just use whatever tricks we can
with colour correction or

layering to fool the brain into
believing that what they're

looking at is real.

Ed Kramer: And like you said a
moment ago, when you have

different elements that were
shot at different times one

element may be should be casting
a shadow onto another element.

So you have to go in there as a
compositor and create that

shadow.

Adam Howard: Exactly. The funny
thing happened on two phones at

ILM. One was Mission Impossible
three, I was working in a shop

where Tom Cruise has been flying
through Shanghai on his

parachute. And he smashes
through a window and lands on a

desk of a table. And then
there's a shot from the end of

the table looking down his legs
as he gets sucked back out the

window into Shanghai again,
because an updraft called the

parachute. We've been working on
this thing for a while all of

Shanghai was CG. And I was doing
all the neon signs everywhere,

painting all that sediment and
putting it all in the shots. And

you know, neon reflected
everywhere. So we were painting

reflections on all the buildings
and making all that work. I was

about to submit the shot. This
is the last day of delivery. And

I call them one hand guys stop
everything. I can't submit this

shot. All of our focus has been
on what was outside the window.

And it was only when I was just
doing my final QC of the shot

quality check of everything, I
realised that there was a piece

of blank duva Team taped to the
wall over on the side that was

there to stop some reflection
that they didn't want. And none

of us had noticed it. In all the
days and days and days I've been

working on the shutdown
obviously and saying that I had

to quickly paint a section of
wall and carpet over the top of

that. So that was gone. Then we
submitted the shutdown was done.

Another one was Chronicles of
Narnia. There's a shot toward

the end of the film where the
little boy the three kids is

lying down on the ground and
he's been knocked out little

girl comes up with his little
glass vial and pulls this magic

liquid into his mouth and he
comes back to consciousness.

They realised at the 11th hour
that there's no liquid in the

bottle and it's closer this time
we've left corner and we're

working in the home facility of
the present do this is there

anything you can do with this
and so I just took some swans, I

animated some fluid fully
inspired by the Bolero sequence

in one of my favourite animated
films Allegro non troppo where

the sludge of the Coca Cola is
making its way out of the car.

bottle. So I took that as
inspiration and I animated this

thing coming out and then caught
the highlights of the glass back

over the top. And I looked at it
again recently and you can't

tell it's not real. That's a
good example. Now, somebody

might say, Okay, well, we'll go
and we'll do a full fluid sim.

And that's going to take days,
and you literally have minutes

to create something, and days
are not an option. So you've got

to be able to come up with a
quick solution that's going to

look completely photographically
real

Ed Kramer: when you say we had
been looking at this shot, and

nobody noticed that you sit in
that screening room, you watch

that shot over and over and over
with 20 different people and the

visual effects supervisors
looking at every little place,

it's amazing that something
could escape so many people for

for that long. The next thing I
see is Star Wars Episode Three

Revenge of the Sith

Adam Howard: many, many shots in
that film spread throughout the

entire film. One of the main
things I did was I designed the

look of the holograms,
particularly Yoda sitting in the

conference room where they're
all sitting in the round room,

the scan line glitchy thing for
Yoda. And then we played that

all the holograms, I had one
shot, it should have been a

pretty standard shot. It's a
shot of Padma Tang, and again,

she's pregnant. So they're in
this big hallway a big columns

over his shoulder looking at
her, and he puts his hand up to

the face and holds her face as
she's telling him again, I'm so

happy This is wonderful. The
problem with the shot was that

George had shot it three times
he wanted to go into editorial,

he decided well, I want to use
Hayden from one and her from the

other and the hand from another
and none of them lined up yet

and wouldn't be here it was
covering a face and the hand

that he wanted to use and the
timing that he wanted to use it

occluded her face in its own
take, but in the face that he

was using of her Her face was
back here, instead of her face

cutting the fingers off here.
Her face was back here in the

final comp. So when the hand
went in, they vanished. And as

far as on effects I went to John
on I said, mate, what am I going

to do is I don't know, you'll
come up with something. I said,

Can I use my hand? And he goes
Sure, John had just bought this

brand spanking new 12 megapixel
DSLR camera, which was just a

magnificent piece of equipment.
And I said, can I borrow your

camera, I was driving a Jeep at
the time, that Corona, the old

location. And so I drove into
the parking lot around the back

of the building, and tape some
green screen to the back of my

jeep. I printed out different
frames of the hand. So I knew

what the lighting was and what
the position of the hand was

relative to camera. And then I
literally held the camera

handhold on motor drive, just
moving my hand into frame all

these times until I knew that I
had something that was roughly

approximate Hayden Christensen
took those steel frames into

info and I loaded them up and
cut them out of the green screen

in the final shot when the hand
comes sliding in, hits my hand,

except for this part, which is
hidden in the thumb, which is

hidden, but all of this is my
hand that goes behind her face

when it comes out. It's his
hand. This is the switcher

changer. We had another shot of
Emperor Palpatine as a hologram

on one of the war tables toward
the end of the film. For some

reason they had either not shot
that element, or it had been

forgotten, ordered and lost or
whatever. And there was so much

stuff going on that felt it's a
miracle that it never was able

to be kept track of. But they
didn't have that element.

Palpatine said, Well, do we have
the costume and amazingly, the

costumes have just arrived back
at the centrefold that day from

Sydney where they've been
shooting movie, they dug out the

costume, and I put it on, Sam
Edwards got his video camera and

he put it on a tripod and I
stood on the picnic table

outside of the building against
the white wall. That became the

element of Palpatine. And then I
made it a hologram and stick it

on there. And so I'm in the
movie twice, which is also

another island tradition, which
I'm sure you've been part of as

well. We all ended up in the
movies when bits and pieces were

missing. I left ILM and I went
off to be co visual effects

supervisor on Russia three with
Jackie Chan. After that, I did a

couple of other films that I
ended up in the central coast of

California and supervising the
Harry Potter theme park ride for

Universal Studios. While we were
working on that my friend Pat

McLaren was the lead supervisor
on Wolverine. They had had some

difficulty with one of the
houses that was working on the

film and decided that they
wanted to redo all the blades

coming out of Wolverines hands.
There were maybe 50 shots that

had to be done from scratch. I
pulled all of my crew off Harry

Potter for three weeks with
universals approval, we just

hunkered down, we had to track
all the shots and render the

animation and work out how to
make it look like the metal that

it needed to be. We did every
single blade shot in that film

and big shots like him on the
motorcycle exploding out of the

barn that was a functional.

Ed Kramer: That's when you got
to take pictures with the three

stars.

Adam Howard: Yeah, the three of
them were really lovely. I got

to go to London for a few weeks,
we went down to Leavesden

studios. They were shooting the
final two films. They were

nearly finished shooting the
seventh film and they were about

to start shooting the eighth. We
had a very small team at Cafe

effects who were doing the work
on Harry Potter, a small team of

brilliant people. We had a lot
of previous for that because we

had to go to London and work
with John Richardson's

mechanical rig that he flew the
kids on to do the broomstick

shots. For those of you who
haven't seen the riot universal

with a big chase sequence where
you're sitting in a church pew

and it's flying around the
grounds of Hogwarts. was chasing

Harry and Ron on broomsticks
while they look for the last

dragon. We had to shoot Harry
and Ryan on the broomstick

react. So we had to build an
entire CG Hogwarts, which had

never been done before. But I
was talking to the production

designer, which version Do you
want me to use? Because what

most people don't know is that
in every single one of the films

was a different, he loved
changing in each film, and like

the astronomy tiles, like rotate
it a little bit. It's got some

extra windows and different
staircases and different

bridges. And he just kept on
adding to it and improving it as

the years went by. And he said,
Well, ultimately, it should look

like age. And I said, Well, is
it designed yet? No. That's it

so it's not gonna look like it
can look like seven he agreed to

that. So what we ended up
building was kind of a hybrid

between six and seven. He sent
me all the blueprints for the

castle. We spent close to two
and a half years doing that

project and we built an entire
CG Hogwarts Castle, the Black

Forest, the lake, everything was
an entire CG asset, all built in

Maya and we were using Houdini
for a lot of the water effects

and smoke effects and Dementor
effects basically using every

tool, but we might have
composited in Nuke, add three

compositors working for me on
that show. Each one of them had

one shot to work on for two and
a half years. 28 second long

shot, but all they did was just
work on one shot for all that

time. So keeping morale going
was a big part of that show.

Those shots technically are
incredibly complex. The way they

work in the right is there's a
hemispherical dome, which is 20

feet high. And your little bench
plugged into the middle of it on

the man of the robotic Cuca,
whose arms were originally

designed to manufacture motor
cars. And now we use them in

theme park rides all the time,
each one of the diamonds was one

of five on a turntable. So they
were all slowly turning all the

time and there was a track
around the bench would plug in

and it would be rotating with
the dome, and then it would peel

off and go on to the next
animation. Or at least we'll set

pace or whatever it was within
the dome within the 20 feet, the

projector was only hanging eight
inches down from the top, it

couldn't be at the centre where
you would think you'd put a

projector for a dome, because
that's where the people were, it

couldn't be attached to the
people's rig because the rig was

moving independently off the
dome. So it had to be attached

to the dome. So they had to work
out math of what would happen to

images that were projected with
a special offset lens that would

project the image down to the
bottom of the dome and all the

way through but keep the same
pixel size all the way through

even though in the reality that
the pixels at the bottom of the

frame were much smaller than the
pixels at the top of the frame

so that when they unwrapped on
the dome, they all became the

same size and because of the
distance and the offset of the

lens, it was incredibly bright
at the top and almost nothing at

the bottom. And so the render
the images look absolutely

bizarre. The colour space was
very, very wrong. They were

almost black at the top and they
were really blown out at the

bottom. But when you projected
within the dome, it all

flattened out and became real
colour this poor animators and

compositors were working in this
colour space that was just a

total mind walk. We had a full
dome rig set up in a warehouse

in Santa Maria, California. We
just walk up on the platform and

stand there projected and see if
it worked big CG challenge. It's

still playing and still one of
the highest grossing pipelines

in the world. I

Ed Kramer: see Twilight Saga
parts one and two as a visual

effects soup

Adam Howard: that was assisting
John Brennan who was the lead

supervisor on that phone and
Terry window and filthy that

Phil was there from Tibbett
doing the wolves and we were

handling everything else. One of
the main sequences that I was

involved with was a huge battle
sequence in the snow. We shot it

in Louisiana, in an old cattle
barn was like a cattle showroom

that sell cows, the building
smelt by cows the whole time. We

were there for a couple of
months. And it was brutal. And

on top of that it was paper
snow, every type of synthetic

snow that we could use was on
the ground and then in the air.

And it was completely surrounded
by green screen, which is all

very brightly lit because it had
to be mid day for the fire. We'd

walk out of there at the end of
the day and our eyes are

bleeding not not literally but
virtually because because all we

could see was like green and
white or that we didn't realise

the danger of shooting in a
building like that with paper

flakes no and potato flakes No,
because the paper flakes almost

vaporised into a very fine mist,
which he couldn't see and so we

were breathing that in for so
for a while some of us were

getting sick from that. So we
will have to wear respirators

for that there's one famous that
we had sequence coming up with

one of the heads had to be
thrown into a fire we couldn't

actually shoot it in the
building because if we put a

naked flame in the building, the
whole thing's gonna blow up with

all of us inside it. So we had
to build a small set piece

outside and shoot that at
nighttime in the pouring rain

with fake snow on the ground. It
was getting soggy and looking

terrible. It's in the movie and
it works and it looks fantastic.

The stuff we went through to
make it happen was crazy. We had

one sequence on that where we
built a rock wall the main

character has to climb up during
one of the fight sequences that

they built out of wood and
plaster and almost stuff that

you normally use to create a set
piece like that. I think we've

got to shoot it on a Saturday
and they finished on Friday. We

all went home for the night and
when we came back the next day

they had been a massive
thunderstorm that might happen

the rain bucket it down on this
thing that was sitting outside

because they wanted to shoot it
against the night sky so that it

didn't need a sky calm all the
plaster has had soaked all the

water up and it crushed the
entire set and pull Last season,

we destroyed the set. I thought
we got there the next morning

and there was no set it was all
just destroyed Saturday to

rebuild. Good inside, we did the
walls, we did all the

interaction between the main
characters, a lot of high

replacement for contact lens
stuff when the actors didn't

want to go with contacts.
Vampires had very specific look

for their eyes. So we had to do
that work and

Ed Kramer: something that I'm
really excited to ask you about.

Cosmos. Yeah, I just gotta say
at one point in my career, I got

to actually work with Carl
Sagan. Oh, wow,

Adam Howard: that was lead
visual supervisor. There was 12

or 13 episodes I was on at the
beginning of the show. And then

I left about three quarters of
the way through. It was an

amazing show, working with Dell
deGrasse Tyson is just a dream,

because the guy is just genius.
It's amazing to sit down and

have dinner with somebody like
Neil, which I did many times.

You can talk about anything, any
subjects and his insight into

those particular things that are
just astounding. And when he's

talking about science and
mathematics, I mean, his

conversations were incredible.
The challenge with that show was

to visualise the great cosmic
calendar, all the things that

had been seen in the original 70
series with Carl McEwan are

really updated. Look, we spent a
long time making it all look the

way it is. It's beautiful to see
that it's on Disney plus now

very proud of that series.

Ed Kramer: What are your
favourites one or two shots? My

Adam Howard: favourite one
ultimately, is the cosmic

calendar. It's just a brilliant
concept, the history of the

cosmos, it's amazing to take the
entire history of the cosmos and

in just man on the street terms
compress it into 12 months. So

the very first second of January
1 isn't a big bang. And the very

last second of the last day of
the year is right now you can

say that humans developed on
like June 23. And the pyramids

were born here, it puts such an
easily accessible perception of

what that timeframe is, which
otherwise is really inaccessible

to anybody's brain because it's
an asset. And it's working out

how to shoot green screen
elements of me also working on

the ship of imagination, which
was fun building that said,

working out what it needed to
look like and how I was involved

in designing the main titles. My
original concept was staying

right inside an eyeball treating
the edges of the retina like the

surface of a planet was flying
those tiny little details and

then pulling out of it and
ultimately revealing an eyeball

that then became the cosmos
space image.

Ed Kramer: I remember watching
that the first time and going

God I love these graphics. I
wonder who did that one of the

things that I love at the very
end, the word Cosmos goes off

into the distance and the
beginning C and the s come

together before it leaves. And
that's Carl Sagan. Yeah,

exactly. I saw that right away.
I just want to say somebody

noticed.

Adam Howard: Thank you. I'm glad
the executive producer of the

series was Andrew Yang, who's
called widow. Her insight into

all that is massive. Her
knowledge in her own right is

extraordinary working with her
and Branca Jason Clark and Neil

Wallace. Guys. It was a great
experience.

Ed Kramer: after that. I see
Birdman selfless peewee.

Adam Howard: I love working on
Pee Wee's Big holiday because

Pee Wee's Playhouse was always a
favourite show of mine in the

late 80s, early 90s. Working on
that phone was really fun and

working with Paul Rubens was
amazing. Paul has become a dear

friend, he was actually out here
in Florida. But three weeks ago,

we had dinner with him, which
was great. It's really fun. Paul

will say something a certain way
as it's peewee. He's such a

great guy. From a challenging
point of view. right alongside

the challenges of Titanic
Birdman was an unbelievably

complex film. For people who
have not seen the film. The

entire film is one continuous
shot and wonderful 1917 was my

it was based on a Russian film
that had been made many years

ago that tried to do the same
thing. And Hitchcock had done

the same kind of thing. I think
every window and rope this was

an entire movie. That was one
continuous shot. The director of

photography, Emmanuel Lubezki
was the guy really driving the

process of the Atmel hundra
consulting Rita was the director

and it was his vision to make it
all happen. So I was on as the

supervisor of the film to work
out how we made that happen. The

biggest challenge that we had on
Birdman was that there was no

motion control on the film at
all. The entire film was

handheld. Wow, for example is a
shot with Michael Keaton walking

out of his dressing room down a
corridor down the stairs through

the backstage onto the stage
across the stage out the door

into the street up the street
into the dressing room that he

walks out of was built on a
soundstage underneath the stage

as the patient Sesame Street in
Queens. The staircase that he's

walking down is a small
staircase in the St. James

Theatre in New York, the stage
is in a completely separate part

of that theatre. Then he walks
straight across that through the

backstage area on the other
side, walks out the door that as

he walks out the door, there's a
hookup in there as well to a

different take. And then as you
walk down the street, they will

pass the drummer and as a
separate hookup because the

director wanted to use different
performances and couldn't use

the ones in the continuous take.
So we had to blend all these

pieces. Traditionally what you
do in shows like that is you use

old school techniques. So you go
behind somebody's back and you

can cut and dissolve to another
dark subject and it looks like

you've done a continuous mode.
In these worksheets or framed

everything was all right there
in front of, you had no way to

cheat, he would hold the camera
with his viewfinder. And I would

stand next to him with a little
playback monitor and say we're

going shot at shot B, I would
have shot eight on a loop. And

he'd be watching, especially
toward the end of the shot

saying, Okay, so that's what
role, he would just optically

match his camera to what he was
seeing on the view screen next

to me, then we get into post and
we blend them all together. And

there are some shots where we're
just doing like a true friend

dissolve from one to the other.
And you cannot tell it was a

ship a lot of little CG help. It
was an amazing achievement for

camera, because she thought was
genius. We had a lot of shots

that were very, very, very
difficult. The first day I

arrived in New York, they said
to me, so we've got this shot we

want to do the camera starts off
because then the spiral

staircase, into the poems where
they make out on the poems and

the camera goes over their heads
and drops down through all the

flying set pieces to the stage
and then moves across the stage

rather than Michael Keaton's
face. How are we going to do

that? Hi, guys, nice to meet
you. We can preface this. And we

can do some rough layout and
work out how we can need to move

and how we do gaps between
things. And these are all

problems they're going to take.
And I said, Well, it'll take a

few days to do the previous and
then we need to export that move

into a motion control rig. And
at this point, I didn't know

that we had no motion control on
the show. And the producer

looked at me and he said, Well,
that's lovely. But we're

shooting this in 20 minutes. How
are we doing it? Okay.

So do we have a grips department
available right now? Yes. Do we

have a stunt department? Yes.
Does the stunt department have

to send a rig? Yes, get them all
in here right now. And so

between those, we designed this
thing affectionately called the

Trojan horse that was a big
wooden cage on huge rubber

wheels, about five guys on the
back of it to jump on it and

push it so that it had weight so
that it would move through the

saddle. The initial shot was the
camera handheld on one side by

me and on the other side by
Chivo going down the staircase

following the two lovers as they
walk through this little doorway

and then start making out. So we
will puppeteering the camera

over the top of them. And then
we rotate it around and pull it

off the back of the set. While
we're doing that the cameras

attached to a stunt to send a
ring. And so the stunt guys are

pulling you into the Senate
right so the cables pulling the

point where we went go with the
camera, it's free hanging, and

we had to let go very gently so
that it didn't swing. As soon as

we let it go. They got a cue and
had to drop that to send that so

that the whole camera dropped
down to the bottom. But it had

to be on a slight rotation so
that it would spin as went down.

And so we will puppeteering that
from the top as it was dropping

down. As it got to the bottom
the Trojan horse arrived, which

had a little scoop camera
dropped into it was Styrofoam

and foam rubber, and they hit a
charge and released the cable.

And then the guys push the
camera and the camera went all

the way up to the stage. And
then Chiba was there on stage

pulling the camera out. And
going right up to Michael

Keaton's face, we did two takes
of it the first time around in

the movie, it's got some
blending and fixing of the flies

that were hanging above the
stage, which had a bit of wobble

to them. So we fix that to make
it a very smooth drop. But

everything else is completely on
camera. And like you said

before, if you can get it in
Canada and in Canada, the thing

that you realise very early on
in the business is that this is

not a one man shot. It's
hundreds of people involved in

getting one shot to the screen.
And in a case like that multiple

departments with years of
experience in each discipline,

or contributing their own little
bit to making that thing work.

And when people can force it and
they see you make 100 people

sending their mail, why so many
people what are they all doing?

They're all just standing
around. The reality is that

those people are waiting for
their one second when their bid

has to work. They wait and they
wait. You've spent a lot of time

on a film set waiting. But when
it's your time you go in, you do

your bidding, you step back and
provided you do your bid at the

right time in the right way.
It's invisible and it works.

Ed Kramer: We're getting toward
the end of this What's your life

like these days? What's going on
with Adam Howard, and then I

want to talk about your
painting.

Adam Howard: Okay, like 42 years
later, I'm still a visual

effects supervisor. I did a
great little psychological

thriller last year called fear
of rain that we shot here in

Florida. We did all the visual
things work at Mel's up in

Montreal. But I ran all that
from here because it was all

during COVID We had to work out
a whole new way of working where

we couldn't be unsettled. We
couldn't be imposed. We couldn't

travel. So we did everything
remotely. We did another farm.

We've just done one core idea.
And I'm just in talks with

people about different projects.
Most recently I was in the

Dominican Republic shooting a
movie, which I won't mention now

we shot in the water tank at
Pinewood Studios in the

Dominican Republic for three and
a half months. And that was an

amazing experience building a
huge set piece in the middle of

this 20 foot deep water tank,
working with scuba camera crews

and really extraordinary people.
I'm just talking to people about

other opportunities now. So
yeah, that's what's happening.

Ed Kramer: Your paintings are
some of the most extraordinary

portraiture ever created.

Adam Howard: Thank you so much.
My I've been drawing and

painting my entire life. I've
been drawing faces for 50 years,

and I'll be 60 this year in
November. So I've been drawing

since I was a little kid but but
one thing that's always

fascinated me the most were
human faces, even though there

are really kind of a finite
number of details in faces. When

you combine them there's just a
multitude Even possibilities and

all the subtlety of light and
shade and reflectivity and all

that stuff all comes to the
forefront when you're doing a

human portrait. Somebody that
you will know Miss Lisa Bowers

from ILM and amazing visual
effects person in her own right

a few years ago decided that she
was going to wait visual effects

get to spend more time at home
with her daughter and her

husband and she pursue portrait
painting. She paints amazing

watercolour portraits, I was
completely inspired by her work

around 2017 I decided I'm just
gonna start drawing portraits

and I was doing them combination
of colour pencil markers and

some paint very much inspired by
the poster art of drew Suzanne

and Mark Roberts, particularly
those two guys, were both

friends of mine, especially Mark
who's a great guy, South African

guy lives in Perth in Australia,
does a lot of Star Wars and

Indiana Jones posters legend is
doing colour pencil portraits

for a long time and then Adobe
came out with a brand new

software tool in their package
called Fresco and I was one of

the first people who use fresco
it took all the best paint

elements of Photoshop and plug
them off into their own distinct

lead paint paste app for iPad.
I've been painting my portraits

on iPad. Since then, I have so
much fun during the painted

brushstroke by restaurant.
There's no automated anything.

They're completely created from
scratch. I wish I could make

money out of the attempt to
paint celebrities. Unless

somebody commissioned me to do
something I paint celebrities

because everybody knows what
they look like they did one

recently at Michael Keaton. And
it was Michael in the centre but

surrounded by a bunch of his
different characters like

Batman, they'll do some Birdman,
Mr. Mob and all those things.

And when they look at a portrait
and they go oh, wow, it's

Michael keep going back to when
we're done. If you're invisible,

it weren't my challenge always
is to keep training my eye to

just keep on trying to make
stuff look photo real. The

portraits I do are not for real
in the sense. They look like a

photograph. They definitely
paint it but they need to

absolutely without question be
the person. The reality of the

human face is that when you're
drawing it, you can be 2% off

and it doesn't look anything
like that person I was doing

painting few years ago with my
mother and it was bugging the

hell out of me because it didn't
work. And I kept on looking at

hang on what the hell is it?
It's not right. I was using the

photograph as reference and so I
put the photograph down. So what

is it about mom that I remember
my mom stole my very much so

she's in the Melbourne stuff.
And I remember that she on her

bottom eyelid. She just has
these tiny little reflections of

like wateriness and whatever I
noticed the painting. Oh, that's

not there. And so got a tiny
little paintbrush. I got some

white paint. And as we put two
little dots on each eye, she was

real using photographs. I use
that to get the dimension.

Absolutely right beyond that.
It's just a selection process of

what you put in and what you
don't put in.

Ed Kramer: Have you ever made
prints large and had a gallery

show?

Adam Howard: I've had a few
gallery shows on the originals.

I had some big prints made
recently because I was invited

by a dear friend of mine exile
Emma to do some portraits for

the 40th anniversary party of
Empire Strikes Back they had the

party at the old Colonel light
on stage. I did want to Richard

outland and one of Dennis mirror
and one of Phil Tippett and one

of Anthony Daniels and see
Threepio and one of George we

had them printed up like movie
poster size. They were spread

out over tables, and they're
good some great photos of

Richard looking at his portrait.
I have not had a show of these

ones yet. But I want to do that
I will eventually I'm working on

one right now Robin Williams,
another hero of mine, like I got

to meet a couple of times. It's
so much fun to see it all come

together. I hope people like it.
I

Ed Kramer: can't believe that
you can't figure out a way to

monetize those. I see one of
those and I go this should be

selling for $50,000

Adam Howard: in your mouth to
god's ear.

Ed Kramer: Let's do it. All
right, knocking knocking on some

wood here. This has been
absolutely loads of fun. I think

it's going to be really fun for
our listeners as well and

parting words, where do you see
yourself in the big picture

timeline,

Adam Howard: the one thing I'm
pretty sure of is that we'll

never return it. You have to
love what you do. You need to be

inspired by every day you need
to get great passion out of

doing. I love my job. I have
always loved my job. I love

creating, whether it's a
painting or whether it's an

effect shot, it's all the same
thing. As everything is in

everything. My great thrilling
visual effects is sitting in a

theatre when a film is finished
and knowing what the intent of a

shot was. As far as the audience
is concerned it never knowing

whether that intent is actually
gonna be fulfilled until you're

sitting with an audience. And
when you do something's supposed

to be specifically funny moment
and like 700 people all crack up

laughing at the same time.
There's no better feeling than

then. You know, again, you're a
huge team working on creating

that moment. The thing I say to
kids who are starting off, never

give up. Never ever ever give
up. Don't listen to the

naysayers. There are going to be
plenty of people who will tell

you you cannot and what I have
found in life is the people who

say you cannot other people who
did not just keep on going

believing yourself. Do it.

Ed Kramer: Awesome, my friend,
thank you so much for giving me

so much of your time. Such a
great time

Adam Howard: catching up again.

Ed Kramer: Oh, thanks. All
right. Appreciate it. Bye bye

bye We count a couple of shots