The United States Department of Nerds Podcast

🎙️ USDN Podcast Interview: “POWERSCAPE — The Game That Rules the Future”

Guest: Donal Thoms-Cappello (Writer | Creator)
Runtime: ~60 minutes
Tone: Futuristic | Philosophical | Sci-Fi Spectacle

In the 28th century, survival means winning the game.

Join The Chairman of The United States Department of Nerds (USDN) for a deep dive with Donal Thoms-Cappello, creator of the visionary sci-fi saga POWERSCAPE — a series two decades in the making that explores competition, control, and civilization’s final play for survival.

⚡ About POWERSCAPE
It’s the year 2798 A.D. Earth is scorched, the air unbreathable, and humanity clings to life under the domes of franchise cities powered by alien energy known as C.O.R.E..

The only way to keep the lights on? A brutal, world-defining sport called Powerball — where entire civilizations compete for energy, power, and existence itself.

POWERSCAPE is a futuristic exploration of empire, identity, and spectacle — blending cyberpunk aesthetics, sociopolitical commentary, and philosophical storytelling in a universe where the line between entertainment and survival no longer exists.

đź§  In This Episode
  • The origins and evolution of POWERSCAPE
  • The philosophy behind competition and spectacle
  • Building a believable 28th-century civilization
  • Inside the art, team, and world-building process
  • Details on the POWERSCAPE #2 Kickstarter campaign
  • The long-term vision and future of the series
đź’Ą Support the Campaign

🔹 Kickstarter — POWERSCAPE Issue #2:
https://www.kickstarter.com/projects/65dollarfuneral/powerscape-issue-2?ref=nav_search&result=project&term=powerscape&total_hits=9

🔹 Patreon — Exclusive Content & Behind-the-Scenes:
https://www.patreon.com/cw/Powerscape_comic

🔹 Follow Donal Thoms-Cappello on Instagram:
https://www.instagram.com/donalthomscappello/

🎧 About USDN Podcast
The United States Department of Nerds is a cinematic podcast dedicated to the worlds of independent comics, creators, and imaginative storytelling.  Hosted by The Chairman, each episode explores how creators build worlds, challenge genres, and redefine what storytelling can be.

#USDNPodcast, #Powerscape, #DonalThomsCappello, #SciFiComics, #IndieComics, #KickstarterComics, #CyberpunkComics, #FuturisticComics, #ComicBookPodcast, #ComicCreatorInterview, #IndieComicCreators, #ComicBookCommunity, #SciFiStorytelling, #USDNShorts, #TheChairman, #UnitedStatesDepartmentOfNerds, #PowerballGame, #CrowdfundedComics, #SciFiPodcast, #FutureSports, #ComicBookCulture

What is The United States Department of Nerds Podcast?

USDN podcast is run by the USDN_Chairman and the Council of Nerds. We strive to bring you the all the latest news and rumors from the World of Nerds and consolidate it right here at USDN. USDN is for the people, by the people and of the people.

You are listening to the USDN on the

DFPN.

Thanks for watching!

Hello there,

and welcome to the United States

Department of Nerds,

where we are for the people,

by the people, and of the people.

And tonight,

we are stepping into the twenty-eighth

century in a world rebuilt on competition,

spectacle, and survival.

Civilization cleans to existence under the

domes of franchise cities,

where the most powerful currency isn't

money or politics.

it's victory our guest tonight donald

thomas capello brings us into the world

with powerscape a science fiction saga two

decades in the making exploring what

happens when humanity turns itself into a

game donald welcome to the council of

nerds how you doing tonight man

I'm great, man.

That was a great intro.

Can I hire you a junior writer?

It's what I do, man.

If I'm going to be known for anything,

it's going to be known for nailing intros.

Nail intros and a fire intro theme, man.

I forgot.

I was like, oh, man,

I'm bouncing to that.

That is good.

Oh, yeah, dude.

You got to have the good musical intro

followed by the spoken word intro.

And that's what I've perfected over time

is that good intro.

Everybody deserves a good intro.

I like it.

Here's what I perfected product promo

placement here.

If you look,

I'm just going to turn naturally.

There's the logo.

There's PowerSkates right over there.

That's at the end of the show.

You're jumping the gun, man.

You're jumping the gun.

But hey,

let's do jump in and start right at

the heart of it.

This story is set in twenty seven ninety

eight A.D.

where Powerball isn't just a game.

It's the glue holding civilization

together.

What was the original spark for this

concept?

Was it sports culture,

social commentary or something else that

evolved into this world of franchise

cities and its alien energy sources?

That's a good question.

I think it's a little of everything you

just kind of mentioned.

This idea started, I think,

twenty years ago.

I was traveling.

I was studying abroad, actually,

at the Globe Theatre in London.

I was studying playwriting.

Shout out to all my friends in the

UK.

Yeah, shout out to the Irish.

Who are probably asleep right now.

Yeah.

Yeah.

And I yeah,

I basically shout out to my man, Andy,

by the way, who's watching.

Yeah, I left that up for you, Andy.

Welcome to the council, man.

It's a good man.

Good man.

So, yeah,

I I was I was there basically kind

of in between, you know,

the events of nine eleven and black.

And, uh, I was very aware of, um,

you know, I mean, there, there were these,

there was these sports narratives that

were, we always had sports narratives,

right?

I mean,

in the UK is a whole nother level

when it comes to soccer though.

For sure.

Well, it wasn't, you know,

what's interesting.

It wasn't UK sport.

I mean, definitely UK sports.

I got to, I actually went to a,

a hurling game, uh, in,

in Kilkenny and I got to see like

this, this, you know, which is,

I don't know if you've ever seen hurling.

It is a, it is a whole other,

you know, yeah.

It's really intense.

It's pretty interesting.

But it was that combined with kind of

being outside of America and kind of

seeing everything from the outside in and

seeing how like we were there was so

much of our our mental energy and

everything we're aware of of what defines

our culture and society was based on

these, you know,

this rhythm of like weekly contests,

you know, the NFL for sure.

Yeah.

Yeah.

And and

you know,

the gladiator kind of arena is kind of

does hold things together when we are on

unstable ground,

when we're on shaky ground.

And I was sort of kind of playing

around with the idea of like, wow,

you know,

what is it to be system conscious?

You know,

when you talk to people and you ask

them,

what is the thing that's really holding

together a society?

Like,

you know sometimes you have to bring up

like what's more important like this this

you know this um this major cultural event

we all take part in or like the

sewage system and everyone's like well

yeah the sewage system obviously that's

like a really important thing in our lives

but but it's very um it it it

it's secondary right it is not yeah it's

not really we're not conscious of it we're

not aware of it and until it stops

working

Yeah.

Yeah.

Until it's not there anymore.

Exactly.

And so I I started, you know,

that and also just just sort of seeing

where we're going,

like ecologically and that we're on,

how sustainable is our is everything.

I kind of was like, well,

what if we just play this to the

to its most extreme?

Like, what if what if we really,

you know,

we we we're not able to stop ecological

change?

you know, collapse and everything.

And but we we kind of because what

I think you are seeing with humanity is

the capacity to build technology that ten

years before is like not even imagined.

And so what if our capacity to build

technology keeps going the way it's going,

but we don't learn the lessons of how

to stay, you know,

in a livable

planet.

No, absolutely.

And I think why PowerScape did was kind

of really showcase that to the very

extreme,

which from a social commentary standpoint,

it's kind of like as a person just

reading it for the first time and going,

damn,

I hope that's not the route we're going

down.

Yeah.

It's a very scary thought when the

government or your

your your city is like hey if we

don't win powerball yeah your asses ain't

eating yeah yeah and essentially the idea

it's scary to think about and then you

like you kind of look at stuff going

on currently

And you're like, wait a damn minute.

You know,

that's funny you said that because the I

think the cherry on top, like I said,

I held off on this story for twenty

something years.

A lot of it was I was not

in the comic book industry.

I didn't I didn't know enough people to.

And it's one of those industries to this.

Yeah.

Unless, you know, you know.

yeah unless you know somebody who knows

yeah yeah it's very hard to get into

and to really want to roll the dice

and try to play in because it's scary

it's scary and it's i mean it's it's

just like just like film it's it's

expensive right it's like if you're going

to commit to something you've got to oh

yeah your capital your life your you know

your energy and uh and

the people who do it i mean i

have a huge amount of respect for people

who have been doing it you know for

longer than i have i grew up with

comics comics were kind of like my first

the first thing that i really sort of

as the first medium that i really sort

of started exploring storytelling and i

think that's why i came back to it

now is um i'm in a place where

I, you know,

we're all seeing the world's just changing

in so many ways.

It's really such a great medium to use

as a storytelling front.

Because really nothing is off limits when

it comes to comic books.

Yeah.

You can literally tell whatever story you

want.

Yeah.

And there's going to be an audience for

it.

yeah and and and there are there are

layers to stories like i go back and

i read things now and i'm like oh

i like oh this was meant to like

be enjoyed on a short term like one

one read or oh no this is like

just in case you want to go back

yeah tie these together to a greater yep

and that's what i love about like some

of the one-shot comic books that you do

get is

Yep.

We get it in a one shot right

now.

And then five years from now,

they're going to push another one shot

based off that same first story.

But it's kind of like the next piece

of it.

That's just a single one shot as well.

You can read them together or not.

It does not matter because technically it

is two different stories.

But if you put both together because it's

the same characters, right?

Yeah,

it's almost it's not necessarily a

continuation of the story.

but it can be,

and it can flow that way.

Absolutely.

Yeah.

And there's a lot of really good comments.

Yeah.

It's flexible in the mind and the

experience of the audience.

Right.

Like for sure.

Exactly.

Yeah.

So let's, well,

I just wanted to say real quick, you,

you put the cherry on top of,

I think what got this,

cause it got to a point where like

for the last few years,

I just couldn't stop thinking of the

story.

That's why I'm doing it is I'm like,

I literally was like,

I'm going to go insane because every time

I go to bed, right.

It's riding itself.

And, you know, those are the ideas,

you know, my mentors have told me,

those are the ones you pursue.

Go after those ideas no matter where they

are.

But I will never forget being in Los

Angeles.

I think it was like, I was there,

you know,

I lived there for over a decade.

And I want to say it was like,

and the Lakers, as usual,

are in the playoffs.

And, you know, or no,

I think it's something like that.

I think it was the one they went

to.

Okay, yeah.

With Shaq and Kobe was there.

Yeah.

Not Shaq.

I think it wasn't.

I think it was.

It was the Orlando, Orlando finals.

I think.

Okay.

Whatever.

I'm getting into,

I'm getting into the sports side,

but anyway, the, I was, I was,

I was,

I'm there at a bar with a couple

of friends and we're eating and this guy

comes up and he's selling,

he's selling these jerseys,

Lakers jerseys, Laker paraphernalia.

Right.

And he's got this whole apparatus.

He looks like a peacock.

Like it's sticky.

I've seen those before.

yeah horrible but like this is just a

guy walking into a random bar and he

this is what he does he goes and

and like i'm like looking at his stuff

i'm like wow dude this is like an

operation here and he's like yeah and he

looks at me he's like yeah man this

has been feeding my family for like ten

years like and i'm like yeah yeah and

then like we look i'm watching the game

and he's like yeah you know if they

don't go to the finals i don't i

don't know how i'm gonna support my kids

And then he's like,

you want to buy a jersey?

I was like, wait,

is he pulling those on me?

But I don't think it was Lyon, right?

Then he goes outside and gets in his

Lamborghini and drives off.

Yeah, yeah, yeah.

Laker fan, you know, you never know.

But like, no, I... And it's LA, so...

It is.

But but L.A.

is a great example of like there are

so many cultural there are so many

franchises that the Dodgers.

I mean,

look at the Dodgers and what they just

did recently.

Right.

Like,

like how much economic stimulation did

that did that the downtown need from that?

You know,

like how much they got to be counted

on sometimes.

And so it's weird.

So they won it this year.

But that economic growth that's going to

come into that area is going to last

the next twenty years.

Oh, my gosh.

Yeah.

Yeah.

Yeah.

Yeah.

And it doesn't take much.

I mean,

Atlanta went through the same thing with

the Braves.

Absolutely.

And then it's like, oh, yeah.

Yeah.

We're keeping the suburbs,

keeping the suburbs with something to do,

I guess, on the weekends.

Right.

So especially as much as they charge for

parking.

Last time I was down there.

Yeah.

Yeah.

So if you combine that pattern with

literally like energy, right?

You know,

what if our oil and gas sector,

essentially,

the way we had to distribute what we

have to live is based on that model

because it becomes the only model.

And that's basically what happens in

power.

You know,

that's a good segue of energy when we

talk about the core energy from your book

and arbiters.

How did those ideas come about?

I know you just hinted at it a

little bit.

Yeah.

Tell us about the core energy and the

arbitrage.

Yeah.

Well, the in the story, essentially,

all anyone knows is that at some point

a few hundred years ago,

You know, humanity was underground.

The surface of the Earth is unlivable.

And it kind of looks like it's sort

of game over for us.

And there was some kind of an alien

contact.

There was some kind of extraterrestrial

contact made.

And this technology was gifted to where we

could make breathable atmospheres,

but hold them in like a pocket in

the dome.

And that saves many cities on the

continent.

um the stipulation is that there's some

kind of a diplomatic accord that happens

we know that we know there's some kind

of like a diplomatic sort of convention or

some kind where there's an agreement that

in order to distribute this energy in

order to show that we're worthy of

continuing having this energy we're going

to uh distribute it in the way that

khan feel it appropriate that it's

appropriate and that is through some kind

of combat or some kind of competition

Yeah.

So that kind of reminds me of,

did you ever watch,

you watch the Simpsons, right?

Everybody watches the Simpsons.

Oh my gosh.

I grew up on them.

Yeah.

So the aliens that are always stopping by

earth and then kind of watching through

the lens.

Yeah.

Yeah.

Yeah, exactly.

And they're just like,

why don't we always watch this for?

That's kind of what it gave me like

a little bit.

Yeah.

Yeah.

Yeah.

And they're just kind of like watching and

they're like, yeah.

why don't we just blow them up?

Yeah.

Yeah.

But they're entertaining.

Well, and the, the thing that's fun is,

well, you know, fun to, to, to,

to make as a story devices.

They, they haven't been, no one's seen a,

a, a con alien person,

a member of the con alien species.

That's the name of the species that in

the story,

no one's seen one in a long,

long time.

And in fact,

they went out of their way to sort

of, they're legendary more than anything.

And every time you think they're not

there,

something happens that kind of reminds

them, we are here, we are watching.

Like, don't stray from the game.

And that's it.

That's the only role they play.

I put that in there because I feel

like that is most of our societies now

because we all have a camera watching us

somewhere, somehow,

and you do just behave differently.

the internet is forever right yeah yes yes

it is unfortunately yeah yeah yeah but um

can you walk us through kind of like

the mechanics of um the powerball and kind

of give us a little bit of more

information about that just like an idea

of what the game is i know a

lot of people who may not be familiar

with it but

Kind of like give us what Powerball is

in this comic book.

Yeah, so the game that humanity is,

that the humans have come up with to

essentially save themselves is this game

that sort of borrows a lot from rugby,

from football, right,

from all these different sports before it.

And every city,

every franchise city has an arena where

teams meet, right?

uh there is a there are two goals

in the end of the fields uh one

goal is but what they really are are

module pipelines they're they're energy

they are they lead to like uh different

places if if uh if this the ball

itself is a piece of the core power

which is okay yeah yeah for chained

orbital reaction energy

That's sort of the name that we have

for whatever it is the aliens gave us.

And if the home team scores a goal,

the ball goes down into a reactor for

the city and essentially keeps feeding the

city.

If the away team scores the goal,

it goes into a shuttle that goes into

this underground.

Basically,

humans essentially travel through

underground systems because you cannot

travel outside of the domes.

You can't travel.

There's no free roaming on Earth anymore.

Yeah, you're in your city.

Yeah,

and you can go underground and you can

take rails,

but most cities prohibit travel unless

you're players, unless you're teams.

And so now it's been over about three

hundred years of this game sort of being

played to distribute the energy.

And there are kind of two major

developments, which is one,

we've lost a few cities along the way,

so that everyone's kind of aware that

there needs to be sort of some politics

played here.

So it's very rare that you lose all

three.

I'm sorry,

there's three core balls in each game,

essentially, right?

If you get two out of three,

you win.

If you win, you go to the playoffs.

If you go to the playoffs and you

win that,

you get a huge amount of core to

sustain yourself.

Essentially, if you lose,

you have to get something to keep yourself

going, to keep yourself surviving.

If you lose too much, your city collapses,

which has happened to a few cities

already.

Yeah,

and issue one that you sent over to

me,

it mentions – I think there had been

– at that point there had been two

or three cities that had collapsed.

There's more.

Yeah, there's a few.

Well, it was more hinted at,

but – Yeah, yeah, yeah.

I think there was only like two or

three actually – That were mentioned,

I think.

That were mentioned, yeah, yeah.

Yeah,

and anyone who can purchase the issue,

by the way, on our Patreon directly,

or you can purchase as part of our

Kickstarter launch,

there's a map on the back of the

issue that sort of shows... Yeah,

the very last page of issue one had

it on there,

and I thought that was really cool to

see, just like... Thanks, yeah.

The collapse of everything,

and it was pretty cool,

because you see it from South America up,

I believe is what it was, and then...

Just the little pocket cities, you know,

and there were like few and far between,

really.

Yeah,

because there if you look at the map,

the the middle of the continent,

basically everything like south,

the southeast up to like almost the

Midwest of America is like desert now.

uh down and then into like the middle

of mexico and then and then uh up

on up north of british columbia and over

around like alberta it's it's like acid so

so a lot of the of the of

the lands are just kind of uninhabitable

so a lot of this story is really

rooted in some of the twenty first century

trends like climate collapse corporate

control and even media addiction you know

a year a lot of this is played

out

within that very first issue,

you see a little bit of all of

that.

Oh, thank you.

I'm glad.

Yeah, it's definitely, I mean,

all of that is certainly driving the

story.

The story is, I have, it's a very,

you know,

I have a lot planned with it.

As my wonderful artist, Stefan Toscheff,

reminded me, he's like, you know,

you have a great long version,

get a short version.

And I do have a short version.

That's literally, like,

I've never met a comic book writer who

said that, you know, like,

the hardest thing is cutting.

There's always a good artist behind a good

writer saying, dude,

this is gonna be sixty pages, cut it.

Oh, Stefan's great, because he's like,

I just want you to know I hate

words.

I'm like, yeah, no, I get it.

But that's what I love,

is that it's unlocking so much of what

I learned in film.

uh uh of the show and and and

how you know my whole journey as an

artist is like you know words are great

and they're effective but you can overuse

them right and like anything and uh you

got to treat them just like you would

treat you know the a a shot

in cinematography or like a specific kind

of lighting.

It's got to be hard selling and it's

got to keep the reader enticed as well.

And it's a visual medium.

Exactly.

And you literally let the visuals tell the

story and the words just guide it.

totally totally which has been and that's

been so fun because you know i i

i don't think i'm that good of a

visual storyteller like in terms of

authoring it so you know i it's been

a great sort of lesson of like letting

go of certain things like no it's you

know you have to let somebody come in

and take this so does uh your artists

also do your lettering

Uh, uh, uh, for this issue.

Yes.

Uh, uh, sure.

Yep.

Uh, uh, and, and that was good.

I mean, that's,

I definitely got a lesson in how that

explains why he told you he didn't like

words.

It was lettering.

I mean, he's, I mean, Stefan's very,

very good at, I mean,

I thought you were going to bring him

on.

Could he not join you tonight?

Uh, no, he couldn't,

he couldn't make it to, uh,

he had to,

I think he had a family matter, but,

uh, that would always come first.

oh yeah for sure for sure but he

sends his best and uh you know he's

he's he's uh he he's really he loves

he loved the project and specifically he

had this great moment there i think in

issue one where he he uh he has

characters he has a character that keeps

interrupting uh everybody about you know

about their brand deal like oh you know

yeah that's where i was we're about to

go to oh great yeah continue where you're

going and i will pick up my question

after

Well, what I loved was when I didn't,

you know, in my head,

I thought it is kind of an interruption,

but I didn't really format it that way.

And then when I'm looking at it,

Stefan kind of had the lettering in a

way that this guy is kind of being

interrupted.

He's overlapping and he's getting in

between this really important sort of a

little mini monologue of another

character.

And I was like, oh my God,

that's brilliant.

Like he did such great character

development just with that thought,

you know?

And so I'm glad we're here because-

Love the fact that you let us, like,

believe that he was going to be the

actual...

One of the actual main characters of the

story.

Oh, spoilers, right?

We're doing non-spoilers?

Non-spoilers.

I'm okay, I'm okay.

Yeah, it's okay.

Because I want people to go back and

read it, right?

Yeah, for sure.

It's all good.

And it actually, you know...

He turns out he may not be the

actual main character that we're dealing

with.

Your actual main protagonist is a refugee

entering this brutal system.

She can't figure out why she's there.

She has no real significance in her mind

for her to be where she's at.

She's not that good.

She's brand new to the field.

She hasn't really been in training that

long for the Powerball.

So for her, it's like,

why am I actually here?

And she's about,

as the first issue is ending,

she's

She's about to step into it.

Yeah.

You're about to find out real soon.

Yeah.

Yeah.

And I really appreciate you keying in on

that is that that is definitely a,

but it was done really good.

So props to you and props to the

artists because it,

the misdirection is like beautifully done.

It's well done because you got this guy's

like, Hey,

who do I talk about my brand deals

with?

All right.

And like fucking five minutes later,

it's like a whole nother story.

And you're like,

Damn, that's where it was good.

Yeah, I'm glad you like that.

That was, loved it.

Thank you.

I appreciate that.

That is, it is, I'm really trying.

So he is not,

he's not going away anytime soon.

But definitely,

I think this whole story is kind of,

one plot thread is about being young and

kind of, okay, it's your time to shine.

And when you realize so much of what

you thought was a merit-based piece,

a competitive sort of system is actually

so much politics and so many things that

you might not,

before you're even out of the gate,

your fate is decided for you.

And, you know,

that Kai's character kind of represents

sort of this, you know,

you're, you're,

you're told so much about what your life

is going to be.

And it was very,

very millennial experience.

Right.

Of like, exactly.

And it was one of those where I

was like, man, this dude's overconfidence.

I'm like, I don't really see this.

Like,

like you kind of get that feeling like

something like he's a,

he feels like at the center point of

the story coming in.

But then it's like,

you have this other quiet character and

you're like,

Yeah.

Maybe we're being swerved,

but you really don't get it.

You know,

it's literally the very last page,

I think,

of the actual story story that you finally

get the swerve.

And you're like,

I like where we're going with this because

like she like but she gives that energy

like she she's somebody knows she's meant

for better and she's going to be better

than what she thinks she is.

Yeah.

Or she's going to be offered to be

better, for sure.

Yeah.

Exactly.

It feels like something else is pulling

some strings there for her to get her

to where she needs to be to unlock

who she will be.

Yeah.

Gela is – so this is Gela Gale.

Yeah, Gela Gale, yes.

Yeah, Gela is –

Gala's a very important character.

And for sure, there's, she, you know,

we're kind of,

I kind of realized as I was planning

this out, like, you know what?

I'm new to this too.

And we're all going to be new to

it.

The audience is new to it.

Um, you know,

I have this story world set,

but I'm also like, you know what we,

I want this to have moving parts.

I want to kind of, you know,

just sort of figure it out as we

go along.

I mean, I, I know, I, you know,

I've got,

I know what franchise cities we're dealing

with.

I know,

I know where we're going to the playoffs

and things like that.

But I was like, all of us,

including myself,

we need a character whose perspective is

going to be just as new as ours.

And I was like, you know what?

A rookie.

Like, let's put a rookie in.

And we're really going to kind of learn

as she learns, really, like,

what is this world?

No, I really like that direction.

Because she's such a fit and main

protagonist for the story.

Because she's very...

She don't know why she's there.

And those characters to me always end up

just telling a good story.

Like, you could feel like, like, okay,

we got to swerve.

And you're secretly you're rooting for

this other character anyway,

because she's very quiet.

She's very well put together,

even though she doesn't know why she's

there.

And you can always see they're all kind

of playing politics against her even just

in those – Yeah, yeah.

But I'm like somebody at a higher level

pulled strings and played politics to get

her there.

Yeah, yeah.

So I'm hoping there's another something

coming that's going to tell us like –

Oh, there is.

Oh, good.

Yeah.

I've been reading like comic books,

especially these types of comic books long

enough to where I can kind of feel

like I'm pretty sure I know where this

is going.

But if there's another good swerve,

I'm not going to be mad at it.

Yeah, well,

I mean there are definitely swerves.

I'm a big – I don't want to

give things away,

but I guess what I – No,

let's not spoil anything because I do want

people to come out and support book two,

pick up book one because book one –

If you can't tell,

I was very excited for book one.

I thought it was really good.

Thank you, brother.

Thank you.

Yeah,

issue two is we're in the middle of

making it right now.

We've got the Kickstarter.

We definitely need some resources just to

get it out there, ASAP.

I would love everybody's support if you

can.

I was going to say, though,

I was going to use it to segue

it into I think the comics that kind

of inspired me along the way to make

this,

and for sure –

You know, as I'm writing this,

I'm definitely Brian Azzarello's One

Hundred Bullets absolutely kind of had

that effect on me that you were talking

about.

Yeah.

It was like, you know,

you get a swerve and you're like, oh,

that's really interesting.

And then you kind of get another one

and you're like, oh,

Oh, okay.

So it's going to be this kind of

a story.

And then you get another one and you're

like, whoa, what is going on?

But he's so good at making the pieces

fit.

And he's so good at like showing you,

if you look back, like we were saying,

you give it a second or third read

back.

You're like, oh,

he had this plan from the jump.

This is not, you know what?

We're getting to a question just like that

here in a few minutes.

There's a question coming.

That's going to,

that's very similar to what you just,

the road you were going down,

but let's get there.

Yeah.

Yeah.

Yeah.

We're going to say, right,

was I definitely that that story certainly

inspired me.

And I think what for real totally inspired

me for this is when I was fourteen

at a ranch camp in in New Jersey,

I think around Freehold,

I I somebody gave me a stack of

strike force moratorium.

But I think it's Brian.

Brian Gillis, I think, wrote it.

I can't remember his name.

Oh my gosh.

It was incredible for me.

I, that series is definitely is directly,

directly impacted me here.

Like doing this project.

It's funny how like just those random

books can have a lasting impact.

And it's like,

it was something that you would pick up

yourself.

Like you would never buy it yourself,

but because somebody gave it to you and

you're like, yeah, I'll read it.

And then you're like,

It's like people giving you a mixtape.

This is so good!

I would have never read this on my

own.

And that's what I love about indie comics.

Nothing against DC,

nothing against Marvel,

but there's just something about

storytelling in indie comics and watching

that artist's or that writer's dreams come

true on pages and, you know...

yeah that to me is yeah i am

really heartened to see how it feels like

because the big dogs went off to play

in in movies uh there's kind of a

vacuum that i can see people look like

their eyes are lighting up and we're all

kind of like oh we might be able

to fill this with so it's it's been

a really fun year for comic books when

it comes to that because there's been a

lot of

Small players hit big this year.

Um, yeah,

the key is the key is can we,

can we get funding systems that keep it

consistent so we can tell long stories,

right?

So that it's not like we burn out

after a few issues.

Cause we just ran out of money.

I I'm really into, um,

the cloud scape comics collective up here

in Vancouver.

a really great group of people,

and they're really good at supporting

artists, you know,

and that's sort of their goal of like,

we're trying to create communities where

it's like,

you're not just making one fun thing.

I mean, you know, it's definitely,

there's a pro-amateur,

pro-am sort of aspect.

Yeah, I know what you mean, yeah.

There's a professional, you know,

for professional objectives,

like those are the kind of efforts of

like,

like where we're trying to find ways

where, you know, we're not,

it's not just like I do two or

three pieces of this thing and we're done.

Like,

how can we make sustaining continual?

Yeah.

And that's really kind of what has

inspired me over the last few months of

doing this type of stuff is it only

took one person asking,

because I had the idea of like, Hey,

I'm just going to put a post up.

and see if any indie creator,

or any creator really,

I didn't care if it was an indie

guy or...

you know, somebody from Marvel or DC,

just like, hey,

I'm just going to post like, hey,

if anybody wants to come on the podcast

and promote their work,

I will provide the platform for that.

You can come on.

We can talk about your work.

We can talk about your story.

But I just want to do that.

You know,

I wanted to talk to comic creators.

Good on you for it.

Yeah, for sure.

And then it kind of like for me,

it kind of blew up from there with

like people were contacting me like, hey,

Can I come on with my Kickstarter?

I'm like, yes.

And now it's like a few times a

month I throw up my thing like, hey,

I provide this service.

I want you to come on.

I want you to talk about your Kickstarter.

I will do what I can to help

you meet your goal at the end of

the day.

I will provide you this stuff and this

is all I need from you basically.

And it's great because then maybe we all

find each other and we start to be

able to pull together those funding

models, right?

Exactly.

Yeah.

And that's a huge service for that, right?

It gives me content.

It helps you start preparing for your

Kickstarter that's about to go live.

And I just love talking to you guys

who care and are so passionate about your

projects.

What's better than that?

Getting to talk to somebody who – it's

about the money because you want to get

your project funded.

But you care so much about the project

anyway that you'll find a way no matter

what to get the project funded.

You know what I'm saying?

You actually give a shit about what you're

trying to put out there.

Yeah.

Yeah.

Oh, yeah.

Yeah.

And the passion is there for sure.

And I think Mark Millar said it best

a while back at a convention where he

was like, hey,

Marvel and DC are like nine percent of

the market.

Right.

He was like, it's there.

It's all there.

It's up for grabs right now.

Right.

He would know he's done work for both.

Yeah.

No, just about.

Right.

Yeah.

Yeah.

Sure.

I think he just so he just rushed

through a book, actually,

which kind of upset me.

He rushed through Vatican City.

It should have been a five or six.

Just my opinion.

I love him.

He's a fantastic comic book writer.

He uses some really fun stories.

I feel like the big publications...

I'm sorry, we're just in Alabama.

But he kind of rushed through it.

It only ended up being like a four

book series.

And was it under Marvel or DC or

was it?

No, no.

It was under Dark Horse, I believe.

Oh, okay.

It was Dark Horse.

Okay.

Yeah.

And it was called Vatican City.

It's about vampires and Vatican City.

And vampires want something hidden

underneath Vatican City.

So basically the world's ended.

The only thing alive right now is

vampires.

They have taken over the world.

And the thing they need is in Vatican

City.

And the only survivors of this apocalypse

is inside Vatican City.

So they're trying to basically convince

humans to retrieve it for them for

immortality.

Oh, wow.

So it was, like I said,

premise on fire.

Perfect Mark Miller story.

I was going to say,

it's one of those ideas where you're like,

I wish I came up with that.

God damn.

Dude, it's Mark Miller.

The dude is like.

You're just so mad.

But he kind of rushed it because he

wanted to go off and work on this.

I think it's a DC project he's working

on.

And it's going to be like a TV

series or something.

So he had other reasons to kind of

rush through stuff because bigger fish

were coming in and he wanted to wrap

up what he was doing.

But it was one of those where I

was like,

if you could have gave us at least

one, maybe two more issues of this book,

it would have been like top notch,

like some of the top tier Mark Miller

stuff.

But he didn't give that to us.

So therefore, I loved it.

Sorry, Mark Miller, but

You hit, but you didn't hit.

You rushed it.

At least that's how I felt about it.

I have no problem with it, Mr. Miller.

I have no problem with it.

No, I'm just kidding.

I would tell him,

and I think he would understand.

He seems like he would be very open

to go.

You're right.

I, for one, welcome our overlords.

Yeah, I –

I, well, I feel like, well,

even he is pinched by- Timelines and

money.

Timelines and absolutely timelines,

money and budget.

And so it should make us all feel,

I mean, it's very,

it's been a very liberating kind of few

years for me as an artist because-

you know i used to just beat myself

up for never being able to get certain

things done and then at some point a

few years ago i was like oh that's

why i couldn't get it done i couldn't

get the money you know and you just

kind of realize how big of a role

that plays in everything oh yeah

everything oh yeah yeah well i mean i

mean again it kind of speaks to a

lot of what's in this story the idea

of the you know the illusion of

merit-based of a merit-based society and

and how much of it actually is actually

dictated of things happening off the field

even though like you said on the field

like if they don't get this energy they're

going to die but you literally and they're

already critically low

going into issue two they are critically

low yeah they're on a losing streak yeah

exactly let's let's let's explore that

some more so let's talk about the the

team that you have on this book a

little bit so the visual and world design

of powerscape is massive we got energy

domes engineered athletes alien

technologies

how did you and i'm sorry if i'm

i'm going to keep forgetting the name of

your artist and i apologize to him stefan

tochev stefan tochev phenomenal artist i

really like what he's doing on the book

yeah just finished how did y'all because

it's just the two of you right

Well, no, there's also Rashid Banda,

who has been instrumental in a lot of

the environmental art concept designs.

Much of the story world sort of

aesthetics.

Stefan has been creating the characters

and their looks and their feel.

He's been creating a lot of logo designs

and just doing like, you know, I mean,

he gets,

a lot of this story was preserved in

my notes through character profiles.

Yeah, I have a notebook over here.

like yeah yeah yeah right yeah yeah yeah

that really is your story i'm working on

something behind the scenes and it's just

like very nice i i write it all

down and eventually i need to transfer it

over to an excel spreadsheet or something

and just yeah oh yeah get it all

organized i'm a scrivener fan just so you

know i'm i'm a big fan okay shout

out to scrivener

sponsor this guy please uh yeah and i

i uh i uh i definitely um yeah

i i uh so stefan really came up

with a lot of their their their looks

their profiles their a lot of their

characterization like you know visually

and i like because everybody is very very

different like from the coach to i guess

the one guy is like i don't know

what he is um almost like the manager

he looked like

It's sort of an assistant coach.

Mel C. Yeah.

Okay.

Yeah.

Well, yeah, yeah, yeah.

That was, that was the funds, uh, uh,

uh, idea that,

that he's kind of greasy looking,

you know,

you almost look like a politician a little

bit.

My original sketches from like two

thousand one, two thousand two.

I had him basing him off Malik Sealy.

And then I was like, I was like,

and then, and then I, you know,

it was, it was,

it was a little outdated.

It wasn't working for who the character

was.

And, and,

And I mean, you know, rest in peace,

Malik Sealy.

Like, amazing.

But anyway, yeah.

But then Stefan kind of took him and

made him this character.

And I was like, oh, that's, yeah,

that works a lot better for what we're

doing.

So if you're a WWE guy,

he almost reminds me of Paul Heyman.

Yes, I can see that.

Absolutely.

He is a lot like Paul Heyman.

He actually is.

No,

and that was the vibes I got from

him.

I'm like, dude, this almost feels like,

Paul Heyman a little bit.

I like him because he was shooting it

straight with the rookie.

When he realized,

what are you doing with this book?

He's like, I'm not snitching,

but he's like,

I can see you're a cultured person who

is willing to expand not only her mind,

but I can appreciate him for not

snitching.

Yeah, yeah, no, well,

it's like you were saying, right?

What's the reason she's here?

You know, Mel plays a big role,

and he's trying to look for something

different.

Not just for them to win, but,

you know, as we'll see,

Mel is very – Mel's ahead of the

curve usually on everything.

Yeah,

he seems like he's – I don't want

to say he's playing both sides of the

ball,

but he may be playing both sides of

the ball.

And I got a feeling like –

There are characters like that.

There are characters out here playing both

sides of the ball.

I mean,

you can kind of feel that from the

athlete to some perspective.

The coach is kind of like.

Yeah.

I don't really think she's one track,

it feels like.

She's very one track.

Yeah, Kana is.

Rich,

I really think she's very Chun-Li in

appearance, you know?

Yeah, yeah, yeah, yeah.

But she feels like she's very one track

mind, and that's the game.

Yeah, she's so, uh, yeah, I mean, uh,

uh, the, the executive, the, the,

the power structure as we're going to see

is kind of,

there's a public private partnership

happening.

That's running the city.

Uh, the franchise is run by Kena,

who's the executive coach.

And she's a former player,

and she's kind of worked her way up

the ranks.

And she's probably done all this cutthroat

sacrificing for – You can tell because of

the way her character is portrayed.

She's very one-track mind on the game for

a reason.

Yeah, and she's jaded.

She's really jaded.

I can't imagine in this society what it

took for a female –

to get to the position she is in

i don't know how the you know the

infrastructure right no yeah yeah but it's

just one of those i know for a

female coach in general in what seems like

a male dominated sport i'm like it would

almost be impossible

Yeah, I mean, this is definitely,

in this story, it's all genders.

I mean, everybody's on the field.

There are, I mean, you know,

I'm a big, I'm a big, like,

I was a Tisha Penichero fan when I

was, like, from WNBA.

And I used to get my ass kicked

by girls playing basketball, like,

in Venice Beach.

So, like, I'm a big proponent of, like,

you know, it's closer than we think,

you know.

And I think that especially for this,

because, you know,

these are metapowered people.

And they've been genetically engineered

not just to win games,

but to market themselves.

Because in this, this is, you know,

seven hundred years later,

the superhero is a mythical archetype.

And so they're all inhabiting the sort of

look of a superhero archetype.

Yeah, everybody very much has that,

look at me, I'm a superhero.

And it also explains why the rookie was

asking about his endorsement deals.

He's like, look at this.

It's all to keep the butts in the

seats.

It's to keep people engaged.

But then it's really cool because then you

have your main protagonist or who will be

the main protagonist, I think,

in the next issue.

She just looks like us.

Yes.

It doesn't look like anything special,

but I got a feeling she's going to

be very special.

Well,

there's certain people who just have a

feel for a game.

They understand.

They know that it's not about what they're

doing right here.

It's about if they have to figure out

what's the game behind the game.

I'm tracking that.

I'm tracking.

That's what I was thinking too.

I'm like,

I got a feeling she's going to be

this brilliant mind for the game.

Yeah, I don't want to give away much,

but you're- I don't want you to give

it away, but- I mean, maybe I'm just,

I also could just be bad at serving.

This is the chairman's thoughts, okay?

They're not Donald's thoughts.

I also have one that I want to

give a shout out to, to Cindy Long,

who's also working on the book.

She's our graphic designer.

And Cindy kind of,

the press releases in the beginning,

the playoff lineup, you know, that's all,

that's Cindy's work.

That was really cool too.

I really liked that added touch of that.

Yeah, totally.

That was really cool.

Yeah.

And then I'm sorry.

No, no.

Go ahead.

Go ahead about the roster.

Well,

I was going to say the roster is

a collection of literally I have these

guys drawn out in a notebook from two

thousand two.

And I have you know,

they don't look exactly the same.

They've been definitely we kind of put his

input.

We have been changing them.

And then there's a couple of new ones

that I've introduced chemically enhanced.

Yeah, they've all, they've all, yes,

there's, yeah, the, the shiver tank,

right?

The culmination of your training, uh,

is you go into this genetic tank and

you, you,

you get a power unlocked and you kind

of can't plan what it is.

You,

nobody really knows what it's going to be.

It might be something really good for the

field.

It might be useless.

It might be awful.

It might disfigure you, but, and if you,

and if it doesn't work,

you're kind of like, they're like, ah,

you know,

best luck out there kid and so it's

soon in the story we're going to meet

somebody who went through that direction

where it actually just didn't work for

them and they're and they're they're kind

of you know they're one of us now

you know and what that's like and stuff

and uh yeah i'm i i don't want

people thinking it's just kind of like

sports sports sports right yeah no no

there's a lot of real deep stuff happening

in just even the first part of the

story yeah thank you

And but how do you balance the spectacle

of this sci fi action with the

philosophical,

emotional core of this story?

Because it's a lie.

I mean, you get the sci fi elements,

you get a little cyberpunk element,

but you're telling a story,

a deep story in this book.

what you mean it's not deep as yet

but you can tell it's about to go

to a deep place as you're getting more

toward the end of issue one that there's

going to be some deeper elements come into

play in it so how did you kind

of balance all that out because you could

have went just pure sci-fi and said we're

going sci-fi and we're not going to give

you anything else yeah i mean

So I I definitely there is a there

is a big vision and a message.

I think I kind of want to I

don't want to say I want to give

a message here so much as ask a

question,

ask a question and take a few hundred

issues, you know,

maybe to answer it and or to see

if we can answer it right and just

see where it goes.

And I think first and foremost,

it's really about keeping it,

keeping it about the characters.

and knowing that characters are people and

that there isn't anyone here who's like,

you know.

That's what you really nailed in issue one

is letting it be known that they are

still people.

Yeah,

there are people who do awful evil things.

There are people who do evil things.

Yeah,

we meet one of those in the story

very early on, one of the players.

Yes, yes, yes, yes.

Yeah,

I think that's Troy you're mentioning.

Troy, yeah, yeah.

Troy is messed up.

Troy is a messed up guy, yeah.

I had to stare at that scene for

a couple of minutes to figure out what

was going on.

What was happening, yeah.

That's Troy's fan tribe.

I was like, what the hell?

hell is going on here?

I was like, oh,

that's what's going on here.

All the K-pop guys have their own little

fan tribes.

I was like, yeah, okay.

I'm so glad you said K-pop.

That's immediately having lived in Korea

for many, many years.

There are some characters in the story.

There's some that are hardcore.

They will kill for their idol.

There are some characters in the story who

will.

That is going that that that's that's in

there that we got.

We got things planned like that for sure.

I mean, yeah, I mean, you're doing it.

You're doing it.

Thank you.

Yeah.

Celebrity worship is called like it is.

You know, it is.

It's very real and it can be very

scary.

Absolutely.

Yeah.

And it can be it can be very

economically productive.

too right it can be very it can

be that as well yeah and and and

so i uh i i really want um

no matter what my rule is um i

don't think of anyone as pure evil i

think of definitely there are going to be

conflicting interests there's going to be

antagonists protagonists but you know

everybody has a side of them that is

you know you know there is something good

and pure but but the world's kind of

done this to us and put us in

this this uh this system where we i

mean we we put ourselves

literally they put themselves in the

situation they're in in this world whether

it may not have been the current

generation living there but their previous

generations are the reason why we're at

this point we're at in the comic book

Yeah,

and that brings the other side I wanted

to say.

So, you know, Kena is the coach,

like I was saying, and that's sort of...

Ironically,

it's kind of the private sector side is

the franchise,

but then the Benton family runs the public

side.

They run the city.

They're part of the city commission,

and the city commission is technically

under the franchise team, but Benton,

Alroy Benton, who is the...

He's the mayor magistrate.

We'll meet him in the next issue.

He is sort of...

he's so well he was the one that

was making announcements in the beginning

in it toward the end of the story

in the press release he made he yeah

he was the one that wrote the press

release and troyle is is uh is his

son and uh uh so troyle's a you

know that's why he's called necro baby

right is he's yes and uh the the

the benton family is kind of like this

the opposite of kena where they did not

have to work to earn anything and they've

sort of they've inherited the bones of

of what is left of British Columbia and

Washington State, essentially.

And they sort of, you know,

they've been very good at keeping

themselves sort of leveraged in a power

system where even though they don't

technically have anything to do with

playing the game,

they control enough of the things you need

for your society.

including the power structure and the

power network and the power grid,

that they have to be invited in the

room on the decision making.

And so that's sort of the background

tension that's happening throughout the

story is Benton and Kena are kind of,

you know,

they have to play this outward dance to

everybody where they're working together

for the city.

Yeah.

But very clearly they're trying to screw

each other.

At odds.

Yeah.

Someone's trying to become the big dog.

Yeah.

Yeah.

So earlier I cut you off a little

bit because you're getting towards some

Easter eggs.

And I wanted to stop you because I

had a question about that.

And now we're at that point where are

there any hidden Easter eggs or lore

details that you're particularly proud of

that fans should be on the lookout for

when they back this on Kickstarter later?

Oh, boy.

Yeah.

Okay.

Look for... Watch for background stuff.

So the next couple issues is going to

be the game itself.

We're going to watch the game happen.

I mean,

we get just enough sampling in issue one,

which is like...

fucking brutal part of my language but oh

that was brutal yeah yeah but it was

like poetic justice as well because you're

like I'm not so I'm not gonna give

it away but yeah I'm not someone who

wants to sell it on on on violence

right but I did kind of want to

immediately be like

You know, stakes.

So here's what was great about it.

The story,

there's nothing that leads you to the

point to believe that Powerball is

violent.

I mean, there's hints about it,

but there's nothing that you can't see

nothing until the game actually kicks off.

And then it's almost immediate in your

life.

I mean,

it's it's twenty eighth century medical

technology.

So, like, you can repair almost anything.

But I think about what's as much.

But it's just that pure I figured,

you know, with alien technology and stuff,

we're at that point where.

Things can be regenerated and people can

be repaired.

In theory, it could be.

But A, it's not an exact science.

So that's an Easter egg.

It's not an exact science.

And B,

what does that do to you psychologically

as a person?

Yeah.

you're being, you know,

that the whole city's kind of going to

throw you out there and you might just

get chopped up and then they patch you

up and they do throw you out again.

And, you know,

I'm really interested in the effect.

Cause I've seen that,

I think up close with, with athletes,

with myself, you know,

my own injuries and things of like how,

um,

The body keeps score, right?

And the body absorbs what happens.

And yeah,

how that really changes who you are and

your personality.

That was actually a major reason why I

loved Strike Force Moratory.

Sorry,

I don't want to go throw you off

from your question.

No, no.

I mean,

this is why I influenced you to write

this book.

Yeah.

Well, we got to reference back to it.

Please reference back.

Everybody should go should go read it.

I mean, I mean, Strike Force Moratory.

What's so cool about it is they you

know,

it's an alien invasion and their people

get turned into superheroes to fight the

aliens.

But that they're with the process of it.

It you're only you are now only going

to be alive for up to a year.

And then by the end of your year,

you burn up and you spontaneously combust

in this awful death.

So you can see how when the clock

is ticking,

when people are approaching the year being

up, the characters are like...

the trauma is there, you know,

and they can't really execute things as a

team all the time because of it.

And I'm really interested in that because

I think in every, you know, everything,

so many efforts of every aspect of society

I've seen of people trying to, you know,

get together and organize and do things.

um uh it is so hard for us

all we you know we really if we

don't confront the self first we kind of

useless in a collective effort and uh uh

i think that that's you know something i

kind of want to explore in that and

yeah i guess that would segue to a

couple i would pay attention to ad boards

add background yeah perhaps i would say so

i always tell people when i'm reading a

comic book i pay attention to the

background art

Because there's always stuff hidden,

not everywhere,

but you never know where you're going to

find a little piece of something.

Yeah, that's like a little Easter egg.

That's why it's like, oh,

I read that comic book in five minutes.

I'm like, that's cool.

It took me thirty because I was literally

studying backgrounds.

Yeah, I'm that person, too.

That's how I feel like a page.

A page should tell like an entire story

in and of itself.

And Stefan and I are on a really

good page with that, pun unintended,

where it's its own three-act structure in

the page.

And each one ends on a cliffhanger in

a way.

And I really enjoyed that as I read

volume or the first issue was that it

felt like multiple stories playing out all

at the same time,

but they all made sense and all

corresponded and all led to the same

place.

So you nailed that.

You nailed it.

I mean, we'll see how it goes.

I mean, it might be bumpy,

but the major Easter egg is the map

for sure.

The other franchises,

I've thrown some characters on the

Instagram that are from other teams.

I haven't announced what the teams are

yet.

But we got the teams.

We know who we are.

We got a lot of the roster lineups.

We got almost all of them.

And I am leaving some room for the

Kickstarter if anyone has any idea for a

character that they think would be a

player.

I'm open to a cameo character as well.

I'm glad you just led us there because

we're going to talk about the Kickstarter

now.

Oh, cool.

Thanks.

So issue one is complete.

Getting ready to start the campaign for

issue two.

Yeah, stores are in BC right now.

I'm hoping to get some some hard copy.

I'm sorry,

hard copies are in stores in BC right

now.

It's available on the Patreon for digital

download as well.

I'm sorry to cut you off there.

And then yeah,

So are we playing in like a six

issue arc here?

Are we playing in a light?

Hey,

we're going to go until the good Lord

says we ain't going no more.

My original plan.

Well, on terms, I,

I got to think in stepping stones.

Um, I've, I've got, um, I've got, uh,

six issues planned out right now for a

graphic.

Not what I'm trying to do is try

to get to a six issue graphic novel,

uh, copy done.

I think that's always a good place right

there.

You get six issues,

you do a hard copy or a trade

paperback, an omnibus,

whatever you want to call those.

I'm sorry.

I was just going to say,

I always appreciate when that's done

because you get to do it all five

at once.

Absolutely.

There's something satisfying about reading

a five to six issue trade paperback.

It's very satisfying.

yeah and my hope is people are you

know are into it enough that they'll

they'll they'll they'll uh they'll

definitely want to um help help us get

that and and achieve that um i am

a big fan of floppies for the sake

of i i just love the days of

i can't you know i feel like netflix

really ruined the anticipation aspect

storytelling where it's like

i can't binge this i gotta wait for

them to make it and i yeah i

i sort of i i i want to

do that with this one as well um

i on terms of my long-term story i

mean yeah there's i mean i there's ten

volumes planned really

I don't know if we're going to I

don't want to be the obnoxious writer

that's like, oh,

but I could write a hundred of these

because there's I think I'm going to

always check in with my with my with

my audience.

Yeah.

And like, well, in the audience as well.

And, you know,

how are we feeling about this?

Should I get to the end?

I know what my ending is.

I know where I want to go with

it.

seeing that's the signs of a good writer

is you have you know your beginning you

know your middle you know you're in i

don't think you should really execute a

story until you actually see the ending in

your head not that you not that you

know exactly how you're going to get there

but i mean but to have that idea

you know where you want to go

You know where you want to be at

this point,

and you know how you want to start

it.

Sometimes along the way,

things will fluctuate and change.

Your ending may even change,

but you know how to get there.

Yeah, and I should have meant that.

I'm not somebody who has the right to

lecture anybody about how they want to do

storytelling.

In my experience,

when I was able to see the ending

is when I was like,

I can step on the gas,

and I can get this done.

And it would come out,

and it would write it.

I'm a big fan of Elizabeth Gilbert.

he pray love i think and her yeah

mantra of wanting to go back to the

to the greeks who believes that the

thought is sort of you know is using

us as a vessel and that you know

when you remove yourself from it and you

just kind of let it do its thing

it really does you know magic can happen

and uh i'm doing that with this story

i think in in my own process in

a way it's teaching me a lot about

my own you know what how much should

i get so much anxiety goes down when

you realize like

Just trust whatever the hell is coming out

of your fingertips right now.

Just trust whatever is happening.

Without spoilers,

why can people expect from issue two?

So, yeah, as I said,

issue one ended with Lone Twin City,

what's left of St.

Paul and Minneapolis essentially becoming

–

uh uh the beacons they're called uh they

are they're about to start uh over the

first uh core ball and issue two is

definitely uh the game and we get uh

it is a it's a straight up almost

non-stop action issue uh we will learn

more about uh about our main characters

and where she comes from uh what's

happened in the past um uh and then

our you know our issue after that is

the conclusion of the game and then after

that's the aftermath

uh uh and we kind of learned how

how uh you know how how the behind

the scenes political system of this city

sort of handles a game and how do

you react to a game and what are

all the decisions that are made afterwards

and and then how do you prepare yourself

to do it again as a team especially

when you all kind of hate each other

which you definitely got those vibes in

issue one then they were just there to

do what they got to do

yeah for sure yeah I mean I mean

most professional situations devolve into

that it's like I just all right let's

just do it with the thing we need

to do together here I need about forty

million this year and then I don't care

yeah I've been I'm fascinated like that

with pro athletes because you know when

they're in the moment playing you'll see

them like you know they're fist bumping

they're not in each other and then like

later on they'll be like oh yeah I

hate that guy I never liked him here

It's like, wow,

like like the the the ability to

compartmentalize to that extent is I think

it does.

I mean,

if you look at it from the big

umbrella perspective, right, these guys,

they play together, they win together,

they eat together.

They necessarily got to like each other.

But at the end of the season,

if they did well enough,

independent of how their contract is

structured, they have built in bonuses.

So it behooves all of them to play

well together and to try to go out

and meet these objectives that are going

to get them their big player bonuses at

the end of the year.

So it makes sense to that perspective.

Yeah, for sure.

And that's valid, right?

And it's justified because that's the

system they're in.

And that's what a lot of this is,

is like, you know,

I see no difference a lot between the

professional sports system and, you know,

oil and gas.

Like, I'm kind of like, yeah, this is,

I feel like everyone's incentivized to

sort of get certain things for their

region, for their constituents,

for their

for their corner of the world.

And it's all sort of bumping along.

And everyone kind of has a moment

sometimes where you're like,

why are we doing this?

And someone maybe tries to change it.

And then that whole thing collapses on

them.

And then you have to make a choice.

Like, it seems impossible to change this.

So then what do we do?

And we're definitely, hopefully,

that's the sort of themes we're going to

explore in the future.

No,

I'm excited to see what's coming up next.

But coming up next with you is I

want you to walk me through your

Kickstarter rewards.

I know you've already I stopped you

earlier.

You're getting a little ahead of ourselves

here.

You're trying to show off your cool

T-shirt.

You already brought up the cameo.

What else can people expect when they back

yeah so for sure um um my what

i'd like to do is pair the uh

uh the first issue with the second issue

uh definitely you know digital downloads

uh uh with with discounts right so that

it's cheaper to purchase so there people

will be able to catch up and get

issue one as well as issue two

absolutely absolutely um i'm also uh

definitely uh i got it got a bunch

of a batch of uh issue one to

mail to everybody those they're not going

to come at the same time because issue

two will be done later but uh i'm

happy to you know unless we might be

it might be cheaper to have to do

it as as i say with everything going

on in

with the Canadian post right now,

it's probably going to be easy.

Yeah.

Well, the tariffs too,

that the tariffs are kind of, uh, yeah,

that too.

I forgot about those.

Yeah.

Yeah.

Uh, but, but for sure, I mean, uh,

uh, within the next few months,

I'll definitely, uh, we'll make,

we'll make two issues for sure.

Throw in a t-shirt.

Uh,

we have a sneak preview splash page from

issue two at that.

I'm that I'm, uh, uh,

working on making as a poster that, uh,

I didn't see that.

I seen you had posted that.

yeah yeah yeah and that will be colorized

that'll be that'll be finished and set to

go uh that's where it's at right now

and uh be happy to we will we'll

definitely send that as part of bundles as

well uh uh the t-shirts as well we've

got we've got a white version we've got

a black version and we have uh

Uh, uh, uh, what else do I have?

Oh, we've got a credit lists for sure.

Right.

If you want to be, uh, on, on,

uh, on the credit list of issues, please,

by all means, we would love that.

We would appreciate that.

We want to want to reserve a space

of a page to thank our, our, uh,

not always think that's really cool.

Yeah.

But our Kickstarter.

Oh yeah.

I mean, I, you know,

all of this stuff is a labor of,

I can't do any of this alone,

you know, and if it's,

I'm happy to say there's a few kit

starters out there that are getting mailed

to people to say the chairman in the

back.

Oh, nice.

That's how I do all of them.

Yeah,

I don't I don't ever use my real

name.

I just like Yeah, chairman.

Nice.

Okay.

And the stretch some of the stretch goals

we have is variant covers for sure.

But also we I already have about I've

got a playing card game for this for

that's based on Powerball itself.

yeah i've seen that was mentioned in the

um in the kit starter home page was

like you had a card game yeah um

i i debated kind of i mean because

i've i've got a whole bunch of it

right now but i want to keep play

testing it uh it went through one play

test and it did pretty well uh i

want to do another one uh and maybe

probably another one after that too just

really rock solid it yeah to turn that

into a verb to rock solid

But once that is there, yeah,

if we can get the Kickstarter to that

stretch goal,

I would give definitely pledges that went

over a certain amount.

yeah I definitely want to give the cards

to people as well and that is something

I I think will be really fun because

we already have so many characters and and

and it's essentially it's not about it's

it's essentially three to three six to six

actually I think and and you know or

seven to seven just like the game of

the comic book itself but sort of three

to three lined up in college the play

Powerball

I guess.

Yeah.

Basically get more number points.

Right.

But every card has a variation that is

based on the character's power.

Oh, that's really cool.

Yeah.

What they can do, what they can't do.

And yeah.

And you, and you do it three times.

And if you win two out of three,

right?

You win the whole thing.

Arbiter bots are kind of these, like,

joker cards almost, that, like,

if you get all three of them,

the game is over,

you win no matter what.

That's really cool.

Yeah, it's been fun.

Shout out to Runtime Data,

which is the group that helped me develop

the game.

Sorry.

That's really cool.

No, no, I was just saying, I'm like,

that's some really cool, like,

stretch goals.

The Kickstarter as a whole, I mean...

Thank you.

I'm keeping it.

I'm trying to keep it simple.

Simple,

but there's a lot going on as well.

Yeah.

But it's not overkill.

I know some campaigns are just like

overkill the hell, you know?

yeah i mean i i i love i

love doing the merch i love i love

kind of like making things that are

building around the story but i also i

want to i want to keep it to

the story and i also don't want to

overextend myself right to where it's

crashing down a little um uh but it's

been i mean it's been it's been i've

loved and everybody's response has been

wonderful so far i'm really i'm really

grateful that uh people are responding the

way they are with it and uh i

am um

Yeah,

we're just looking for a few thousand to

essentially get us over the hump for issue

two,

and then that'll set us up nicely for

issue three.

I really want two and three to be

like boom, boom, right?

One after the other.

That's always really cool.

I really enjoy when I see a Kickstarter

seed its goal,

and they kept it simple from the stretch

goal perspective.

That way they have capital going into the

very next issue,

and they can just start it right away.

I always enjoy

seeing it done that way especially when it

more than exceeds expectations and just

being able to go all right thanks to

everybody i have this much capital and i

can now just immediately start issue two

or three in this case yeah and i

mean even if even if it you know

falls short it is my first time trying

all of this so i'm i'm expecting a

bit of an uphill so did you not

kick starter for issue one

No, no.

Issue one is, is all me.

I, I just, I, um, I, I,

I funded it.

I, uh, I wanted to,

I didn't want to start all this on

a Kickstarter because I kind of wanted to

earn the currency and just earn, earn,

earn.

I wanted people to see that I'm serious

about making a natural following for it.

Yeah.

Yeah.

And it was great.

You know, I, um, I just,

I just don't look at my, my,

my bank account too much.

Uh,

but you know what we were talking about

this before we went live is, yeah,

there's a lot of really good print places

in and around you.

Yeah, no, I mean, well, the, the,

the print shops are,

everything's going up quite a lot.

And so it's tough to get it all

out.

Uh, but I'm learning a lot of,

I've been talking to a lot of, uh,

vets out here.

Uh, uh, you know, I, uh,

Jeffrey Ellis is one that comes to mind

right now.

Uh, John Anderson.

Um,

guys who have been doing comic publishing

for a while.

And they're really good at like, you know,

it's like,

I've already had a couple of moments where

like, come here, come here, look,

look at this page.

Like,

do you really need the page to look

like this?

You know, like just realizing how,

you know,

without just cause I wanted higher

quality,

I stumbled into like my first batch was

like, you know,

the shit looked like a travel catalogs,

you know?

And I was like, Oh wait, yeah, no,

I don't like that as a reader.

I don't know.

Very high gloss page.

Yeah, and I'm just like, oh,

what am I doing?

Here's what I'm realizing, guys.

Don't get me wrong.

Those look absolutely beautiful.

Oh, yeah.

Absolutely stunning.

But it increases the price of the book

to like ten to twelve dollars a pop.

It sure does.

And so I'm just sort of realizing how

much I have to – I'm not good

at being budget conscious when it comes to

–

So, I mean, if you look at what,

like, Marvel, DC, Image,

and all those guys do,

they do a very high-quality cover and back

page with a nice press board,

and then the inside is your standard page.

Yeah, which I like.

Texture-wise, I like that, actually.

I do, too.

I like to feel like a page.

Like,

combined with the cardstock covers and the

pages on the inside,

it has a very distinct smell, and it's...

refreshing to me.

It's something about opening it up and

reading a brand new comic book,

which especially once you get to like the

center page is, yeah, dude, it's,

if you read comic books,

you know exactly what I'm talking about.

Yeah, no,

I know exactly what you're talking about.

I mean, you know, old,

old eighties copies of Captain America or

something, you know, and, and,

and it just, it's, it's, it's, it's, it's,

it's getting that,

that memory print from newspaper.

Yeah, exactly.

I do like that.

I do.

I do.

I do.

I try to leave room for, you know,

there are I'm of a generation that like

that.

And there's maybe a lot of people that

don't.

And and I'm also kind of, you know,

I've been out of the party for a

while, you know,

and I'm just coming back in like, hey,

you know,

and everything is I really love where all

the different directions.

A lot of the storytelling is gone and

a lot of like traditional characters

getting caught up.

kind of reconceptualized in ways that are

really cool.

I love that stuff.

I love like the variations and everything.

I don't want to be like, yeah,

I'm hip and cool too, you know,

and do what I'm not, you know,

and overextend what I'm not.

So that's another rule for my storytelling

with all of this is I'm really just

going to tell the story

from like a place of what I know

is real and true.

And I'm going to stress that it's,

you know, it's understandable.

At the end of the day,

that's really all you can do.

You don't want to overcomplicate it.

I always go back to keeping it simple.

Yeah.

And I think keeping it simple tells the

best stories.

Yes, absolutely.

Because once you start convoluting stories

and characters and that kind of stuff,

it just becomes one of those where you're

like,

they tried way too hard on this and

it's almost unreadable.

I read a book like that not that

long ago.

The premise was amazing.

And the art, amazing.

but they,

some characters weren't fleshed out

enough.

Some were,

you might as well had just flushed down

the toilet because they got really fleshed

out.

And then you're just kind of looking at

it.

Like they tried too hard and it shows.

Yeah.

Yeah.

And,

and they usually self-correct on issue

two.

Thankfully in this case,

issue two was very fleshed out,

very well done.

You're like, Oh God,

somebody finally pulled them to the side

and said, Hey,

this ain't it.

You need to fix this, this, and this.

And then you got something.

And thankfully the person listened.

And when they rolled out issue two,

you're like, that's what they should.

That's what issue one should have been.

Yeah, well,

and it's so hard when you first start

executing it, right?

Because so much of story is like,

I'll write a whole setup and I'm like,

what am I even doing with this setup?

This setup is just for me to understand

who these people are.

And now I'm going to cut this thing

off and I'm going to start it here.

Yeah,

that's one of those where you flush out

off screen and then you bring the story

back over.

You storyboard it,

then bring the story over.

Yep.

So much, so much of story structure is,

is,

is cut and paste and puzzle making and,

and it's, and it's fun in theory,

but when you're doing it,

it's so nerve wracking because it's like,

you know, ah,

you don't want to leave anything out.

You know, there's always a key thing.

Like I can't forget this key thing.

It has to go in this book somewhere.

Yeah.

Yeah, for sure.

For sure.

And I've seen some people leave that key

out and you're like, Ooh, I'm like,

I'm pretty sure there's a point in here

somewhere that they were trying to make.

They just never did it.

Yeah.

And it's, it's tough, man.

I mean, you know, Hey, I, you know,

I might, I might, I might join them.

You never, you never know.

I think if you continue down the path

you're on right now with issue one flowing

directly into issue two and picking up

right where it left off,

I think you're going to be golden, dude.

I really do.

Thank you.

I appreciate that.

But with this book being a lifelong

project evolving over two decades,

what do you want your readers to walk

away from after finishing the next issue?

Oh, the next issue.

Just the first two issues in general.

Yeah.

I think I want them to walk away

with a feeling that, yeah,

this is about systemic change.

This is about systemic competition.

This is about us.

It's about everything around us.

It's about everything that came before us.

And it's about, you know, and that,

you know,

I'm not trying to provide an answer for

that or a solution for that.

But my hope is it gets them to

think about solutions for themselves and

for their, you know, their own backyards.

And, you know,

if we all feel like something's like

the...

if we all feel like the roots have

been rotten for a long time in the

world we live in uh uh you know

we gotta trust that we have to uh

accept that it's been like that for all

of humanity like twenty thousand years ago

seven hundred years ago seven hundred

years into the future and uh

what does that you know what is it

that we're all missing because i refuse to

believe that that's just an endless cycle

and we're just going to keep doing it

right uh i do believe that there is

you know an evolution that happens in us

i do believe we have the ability to

coexist with you know our planet our

surroundings with each other uh and uh and

i i have a my my mother always

calls it um

pessimistic optimism.

I have this pessimistic optimism about us

as a society.

I'm pretty sure those things go together.

No, it's oxymoronic for a reason.

But it won't make you think about it.

It is something.

It is this idea of like, yeah,

we go through hurt and we go through

pain and we learn in the worst way

imaginable, but we learn.

And

I guess I kind of want them to

just sort of like be in that mind

state for this story.

Like, yeah, I'm with you.

Let's see what it is.

And I will try to deliver that as

best I can.

And I'm really looking forward to it.

I'm excited,

chomping out the bit about like kind of

where to go with it.

I do not want people to think I'm

telling them what to do with it,

you know?

I'm just going to sort of present.

This is like a reflection, so to speak,

right?

We'll see where it goes.

I like it, dude.

And, you know, sports.

No, dude,

I absolutely love where this is going.

Gotten to read the first book.

I'm absolutely in love and just absolutely

ecstatic for the Kickstarter to officially

kick off.

Now that's where we're at.

Let everybody know where they can find you

and when your Kickstarter is kicking off.

All right.

Kickstarter is due to kick off in about

three more days.

So we're probably going to kick off on

the sixth.

Are we going to have a lunchtime launch

or an afternoon launch?

Most likely,

I guess it depends on where we are

on the coast.

I mean, for me, Pacific Standard Time,

I'm setting it up to be a lunchtime

launch,

which might be an afternoon launch.

It'll be an afternoon launch for me, yeah.

Yeah, yeah, yeah.

So I'll try to do something like that.

I might make it the fifth.

if we, you know, maybe to catch Wednesday.

Stay tuned.

I'll definitely, you know,

definitely no matter what,

get on the link now.

Sign up for notifications.

You can find me on Instagram.

My name, Donald Tom Scapello.

You can find me,

you can find Powerscape itself on

Instagram, powerscape underscore comics.

Same thing on Blue Sky.

uh powerscape universe i think uh

powerscape underscore universe but if you

find me on blue sky you can you

can click to the powerscape uh social

media as well we also have a patreon

uh which hopefully is here in the link

too yeah so i went through and updated

all all the links to thank you

this story with uh his uh blue sky

instagram and patreon as well as the kit

starter so if you hit the links below

the video you will find it or on

the updated ad that i did for this

conversation everything is down there in

the in the the links so yeah

Thank you.

Yeah, thank you so much.

Yeah, and that's, you know,

you can join as a free member if

you want.

You give what you can, of course,

to the Kickstarter within, you know,

whatever you're comfortable with.

And I would just definitely encourage if

everybody could just share it.

Just share the Kickstarter as far and wide

to anyone you think is into sci-fi,

into sports, into superheroes, metahumans,

plus sports, right?

This is really a fun combination of all

of the above.

yeah yeah for sure for sure it's that

is that's my life that's what i so

i grew up i like it yeah yeah

all right so civilization may fall but the

game always goes on donald thank you so

much for coming on and joining the council

tonight and for sharing the vision behind

powerscape man it's a story about power

performance and the fragile line between

spectacle

and survival everybody head over give him

a like give him some follows go over

to kickstarter sign in hit that notify me

bell that way you will be notified when

this kickstarter launches and as always

support independent comments and support

the usdn heck yeah yeah yeah donald

I want to be the guy to welcome

you officially to the Council of Nerds and

let you know that PowerScape is USDN

approved.

Wow.

Thank you very much, Chairman.

This was a pleasure.

First order of business at the council.

I guess, where's the washroom?

I think I got to go.

I told you to go before we started.

This is a pleasure, man.

Chairman, this was awesome.

Thank you so much for your support,

for what you're doing for everybody.

Absolutely, dude.

Heck yeah, man.

I'm honored to be a part of the

council, for sure.

Just hang out for a few minutes.

I'm going to end this and we'll come

back.

All right.

Thank you.

Peace.

Everybody enjoy.